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Sins of a Solar Empire: Rebellion News

Sins of a Solar Empire II Releasing on Steam this Summer

[h2]Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more[/h2]

https://store.steampowered.com/app/1575940/

The battle for galactic supremacy continues as Stardock and Ironclad Games will bring Sins of a Solar Empire II to Steam this Summer. Sins of a Solar Empire II seamlessly combines real-time strategy and 4X depth, delivering sprawling empires, huge tactical fleet battles, and unforgettable gameplay moments that can only be found in Sins II. Interested players can add the game to their wishlists now.

[h2]Check out our gameplay trailer:[/h2]
[previewyoutube][/previewyoutube]

In Sins of a Solar Empire II, players must guide their faction against the threat of extinction with three distinct races: the Trader Emergency Coalition, the Vasari Empire, or the Advent Unity. Each race has been updated with their own asymmetric playstyle including unique starting conditions, units, abilities, and game-changing Empire Systems.

[h3]Sins II will give players more tools than ever to form their own play styles as they battle, scheme, monopolize, and manipulate their way to victory. [/h3]
The sequel also introduces new emergent tactics and strategies that reward creative thinking. Players can protect vulnerable units by body-blocking missiles with their Titan, launch a surprise attack from a rogue asteroid when its orbit reaches the enemy's back line, or guard themselves against a backstab with a time-locked alliance.

“With new ways to play, new tactical options, and new strategic elements, the time is right to bring Sins of a Solar Empire II to a new audience on Steam,” said Brian Clair, Director of Publishing at Stardock.

[h2]Sins of a Solar Empire II is packed with new features for players to explore, including: [/h2]
  • The Advent Unity race returns for Sins of a Solar Empire II with two sub-factions that utilize new items, mechanics, and the unique “Unity” Empire System
  • Orbiting planets that dynamically alter the map during play, requiring players to gradually shift their strategies as new challenges and opportunities present themselves
  • Enhanced tactical battles and deeper combat simulation featuring tracking turrets and missiles that can be blocked by ships or shot down
  • Minor factions that provide unique capabilities to players that befriend them through a new influence system
  • New economy model that allows players to truly customize their worlds to fit production needs
  • Capital ships that can be equipped with special augmentations to be more effective in battle
  • New in-game mod browser allows for easy installation for mods and maps
  • For those who enjoy challenging themselves in online play, Sins of a Solar Empire II allows for up to 10-player multiplayer matches. Players can now seamlessly join or resume games, and an in-game mod workshop automatically keeps in sync with any enabled mod content.


[h2]Wishlist Now:[/h2]
https://store.steampowered.com/app/1575940/















Update Notes for February 20, 2024

  • Launcher update: Added support for The Political Machine 2024.

Community Created Mod Features for Sins of a Solar Empire: Rebellion

Unleash the full potential of your Sins of a Solar Empire: Rebellion experience with our curated collection of mod features. Dive into a galaxy of enhanced gameplay, graphics, and epic modifications that redefine your spacefaring adventures. Check out some of the fan favorite mods:


Sins of New Eden Rebirth
Sins of New Eden: Rebirth is a total conversion mod aimed at bringing the EVE Online universe into the RTS sphere of influence featuring from but not limited to: High Detailed Ships, High-Resolution Skyboxes, Effects, Music & more!


Star Wars: Interregnum
Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.


Sins of a Solar Empire: Ultimate Balance Mod
After making TEC and Vasari guides for the vanilla sins, I was on my route to making the advent guide. However at some point I have realized, that instead of making a guide around unsatisfying balance I could make a *balance* mod, which would introduce not only equally balanced races, but also asymmetric balance. The latter one was a real challenge.


Halo Sins of the Prophets
The original total conversion mod for Sins of a Solar Empire, that aims to capture the intensity and visceral nature of space combat in the Halo universe.


Ages of the Federation: The Four Years War
Ages of the Federation is a new series of total conversions to Sins Of A Solar Empire: Rebellion. The first mod in the series takes place between the Enterprise and Original series eras, focusing on the conflict between the early Federation and Klingon Empire. A resurgent Romulan Star Empire, angry and still licking its wounds after their defeat to Earth and her allies waits in the shadows, ready to take advantage of any misstep by either the warring powers.

Update Note for October 9, 2023

  • Launcher update for Galactic Civilizations IV.

Sins of a Solar Empire: Rebellion v1.98 Patch Notes

Stardock Entertainment is pleased to announce the release of v1.98 for Sins of a Solar Empire: Rebellion today. This update includes several gameplay balance adjustments and fixes.

  • Increased weapon range on TEC Garda from 4200 to 4700.
  • Increased weapon range on Advent Defense Vessel from 4200 to 4700.
  • Increased weapon range on Vasari Sentinel from 4200 to 4700.
  • Increased cooldown on TEC Light Frigate’s Sabotage Antimatter ability from 3 seconds to 30 seconds; increased damage from 100 to 200; increased antimatter cost from 25 to 50; increased disable ability debuff from 15 seconds to 30 seconds.
  • Updated TEC Akkan’s Armistice ultimate ability to also disable passive regeneration.
  • Updated Unstable Gas Pockets modifier to no longer affect strikecraft.
  • Fixed Advent Deliverance Engine to properly stack allegiance effects with a limit of 2 stacks.
  • Updated TEC Supply Pact to also require Standardized Depots technology to unlock.
  • Updated TEC starbase Self Destruct ability:
    • Delay before detonation increased from 3 seconds to 10 seconds
    • Level 1 range decreased from 8,000 to 6,000 meters.
    • Level 2 damage decreased from 9,000 to 6,000.
    • Reduced size of pre-detonation particle.