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Sigh of the Abyss News

The artbook and guidebook are here~

Hello everyone ːsotaloveː I hope the changing seasons have been kind to you!
Sigh of the Abyss released one and a half months ago by now, and the Autumn Sales are a perfect time to celebrate~

[h2]Want even more Sigh of the Abyss?[/h2]
If you're all about the art or want to dig through the many branching paths of the game, the artbook and the guidebook are for you ːsotawinkː these optional DLCs are a great way to show your support and get something nice in return.

https://store.steampowered.com/app/3240980/Sigh_of_the_Abyss__Artbook/
The artbook collects all the art of the game. It's over 200 pages long and comes in two versions: one with developer notes and one without. Both are included, of course!
Small warning: the files are massive (almost 500 MB each), so they might take a while to load ːfoxintroubleː

https://store.steampowered.com/app/3348320/Sigh_of_the_Abyss__Guidebook/
The guidebook reveals the skill requirements of various choices, rare branches, optimal paths and additional content sprinkled around the game. It also includes an achievement guide!
[h3]Spoilers abound![/h3]
The artbook includes massive spoilers! The guidebook less so.

[h2]More on the way~[/h2]
I am currently working on the lorebook and the short story collection—they will release somewhere in December/January. Here's a small preview:


A second compatibility patch is also in the works with a series of tweaks to improve the experience on Steam Deck. It's taking a while since some of the UI screens were not created with controller in mind, and need to be remade from the ground up without breaking anything in the process ːsotablushː

[h2]The Autumn Sales[/h2]
Still on the fence about the game? It's on discount now!
https://store.steampowered.com/app/2025310/Sigh_of_the_Abyss/

Thank you for playing!

Compatibility patch 1

Hello everyone! I hope you have been enjoying Sigh of the Abyss ːsotaloveː
Today's patch introduces an array of improvements for Steam Deck users. I originally wanted the patch to include more compatibility adjustments, but split it in two to ship a bugfix earlier.

Without further ado, here are the patchnotes:
Fixes
  • Fixed a rare bug that made the 'Charchoal and flowers' scenario play twice. This was caused by a very specific sequence of events/choices, so it took me a while to narrow down!
  • Minor fixes to the Envoy's portrait in the stat menu;
Compatibility
  • Made the map UI controller-friendly;
  • Unified the look of the various textboxes and made them compatible with 16:10 screens. While this was made with the Steam Deck in mind, the fix will apply to all 16:10 screens!
  • Made adjustments to the stat UI to make it compatible with 16:10 screens;
Added on Nov 16
  • The Skitter Skitter achievement should now trigger properly;
  • Fixed some continuity issues when returning to Nessa after Lord Rizzo's death;

The second patch will introduce more UI reactivity to controller (like sounds) and better/more shortcuts.

[h3]Updated pricing for Poland[/h3]
Some users pointed out that Steam's regional pricing tool was exceptionally unfair towards Poland. The game was more expensive there than in Western Europe, despite the country having less purchasing power. This seems to be a well-documented error of the regional pricing tool, which I manually corrected. The price has now been adjusted to zł 64.99!

Thank you for playing ːsotawinkː

Small patch 2

Hello hello hello, and thank you for playing Sigh of the Abyss ːsotaloveː
Today's small patch includes some bugfixes and a quality of life improvement!
Bugfixes
  • Fixed the 'black screen at launch' issue. This was caused by double clicking the exit button, which prompted a save file to override itself twice, fail to do so and get corrupted. The fix is unfortunately not retroactive! If you are currently experiencing the bug, follow the procedure on the pinned post in the forums to rescue the corrupted savefile. It should then not corrupt again;
  • Fixed a visual bug with Sylas' sprite after visiting her boss ːsotablushː
  • Fixed a misnamed variable in the confrontation with the Abyss in the Dawn path;
  • Adjusted Lord Rizzo's epilogue line in the Dawn path to be more natural;
  • Fixed some scene transitions after the Festival—they should not accidentally spoil future illustrations/locations anymore;
  • Added on Oct 31st: fixed Alpheon's Festival achievement, who should now trigger more reliably;
  • Added on Nov 7th: fixed two softlocking conversations;
Quality of life changes
  • The pages of the load menu and save menu are now synced!

Community items are here!

Hello everyone, and thank you for playing Sigh of the Abyss!
I am incredibly proud of all the love the game has been receiving. It's been a huge part of my life for the past three years; releasing it into the world was scary... yet so, so worth it.
But you're not here to read my ramblings, are you? ːsotawinkː
[h2]Community items are now available for the game![/h2]
That's a dream come true!
As you play the game, trading cards will drop (if you have already finished it, they will immediately appear in your Steam inventory starting now). Collect a full set to craft badges...

...earn backgrounds for your profile...

...and emotes! Here they are:
ːsotablushː ːsotasmugː ːsotathinkː ːsotawhatː ːsotawinkː ːsotaloveː
Malec's emote is now live as well!


[h3]What's next for Sigh of the Abyss?[/h3]
I have a small patch planned that includes some quality of life changes for Steam Deck and hopefully squashes for the last bugs. A big thank you to everyone who has helped find them with their reports!

The artbook, guidebook and lorebook will also release with a nice discount around late November, so keep your eyes peeled if you want more Sigh of the Abyss ːsotawinkː

Thank you for playing!

Small patch 1

Hello everyone, and thank you for playing Sigh of the Abyss ːsweetelfː

Today's small patch includes some text fixes, updated credits and a change under the hood that should prevent the 'black screen at launch' issue that has occasionally happened to some users.

Enjoy!