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Sigh of the Abyss News

Hotfix 9

Hello hello hello ːsweetelfː thank you for playing Sigh of the Abyss!
Oct 18
Today's hotfix includes the following:
  • Fixed a bug that prevented some lines from showing during the Avatar epilogue;
  • Fixed erroneous capitalization of some speakers during 'Deadly Dance';
  • Fixed a bug in the 'Primeval Mandate' scene;
  • Fixed a continuity error in Malec's cemetery scene;
  • Fixed a continuity error (talking with Atri) while in a romance with Alpheon;
  • Fixed a continuity error (the perfumer) while in a romance with Ascanio;
Oct 15
Today's hotfix includes the following:
  • Clarified a pssage in the Avatar ending;
  • Fixed a visual glitch with a phlegmatic protagonist in Deadly Dance;
  • Fixed a mismatch between written & voiced line in The Queen’s Dance;
  • Restored VA in Sylas' stargazing scene that was broken in a previous hotfix;
  • Fixed the inability to continue past Divinity Confronted if you decided to select the option Nessa taught you;*
  • Various text fixes;

*Load a save made before the skill choice & the scene should end normally!

Hotfix 8

Hello hello hello ːsweetelfː today's patch includes the following fixes:
Crashes
  • Fixed the ending scene in the Avatar path. You are able to save in the scene now;
  • Fixed the scene that gives you a lead on the cove of a certain group.
    IMPORTANT: I had to split the scene into two documents. Load the autosave that leads to Bowels of the Earth to proceed;
Various
  • Updated credits;
  • Various textfixes;
  • Better flow when preparing for the dance if you're in Malec's romance;
  • Removed mentions of Valerico during the dance if you’re not on friendly terms with him/have never met him;
  • Corrected the portrait of a servant in the kitchen scene during the dance;
  • Fixed a couple of speaker names being incorrectly capitalized;
  • Fixed characters being abnormally large in the scene after the dance, when in a romance with Alpheon;
  • Additionally: restored two misnamed lines in the confrontation with Sylas' boss in the Avatar path;
  • Additionally: fixed a crash that would happen if you selected a specific choice in 'What Atri knows' when in a romance with Sylas;
14 Oct
  • Fixed the conversation between two scheming women in Thicker than Blood;
  • Fixed Sylas' stargazing scene;
  • Restored a missing voiceline in Solve et Coagula;
  • Fixed two speaker names in Our Joyous Lady of the Harvest;

Hotfix 7

This hotfix includes:
  • Assorted text fixes;
  • Removed a line of raw code that showed as dialogue;
  • More appropriate background in the small scene with Sylas before you go into the cove;
  • Fixed missing arms/multiple arms;
  • Fix a crash that would happen when meeting the ruffians if you commissioned a new blouse;*
  • Fix a crash that would happen in Divinity confronted;**
  • The scrollbar in the codex is now unrestricted and should not snap back anymore;
  • Removed the autosaves at the end of the endings;


* Loading a savefile at the Temple should let players proceed to the Rose, then the ruffian scene, without the autosave crashing the game.

** Loading a savefile before/at the start of the scene should now let it proceed without crashes.

A big THANK YOU for reporting these bugs! There are so many interactions between variables that, despite all my testing, some things slipped through the cracks.

Hotfix 5 & 6

Hello! Today's hotfix includes the following changes:
  • Fixed a crash that would happen by selecting the phlegmatic choice while inside the well in the farm chapter;
  • Fixed a possible crash after attending Enilia's dinner party in the farm chapter;
  • The 'Shine bright, for all of us' achievement should trigger correctly now (it was misnamed in Steamworks);
  • Cloud saves are now enabled;


In hotfix 6:
  • The protagonist's side-eye doesn't show seams anymore;
  • Improved the wording in the Envoy epilogue about the clergy;
  • Coded a failsafe if only 5 events are available when investigating the ruffians;
  • Fixed Bástian's scene sotflocking during the festival;
  • Updated the end credits;

Sigh of the Abyss is available NOW!

After three years of development, Sigh of the Abyss is ready to leave my screen and appear on yours.

The game is dark yet tender, cruel, hopeful—just like life, it has its moments of levity, of despair, of resilience. I hope you will enjoy playing it as much as I enjoyed making it.

https://store.steampowered.com/app/2025310/Sigh_of_the_Abyss/

Thank you for all your support. See you in Carolise!
-Rascal