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Enlisted News

OUTLISTED: Fighting against forbidden modifications



Greetings, commanders! We have stepped up our measures to combat forbidden client modifications, and one of the most important aspects of this is transparency. From now on, we will periodically publish the list of banned players and other news related to the security of the game!

Permanently banned


To commanders using unfair advantages, we can only tell one thing: You are permanently OUTlisted!

The list below only includes players who have been banned due to your complaints, after their game replays have been reviewed by our team of game masters.

OUTLISTED commanders

As a reminder, we do not ban players for using allowed mods like custom hangars and sounds, which you can find on the official Sandbox portal.

Protecting Enlisted - Together!


There are three key elements that protect fair play: the external anti-cheat software (which you see launching at the start of the game), the anti-cheat built into the client, and the observant eyes of thousands of commanders - you!

If you notice a suspicious player, you can submit a complaint against him in battle by opening the scoreboard and selecting "Complain" from the context menu.



We recently expanded this functionality and added the ability to submit a complaint directly from the Replay section of our website.



Thank you for your help in fighting dishonest players!

Temporarily available: Engineer squads



These soldiers sometimes remain in the shadow of the brave assaulters, but without them it is impossible to imagine a successful attack or defense. Their secret weapon is the hammer, and their main task on the battlefield is to support their team by building various structures. Of course, we're talking about engineers!

Strengthen your army with premium engineer squads equipped with unique weapons!

From September 3rd (13:00 UTC) to September 6th (13:00 UTC), unique premium squads with the Arisaka Type 38 carbine and the Kbsp wz.38M will temporarily return to the shop for Gold!


[h3]Engineers with Arisaka Type 38 carbine (USSR, BR I)[/h3]
In the hour of need, when the enemy was at the gates of Moscow, the Soviet command issued a wide variety of weapons from the warehouses into the hands of the soldiers. Among them were Arisaka rifles and carbines, mostly purchased from Japan during the First World War.

Compared to its counterpart, the Mosin M1907 carbine, the Arisaka Type 38 carbine has a higher rate of fire, faster reload time and, more importantly, a bayonet.

All four engineers in this squad have access to a wide range of buildable structures by default, including machine gun nests, anti-aircraft and anti-tank guns.


[h3]Engineers with Kbsp wz.38M (Germany, BR III)[/h3]
The Kbsp wz.38M semi-automatic rifle was designed by Polish engineer Józef Maroszek. It was a rare sight on the battlefield - only about 150 rifles were produced before the outbreak of war in 1939.

It performs well for a semi-automatic rifle: it has decent accuracy and damage, as well as convenient iron sights like of the Vz. 24. The 10-round internal box magazine can be loaded with stripper clips.

All four engineers in this squad have access to a wide range of buildable structures by default, including machine gun nests, anti-aircraft and anti-tank guns.

Discounts on squads for Gold!


Also from September 3rd (13:00 UTC) to September 6th (13:00 UTC), you will receive a 30% discount on premium engineer squads with the Winchester G30M (USA, BR II) and the Type Ko rifle (Japan, BR III) for Gold!

More realistic vehicle tracks



In the upcoming update, we will improve the look of the tracks left by vehicles. You will be able to clearly distinguish between what left them - tracked or wheeled vehicles - as the tracks will differ in width and shape due to the pressure they apply to the ground.

[previewyoutube][/previewyoutube]
To ensure that the new mechanics work correctly, we revised the physical properties of all surface types on which vehicles can drive. This only affects the ground deformation parameters, which are responsible for the correct creation of tracks. So don’t worry, your vehicles won’t suddenly start behaving differently!

New graphical improvements



We continue to push for even more impressive visuals, while maintaining good performance. In the upcoming update, Enlisted will look even better, and you won't even need to change the graphics settings.

Improved reflections




Reflections will now take into account the roughness of the surface more accurately, making them more realistic. This will reduce the excessive specularity in certain cases, especially on weapons, but you will also notice the changes on locations too.

Additionally, we have significantly optimized the reflections and now the "High" quality looks so good that we no longer need the "Ultra" setting.

Improvements to Global Illumination




We continue to work on illumination as well. Just recently we released a massive update to it and we will implement further quality improvements in future patches.

We optimized and improved the "High" Global Illumination Algorithm setting, when the Quality slider is below the maximum, on lowest quality it’s significantly faster, while in the middle it’s in higher resolution, so the overall image quality is better.

We improved the visibility on the "Low" setting by calculating multiple light bounces, so indirect light spreads more.

We also added high quality local tone mapping to "Medium" and "High" GI to make more use out of the feature (you can read more about this cool feature in our previous graphics devblog).

FXAA


Due to high demand, we added the ability to use FXAA on all graphics settings, not just on "Bare minimum". Take a look at the difference between TAA and FXAA:

Update 0.5.9.18

  • Changed the default firing mode to automatic from semi-auto for the AVS-36 and Sniper AVS-36.
  • Increased the speed of the partial reload animation of the FG 42, FG 42 II and Sniper FG 42 II, proper animation for partial reload will be added in future updates.
  • Increased the Murata Type 22 rifle’s rate of fire from 48 to 69 rounds per minute.
  • Corrected the name of the Bren Mk2 100 to Bren Mk1 100.
  • Improved the Bren Mk1 100’s recoil, now it’s more predictable.