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Lost Paws News

Lost Paws January Updates

Hello Dog Lovers!

We have released two new updates this month 0.6.9 and 0.7.0. Some highlights include updated controller support, improved physics for certain objects, and a new chew toy for the doggo to play with. Let's get into it!

[h2]Update Controller Support[/h2]

Previously, the game had an issue where if you have more then one controller detected in your PC the UI and doggo controls would go haywire with flickering buttons and inability to do anything. We have now overhauled the system to support any number of gaming peripherals without having any kind of issues. We still only support Xinput controllers natively but we now allow for full-swapping between controller and keyboard and mouse whenever you like in the game. We even have added a dynamic help page to show help based on how you accessed the help page. All strange input errors should now be resolved. If anything else is not right with the controls when you play the game feel free to reach out to us on the forums.




[h2]Improved Object Physics[/h2]

Both updates change how physics operates with various objects in the game. The biggest of these is the NPCs. When they ragdoll, if another NPC hits them while they are downed they will continue ragdolling. An example can be seen below:



In addition to that the shopping carts have been more refined and even given new sounds. To top it off the basketball has had adjustments made to make it spin faster and more easily making it an even better device for chaos!

[h2]New Chew Toy[/h2]

We also added a new wearable you can find hidden in Doggo City. Doggo can now run around and be forever happy with the new chew toy!



[h2]More Additions and Bug Fixes[/h2]

Here is a full list of changes made that were not mentioned above:

  • Pizza guy NPC will now persist in the game like Dog Lover.
  • Slightly modified bridge steak Item inventory icon
  • Add more functionality to Vet Lady
  • Improve NavAgent Priority for Crowds + safety anti-stuck code
  • Modified the size of the traffic cone-like object near Reading Glasses
  • Fixed visuals of Donut Lady's Cart
  • Added more tutorial explanation for how Achievements give you Milestone Points
  • Improve item text descriptions


Thanks for reading the story! If you have any feedback, please feel free to join our discord! We will talk about our new plans for Lost PAws soon so stay tuned for that. See you all in the next one!

Only 24 Hours Left for 40% off Lost Paws!🐕

Hello Dog Lovers!

Lost Paws is still 40% off for the Steam Winter Sale but only for another 24 hours! There has never been a better time to start your doggo journey for yourself or your friends!

You can pick it up by clicking on the banner below:

2024 will be a great year for doggo as we have big updates planned! We will be revealing what we will work on next in a week or so as we gear up for the year. Hope all of you enjoy the sale and we will see you in the next one!

The Winter Sale and Update 0.6.8

Hello Dog Lovers!

The Holiday is upon us, and so is the gift of discounts! Lost Paws is back on sale for 40% off! Now is the best time to pick up the game for yourself or someone you like. Explore the world of Lost Paws this festive time with Doggo! 🐕



We also bring news of our brand new update for the sale! In Lost Paws 0.6.8, you can find new audio improvements, a festive hat, and several quality-of-life changes. Let's have a look!

[h2]Audio Enhancements[/h2]

One of the biggest changes we've been working on is how we've been handling sounds in the game. Sound transitions have been improved between music tracks, which is all thanks to our new jukebox system that now manages these things better internally. You can expect more soundtracks in the game as you explore brand-new areas. In addition, combat music will now also be handled more seamlessly due to the jukebox.

Thanks to the changes above, doggo can now enjoy the new music track we have for the districts of Doggo City. You can see a sample of our new song in the video below:
[previewyoutube][/previewyoutube]
The last major change we made to the audio was to some of the grunts major NPCs made. We now have a larger variety of them added in, and just about every NPC has its own unique sound they make when doggo is around.

[h2]New Hat and Combat Improvements[/h2]

While audio was a big focus of this update, we also added some more doggo winter goodness. For the cold times, we present to you our newest Wearable: The Santa Hat! This festive hat lets doggo be jolly all year round:


Doggo combat has also gotten an upgrade. Fighting as doggo is now more impactful thanks to a little bit of camera shake. You can check it out below:


We plan on adding even more to the combat in the next update and beyond. As always, if you have any suggestions, we'd be happy to hear them.

[h2]Quality of Life Changes[/h2]

We also had additional bug fixes and improvements to the game:
  • Updated tutorial to reflect new controls
  • Improved car colliders to make them more accurate to the front of the car
  • Fixed an item spawn bug in Doggo City
  • Added a collider to the Billboard in town
  • Fixed a bug involving incorrect Roll Over item textures

Thanks for reading the story! If you have any feedback, please feel free to join our discord! We plan to have another smaller update and additional information on the next big one out sometime early next year. Until then stay safe, Happy Holidays, Merry Christmas, and hope you all enjoy the new adventures doggo has to offer! See you all in the next one!

Update 0.6.7 and Future Plans!

Hello Dog Lovers!

We are back again, and this time have added a few improvements to the game. Stuff like how the balls work is now improved. We also wanted to give a few details on the next update, as well as changes to the roadmap. Let's get started!

[h2]Update 0.6.7[/h2]

To start with, the balls have been tuned to be less crazy. They will now only knock people over if moving quickly, otherwise the crowds will just walk on by. We decided to make this change to the balls to make them a little more realistic and easier to work with.



The next change we made was adjustments to npc name text. This was a more subtle thing, but now whenever you approach npcs, their name text will be more visible and accurate relative to their bodies.

The last change is that the pizza guy npc can now be found delivering pizza in the city. Doggo can now chase him down for a tasty treat there too!




[h2]The Next Update and Roadmap changes[/h2]

We are currently working on our next update, which we plan on having out before December 21st. This update will focus on feedback we have gotten to address various improvements that have been requested in the game. The most important of these are audio improvements and diversification. We want to fix a few bugs have that been reported, as well as make the current audio more robust by adding music and sound variations. Another thing we wanted to add was a few additional improvements to combat, since we felt that for certain playstyles this would meaningfully improve the feeling of combat and give it an additional punch.

As you may have guessed, these changes are not as much the focus of our initial roadmap. We have updated it to reflect this and plan to continue adding more to the city and RPG system early next year as part of our next major update. We are just getting started and still plan on adding tons to the game!

Thanks so much for reading! We can't wait to get the next update out to all of you. If you have the game, please consider leaving a review, as it helps out a ton. Thanks again for checking out the latest update, and see you in the next one!

The Lost Paws Autumn Sale is almost over!

Hope you have all had a good weekend Dog Lovers!

Lost Paws is only on sale for another 24 hours! Now is the best time to pick up Doggo at a great discount! You can get it here:

https://store.steampowered.com/app/2027590/Lost_Paws/

If you get the game, please consider leaving a review and joining our larger community on discord. Can't wait to hear about all your doggo adventures!