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Our Adventurer Guild News

Patch 1.53

Bugfixes:
- Fixed an issue where the last two settings of the custom difficulty setting wasn't shown in new game setttings in the main menu
- The rotate prompt will now correctly disappear if you change to a skill without rotation
- Fixed an issue where the sound might disappear after a while
- More text fixes

Balance Changes:
Paladin Skill Tree Changes:
- Reduced the SP activation cost of Blade of light from 15 to 5 and maintenance cost from 5 to 3

Sword&Shield Skill Tree Changes:
- Shield Training & Shield Expert now also increase stun chance by 15% each, making shield bash a more reliable CC-Skill when taking those skills

Guardian Skill Tree Changes:
- Reduced the SP activation cost of Protective shield from 25 to 10 and maintenance cost from 20 to 5
- Reduced the SP activation cost of Missile Barrier from 15 to 10 and maintenance cost from 10 to 5
Misc:
- Reduced the SP activation cost of Defensive Stance from 15 to 8 and maintenance cost from 10 to 3

Misc:
- When controlling summons with the skill "Animal Trust", their turns will no longer automatically end when they have no actions left
- Added an option for steam deck to force KB+Mouse input. This is not recommended, because the UI will become very hard to read on the small screen and this option is only intended for players who want to dock their steam deck and use Keyboard and Mouse)

Patch 1.52

Bugfixes:
- Fixed an issue where the male ranger attack sprite would not use the correct weapon sprite
- Fixed a bug where the enemies that occupy multiple tiles would count themselves as adjacent allies for the skill Nightshade
- Wet will now correctly increase fire resistance
- When Misasa flees from a quest, her portrait will no longer show up on the quest map to prevent any confusion on whether she is still participating in the quest
- Fixed an issue where the Mourning Event could show the wrong name for the related dead adventurer
- Some textfixes


QOL changes:
- When choosing an icon or background for a party, the selection will now loop back to the beginning or the end when going through them all
- Opening the map on the quest map will no longer reset the zoom level

Misc:
- Reflect Damage will now also trigger on block

Patch 1.51 Performance hotfix

- Fixed an issue where if a battle takes very long, performance suffers due to too many logs being retained. Now only the last 100 lines will be displayed in the logs. (This seemed to be an issue that was most notable when playing the game with the japanese language)

Some minor fixes

Bugfixes:
- Fixed an issue where if you press esc during the fade out of a dialogue, it would repeat the last scene
- The Guild Inventory window in the hub will no longer scale with the UI-Scaler
- More japanese text fixes


QOL changes:
- You can now cycle through the tutorial pages with A/D (or the equivalent buttons you've set in the settings)

Some minor fixes

Bugfixes:
- Fixed missing Quest Objective Requirement for reputation "Glorious"
- Fixed an issue where the Dialogue Speed setting would sometimes automatically set to 2X
- Some minor text fixes