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Lost Paws News

Roadmap Changes and the Next Update

Hello Dog Lovers!

Its time for another quick update on doggo operations! So for today we will be focusing on two things: changes to the road map and the first round of details on the next update.

[h3]Road Map Changes[/h3]

The main changes to the Road Map can be found here. The main highlight is the change of the wearable system and various NPC improvements to be sooner. We still plan on doing more NPC work down the road. It will be a rolling means of improvements and of course we are interested in any suggestions all of you may have. As a result, we also had to move expanding the storyline missions and some of the RPG skill additions to early next year. We are doing this to enhance the core gameplay first before moving on and expanding with the current setup. By adding these systems, we hope to enhance what is already there to a higher level making a more solid foundation when we add additional elements to the game which will follow along from changes we are making now.

[h3]Update Details[/h3]

As for the changes, we plan on adding the new wearables system and more NPCs with improved behavior along with various quality of life additions. While the details of these additions will be revealed in full when the update comes out, we will be releasing early details on our discord and plan on showing some of what we are working on in a livestream a few weeks from now. For the wearables, we plan on adding several more items spread throughout the world including new types such as sunglasses and even shoes. To accommodate this, we will be making a whole new system to handle wearables that is separate from the inventory allowing you to have maximum style! The NPCs being added are for the crowds to give more variety to the people in Beaver Town and the Trailer Park. We also plan on giving them more actions to do in response to your doggo antics. Lastly, we plan on doing a variety of small UI and combat adjustments to add some more flair to the game. We expect this update to be out the week of November 23rd.

Thanks for reading! We are super excited to create our first major Early Access update. If you want to put up suggestions for the next round of updates after this one, please feel free to post them in our forum and discord. Thanks for all the support and see you all in the next one!



Lost Paws Version 0.6.2 Patch Notes

  • Fixed several collider issues in Alley behind Doggo City Pizzeria
  • Fixed a collider issue with a white tarp in Doggo City
  • Fixed inappropriately high garden colliders in Doggo City
  • Fixed Help Page not displaying "c" key as default toggle for Mini-Map
  • Added a sound to the friendly old man beg
  • Addressed a bug involving incorrect smell scent orientation
  • Changed all dedicated quest items to have the same smell scent as quest npcs

Lost Paws Early Access Roadmap is Up!

Hello Dog Lovers!

The Roadmap is now available! We are hyped to show you all what the current plans are for Lost Paws and where we plan to take the game. As always, the Roadmap is a living plan that can be modified through your feedback!

Before going through the highlights of the Roadmap, we should probably explain some of the assumptions. The first thing is that the Roadmap will be updated on the regular for new additions that we think we can fit in and of course bugs. Each point given in the Roadmap are features we plan on adding with some measure of detail. The explicit details will be given in stories, posts, and discord when we get close to those updates. The Roadmap has categories broken down by time with Near Term being the next 3 months, Mid Term being the first half of 2024, and Far Term being long range goals. Everything is modifiable, and broad categories will be given specific points if feedback or bug reports warrant it. Finally, the best places to give us feedback would be our forums and our discord.

For the Near Term, the goal is to make the game more robust and add more content to expand your doggo experience. The main goal is to add more RPG skills and the things needed to support that, such as more in-game achievements. We also wanted to expand the story to give you more doggo adventures. These stories will likely involve the commercial district and the shops there as Shibu continues to look for ways to help you. There will also be new places to explore as we open up more buildings and add a street or two to Doggo City. Lastly, we will be adding a new doggo (still deciding so feel free to let us know) and various quality of life adjustments.

Longer term plans are focused on finishing some of our larger scale systems and adding new ones. We want to finish the RPG skills naturally, and would like to hear from all of you about what types of skills you might want to see. In addition, we want to add new storage options, advanced trading, crafting, and new NPC types both hostile and friendly to expand your human interaction options. We of course will also wrap up the main plotline and expand out the city. Beyond that the sky is the limit, with quite literarily new doggo super powers, more locations around the world, customization options, and much much more!

For our next update, we will be focusing on various quality of life changes first as well as fixing the issues that some of you have found while playing the game. After tightening up the experience, we will pick from the Near Term items to work on next. We will be posting smaller more frequent updates on our discord so join up there if you want to stay up to date with our latest efforts! Thanks for reading and thanks in advance for any feedback!

