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Sigh of the Abyss News

Premiere build patch 3

Hello hello! Today's patch includes the rest of the voice acting plus assorted fixes.
Here are the latest patch notes for the premiere build:
Voice acting
  • ​Added voice acting to the endings and epilogue;
  • Fixed a misnamed voice line in Sylas' stargazing scene & harbor scene;
Credits
  • ​Added backer names to the credits;
Bug fixes
  • Made gathering clues to understand the origin of the poison slightly more forgiving;
  • Fixed a bug that prevented Aleste's voiced scene from playing during the festival;
  • If you attend the duel after saving the child from the canal, your hair will be dry from the get-go;
Text fixes
  • Nessa will share more information about the poison if you personally kill Lord Rizzo;
  • Minor assorted text fixes

If you encounter any issues during your playthrough, send them my way!

Premiere build patch 2

Hello hello! Today's patch includes a ton of voice acting and replacement files for all the BGMs, so the download is going to be rather meaty. Apologies!

Here are the latest patch notes for the premiere build:

Voice acting
  • ​Added voice acting to the dance;
Background music
  • ​Replaced all tracks with the version mastered by the composer;
Codex
  • ​Added the missing codex entries and clarified some of them;
Text fixes
  • Fixed a humor choice when meeting Nessa;
  • Clarified that Miché's mother hasn't been home for a while;
  • Fixed stray typos;

If you encounter any bugs during your playthrough, send them my way!

I'll push another patch very soon with the rest of the voice acting (writing over 100 codex entries took me two whole days ːfoxintroubleː)

Premiere build patch 1

Hello hello hello! Here are the latest patch notes for the premiere build of Sigh of the Abyss:
Voice acting
• Restored missing voice acting to the very first scenes with Malec and Atri;
• Added voice acting to two more chapters of the game (the dance party, endings and epilogues are still a work in progress);
• Minor fixes to Alpheon's first introduction (restored a missing voice line);
Text issues
• Added some clarification to the diplomatic path with Valerico;
• Fixed a codex tooltip when going to LaMarina;
• Added some clarification to a conversation with Ascanio regarding the Halls' magick;
• Added a line to make a scene with Sylas less abrupt if you're on friendly terms with Renza;
• Changed the name of Sylas' first date event to be clearer;
• A couple more assorted text fixes;
Other
• Fixed the scene transition when returning to LaMarina;
• Fixed character positions when returning from the docks;
• Fixed the Envoy's cape sudden disappearance in Bástian's scene;
• Made the background music in Alpheon's introduction smoother;
• Made the background music in Enilia's introduction smoother;
• Unlocking the romance preferences will now bring up the stat menu, so you can customize them right away!
• After being jump scared by the bell one too many times, finally lowered its volume;
• Atri respects your personal space now in your scene with her, after you have access to The Refrain;
• Made the transition to the Halls' video background smoother;
• Lowered the volume of the Halls' waterfall;
• Fixed the Envoy's position when talking to the siren;

Known issues
• Auto-saves misbehave. It looks like you only have one, and the rest of the page is empty. Temporary fix: go to the second page of auto-saves and return to the first. The auto-saves will be there again;

If you encounter any bugs during your playthrough, send them my way!

I'll push another patch very soon with the rest of the voice acting and more fixes.

Mark your calendar ✨

...the release date for Sigh of the Abyss is here!

📅 Friday, October 11th

It's still 'around September', just a handful of days after.
Testing everything is more time consuming than I thought 😅



[h2]Development progress[/h2]
Proofreading
All done ✨

Voice acting
Some 300 or so lines are still missing. I should hopefully receive them during the month!
Voice lines need some light engineering to have the same volume/quality across different characters in a scene, and that process is unfortunately on hold until I have all the lines.

Coding
I see the light at the end of the tunnel! Only the last chapter and the endings are left to do. Of course, it happens to be the meatiest chapter... 😅

Trailer
Now that I have a release date locked in, I want to commission a new trailer to reflect some changes (like the VA recasting) and announce the release date with oomph~



[h2]So close to the finish line! 🏁[/h2]
You'll have the game on your screens before you know it 😊
Have a wonderful day ✨

Devlog: heaps of progress ✨

Hello everyone, I hope you are all doing great!

It's time for a public project update, and this one is jam-packed with news and lots of little sneak peeks

[h2]A lovely addition to the key art[/h2]
Players who tried the demo noticed that despite being promoted to love-interest, Ascanio was still absent from the key art... that's not the case anymore!

Aside from his addition, everybody received some extra love. The key art was already beautiful, but it's now perfect!

Ah, and... once you complete the game, something might change in the title screen🤭

[h2]Carolise's new wardrobe[/h2]
Work on the sprites has been completed! This included new arm poses, expressions and, in some cases, outfits.

The main character got the most love with two additional outfits—a lavish dress in green velvet and a pretty blouse for the hottest months ahead.
Enilia, the resident seamstress, can help you acquire both!

She can also help you come up with a gift for Sylas—a new blouse to replace her threadbare one! This outift is exclusive to Sylas' romance😃

More characters got their wardrobes spruced up, but I am going to keep some things a mystery! 😀

[h2]Development progress[/h2]
It something is not on the list (like background art), it's because it has been completed and implemented ✨ here's what still needs to be done:

Proofreading: only the last chapters still need to be proofread!

Voice line recording: almost completed! Once I have all the lines, audio-editing will begin in earnest.

Implementation: this process takes the word script and turns it into code, checking for logic, variables and whatnot. Not the most exciting part of the job, but it's the backbone of the game!

Release date clarification
Sigh of the Abyss will release around September! No fixed date yet, but I will publicly announce one as soon as I'm able to!

[h2]Thank you again for your support! [/h2]
https://store.steampowered.com/app/2025310/Sigh_of_the_Abyss/
And see you next month with another devlog ✨