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Enlisted News

Screenshot contest: Summer heat



The battles in Enlisted are just as heated as the weather outside. So it’s time to grab your virtual cameras and join our screenshot contest!

From July 18th (13:00 UTC) to July 25th (13:00 UTC) take screenshots and win prizes!

Participate!


Submit your entries to the #screenshots channel of our Discord server in the following format: in-game username and platform. For example: "Player123, PS4".

Take a look

Please note that this time there are no specific categories!

Read more about the rules of the contest in the "How to take screenshots" and "Terms" sections below.

Rewards



[h3]"War photographer" portrait and a BP/Event weapon of choice[/h3]
For the best shot


[h3]"War photographer" portrait and 500 Gold[/h3]
For the second and third best shots


[h3]"War photographer" portrait and 250 Gold[/h3]
To two participants selected by the jury

How to take screenshots


Only screenshots without GUI can participate in the contest. You can hide the interface directly in battle with the Ctrl+Shift+G button combination or you can use the dedicated key to take a screenshot without the interface: Controls → Interface → Screenshot (No GUI).

For the best results, use the replay system ("Replays" tab on the site) with high graphics settings. :)

The created screenshots are saved to the Screenshots folder of the game.

Terms
  • Only screenshots created specifically for this contest will be accepted!
  • No more than three entries are accepted from each participant.
  • Only screenshots without GUI are accepted.
  • Minor color correction of the screenshots is allowed. Collages are NOT allowed.
  • The winner will be contacted on the same platform where they submitted their entry.

Good luck, photographers!

Back on Sale: Returning Japanese squads



Commanders, we’ve decided to permanently return some of the removed premium Japanese squads to the shop, so you’ll have more options if you want to reinforce your armies.


[h3]Tankers with Chi-Ha (BR I)[/h3]
The famous Chi-Ha tank with a crew of four soldiers. Thanks to its maneuverability, it can cross the battlefield and flank enemy positions in no time.

Now’s your chance to prove that in fierce battles it’s speed and strategy, not heavy armor, that decides the outcome!


[h3]Assaulters with Type 1 SMG (BR II)[/h3]
The squad can be filled with 6 soldiers: it comes with 4 assaulters and an engineer armed with the Type 1 SMG. There is also a free soldier slot for either an AT gunner or an additional engineer, who can be armed with your unlocked weapons. The engineers in these squads have access to a wide range of buildable structures and can build machine gun nests, anti-aircraft and anti-tank guns!

Thanks to their mobility and handy 50-round submachine guns, you can easily catch the enemy off guard.

Making Enlisted a Better Place №70



Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.

Balance changes




This update includes several tweaks that directly affect the flow of battles. We’ve improved the placement of certain spawn points in the Communist street West (Invasion), Univermag (Confrontation), Gogol street West (Invasion), Wald (Invasion) and Wald (Confrontation) missions.

Plus, we’ve also adjusted the time required to capture certain points in several missions to make fights more engaging and dynamic.



Pilots can now equip shotguns too. When they leave their vehicles, they won’t be as vulnerable as before and will be able to defend themselves.

Interface improvements




A search field has been added to the squad selection screen to help you find specific squads and vehicles used by one of your reserve squads. The search works for squad and regiment names as well as vehicle names too.



We have added a new special option for event weapons to the equipment filter. You can now find your rarest and favorite guns more easily and jump into battle even faster!

AI commander adjustments


We’ve adjusted the equipment of soldiers used by AI commanders in battles. In low BR battles (I-II and II-III), you can now only meet AI commanders whose soldiers are using weapons up to BR II, while in high BR battles (III-IV and IV-V), they are now limited to BR IV and below. AI commanders can still utilize flamethrowers in all BRs.

This means that you can no longer encounter AI squads armed with BR III weapons in BR I-II battles anymore, which previously led to situations where you could have thought that you encountered a player who somehow tricked the matchmaker.

Additionally, we have significantly expanded the wardrobe of soldiers used by AI commanders. Now they are dressed more diversely, which makes each soldier on the battlefield more unique.

Other changes
  • Anti-tank guns no longer continue to move when switching from "march position" to "combat position".
  • Fixed the flickering shadows on the ground under certain weather conditions.
WE APPRECIATE YOUR FEEDBACK!


Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report!

Update 0.6.9.64

  • Added two extra soldiers to the LVT(A)(1) squad.
  • Fixed the bug that made it impossible to close the Daily Rewards window in certain cases.
  • Fixed a rare issue where the game could crash when rewinding a replay.

Update 0.6.9.60

  • Restored the old campaign specific statistics.
  • Changed the title of the screen when receiving a penalty for desertion.
  • Czech hedgehogs can no longer be built near spawn and rally points to avoid situations where newly spawned squads could get stuck.
  • Fixed the darkened windows of the Whirlwind Mk I (USA), Fw 190 A-8 (Germany) and the Re.2001 CN (Germany). PlayStation and Xbox will receive this fix later.
  • Replaced the M36 GMC's AP shell with APCBC.
  • Fixed an issue where the maximum level of Guerrilla II class soldiers of the USA was not increasing correctly.
  • Fixed a bug that reset the squad filter in the Upgrades tab.
  • Adjusted the ammunition load of the A-20 Boston Mk.3.
  • Fixed the placement of bombs on the J2M3 - now they are correctly attached to the wings.
  • Corrected the weight of the Calliope to take into account the weight of its rocket launcher.
  • Changed the BR of the D4Y1 "217" from IV to III.
  • Fixed a bug that made it impossible to spawn on APCs in the Armored train escort mode.