Lost Paws is Now Out on Steam!

Hello Dog Lovers!

The big day has finally arrived! Lost Paws is now available on Steam. We are so excited to share the work from the last two years with you all. We couldn't have made it this far without our community's support and all their great feedback. The game will be 10% off the release week so pick it up during the discount if you can! We look forward to continuing our doggo adventures with everyone as we enter the Early Access period of Lost Paws!



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[h2]The Road Map[/h2]
On that note we wanted to unveil our current plans for the game. In the coming days we will post a Roadmap on our Steam forums which will give an idea of our plans and future goals for the game. This Roadmap is a living plan that will change based on what we believe we can do as well as the desires and feedback of the Lost Paws community. While we will post out the full details in the near future, here are some of the highlights you can expect as we continue to work on Lost Paws:
  • More missions to continue the story
  • Expansion to Doggo City
  • More RPG skills
  • More Achievements
  • More doggos to choose from
  • Quality of life additions (UI, tutorial etc.)
  • Fixes for any bugs discovered by our community

We do plan to add more and do more as we continue to develop the game but those are just some thoughts for the near future. We plan to update all of you every 4-6 weeks at a minimum and will always give you a heads up if things take longer. As always, we hope to hear from you over time in our discord and forums to help shape what our plans will be for the future. Thanks again so much for all the support we've received so far and we are excited to continue our work on Lost Paws!

September Devlog and Confirmed Release!

Hello dog lovers!

The big day is a week from now! Lost Paws well be releasing September 29th so mark your calendars for doggo antics. We are extremely grateful for the support from our community and are excited to to see what you all think when the game is out!

That all being said we do have out latest update out which will be the one before out release update! This one includes stuff like our new dog (yes we got another in there), two new locations, partial controller support, and several quality of life features.

[h2]New Doggo[/h2]

We have added a third doggo and he is very friendly! The doggo is in the same general class of the other two which allowing you to do very similar actions. This doggo has slightly different physics reactions allowing for a variety of physical reactions that are slightly different from our original good boy. All of this gives you more options to be the kind of doggo you want!

What a handsome boy:

Look at him go:

We plan on adding more breeds after our early access release. Which ones we are still planning on but we hope to present some options for you all when we gear up for it.

[h2]New Locations[/h2]

Two new locations now exist in the game. Both the Mansion and the City Park Apartment are now enterable locations in the game.

The City Park Apartment was added to punctuate the various building that are not enterable thanks to mean humans locking their doors. This place has a lobby and allows you to explore one of the apartment units. Hopefully, you won't run into any baddies in there. The apartment also features many new interactable elements like new bonkable waste bins, decorations, and drinkable fountains. Together it makes it a great stop for the discerning doggo looking for a place to rest from bustling city life.

Doggo is cozy here:

The Mansion is on the far side of town and is there to give a special location for a little world building. If you go in, you might find out where all those falling items are coming from. The mansion is a first class joint with all the luxuries you'd expect from big dinning tables to massive beds. The Mansion also has a special room with many things your doggo can play with. Peeing around in there to find out exactly what we mean.

Be a shame if these were peed on:


[h2]Partial Controller Support[/h2]

This one is a little older but we finally got Partial Controller support approved on Steam! You will be able to run, jump, bonk, use skills, and use your inventory among all other important doggo actions in the game with use an Xbox or Xbox like controller. A few changes has to be made to accommodate the controller mainly with sounds and the UI. For the sounds things should be improved overall as they have been edited for more rapid and varied inputs. As for the UI, the menu's now all have a selection order which in in the main menu start by default. All other menus have it active based on type of device connected . In fact the menus and inventory change slightly in look to adjust for if a controller or keyboard and mouse are active giving you the best experience based on what kind of input device you have plugged in.

Dynamic Controller Help Screen:

[h2]Quality of life[/h2]

A few new quality of life features were added as well including:
  • RPG Skill Auto-assign
  • Zone text notification
  • Tutorial Activation prompt on start of new game
  • Audio base volume adjusted
  • Retuned graphics for better look and cleaner presentation
  • Optimized camera to improve performance


Thanks for reading! We will be unveiling our current planned road map in the next story so we can get to the work of making one of the best dog games out there! If you liked what you read please consider wishlisting if you haven't already and joining our discord to let us know what you want to see in the future. Thanks again for reading and see you all in the next one!