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Enlisted News

More realistic vehicle tracks



In the upcoming update, we will improve the look of the tracks left by vehicles. You will be able to clearly distinguish between what left them - tracked or wheeled vehicles - as the tracks will differ in width and shape due to the pressure they apply to the ground.

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To ensure that the new mechanics work correctly, we revised the physical properties of all surface types on which vehicles can drive. This only affects the ground deformation parameters, which are responsible for the correct creation of tracks. So don’t worry, your vehicles won’t suddenly start behaving differently!

New graphical improvements



We continue to push for even more impressive visuals, while maintaining good performance. In the upcoming update, Enlisted will look even better, and you won't even need to change the graphics settings.

Improved reflections




Reflections will now take into account the roughness of the surface more accurately, making them more realistic. This will reduce the excessive specularity in certain cases, especially on weapons, but you will also notice the changes on locations too.

Additionally, we have significantly optimized the reflections and now the "High" quality looks so good that we no longer need the "Ultra" setting.

Improvements to Global Illumination




We continue to work on illumination as well. Just recently we released a massive update to it and we will implement further quality improvements in future patches.

We optimized and improved the "High" Global Illumination Algorithm setting, when the Quality slider is below the maximum, on lowest quality it’s significantly faster, while in the middle it’s in higher resolution, so the overall image quality is better.

We improved the visibility on the "Low" setting by calculating multiple light bounces, so indirect light spreads more.

We also added high quality local tone mapping to "Medium" and "High" GI to make more use out of the feature (you can read more about this cool feature in our previous graphics devblog).

FXAA


Due to high demand, we added the ability to use FXAA on all graphics settings, not just on "Bare minimum". Take a look at the difference between TAA and FXAA:

Update 0.5.9.18

  • Changed the default firing mode to automatic from semi-auto for the AVS-36 and Sniper AVS-36.
  • Increased the speed of the partial reload animation of the FG 42, FG 42 II and Sniper FG 42 II, proper animation for partial reload will be added in future updates.
  • Increased the Murata Type 22 rifle’s rate of fire from 48 to 69 rounds per minute.
  • Corrected the name of the Bren Mk2 100 to Bren Mk1 100.
  • Improved the Bren Mk1 100’s recoil, now it’s more predictable.

Combat Notes: Perks

To get the most out of your army, you should consider upgrading each of your soldiers properly! In this guide, we'll cover not only the basics, but also delve into the unique perks of different classes.

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