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Anniversary of the defense of Brest Fortress



On June 22nd, 1941, the same day that the German army attacked the Soviet Union, the defenders of the Brest Fortress were among the first to face the invaders in battle.

The artillery barrage and the following swift advance of the Germans caught the fortress's large garrison by surprise. Those who failed to break out had to fight an uneven battle within its walls. Despite having the advantage of surprise, only after a week of fighting, with the support of tanks, aircraft, and artillery, were the German forces able to crush the main pockets of resistance and capture the fortress by June 30th. But even after that, a few surviving soldiers, hiding in the catacombs, continued to fight against the German army until July 23th.

From June 20th (13:00 UTC) to June 26th (13:00 UTC), you can get rewards for completing tasks.

For completing 5 out of the 9 tasks, you will receive a unique "Voevodin pistol", and for 7 completed tasks, a unique "Attack order" portrait.



Tasks


Stage 1:
  • Destroy 4 vehicles.
  • Kill 40 enemies using a machine gun.
  • Complete 4 battles.
Stage 2:
  • Kill 60 enemies using a vehicle.
  • Kill 50 enemies using a bolt-action rifle.
  • Complete 6 battles.
Stage 3:
  • Your rally points were used 30 times (including APCs).
  • Kill 20 enemies using a pistol.
  • Complete 8 battles.
Terms
  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From June 26th to June 28th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.

Update "Rzhev"

[previewyoutube][/previewyoutube]
Commanders, it’s time to launch an offensive on Rzhev! We're introducing a new campaign on the outskirts of the Soviet capital, when German forces were still strong, and the Red Army's counter-offensive was just gaining momentum. Both sides spared no effort, earning this battle the nickname "meat grinder".



The Invasion of Normandy and the Pacific War campaigns have also been expanded with two new missions: "Ver-sur-Mer North (Invasion)" and "Alligator Creek (Assault)."

Thanks to the updated graphics, new battles will feel even more immersive in Enlisted. The major overhaul of the Global Illumination has made the game visually richer, and the interplay of light and shadow more detailed. Additionally, navigating in dark environments will be easier, and these graphical improvements won't decrease the FPS!



Improved radio operators. Now you'll be able to call in supply crate airdrops simply by marking a location on the map. The new premium radio operator squads introduced with this update (available in the store), as well as radio operator squads from future events, will also be able to call in rocket strikes – a more effective artillery support against vehicles.



There are plenty of other novelties too. You can now change the camouflage on premium and event tanks, there are new weapons and vehicles waiting for you in the tech trees, and the mighty KV-2 and the powerful 8,8 cm Flak 37 Sfl. have also joined the fight as premium vehicles.



Upcoming updates, like the "Making Enlisted a Better Place", will introduce bonuses for squads with unique soldiers, recoil improvements for all infantry weapons, and much more. Stay tuned, update Enlisted, and check out the full changelog!

Weapons and soldiers
  • Added new weapons:
    • T20 rifle (USA BR V, Research Tree)
    • Ke7 (Japan BR III, Research Tree)
    • Walther A115 (Germany BR III, Premium)
    • SVD-30 (USSR BR II, Premium)
  • Unique soldiers received a 20% experience bonus that also applies to the entire squad they are assigned to. If there is more than one such soldier in the squad, the bonus does not stack. (will be available in future updates)
  • Added a new "Rocket artillery" command for the new premium radio operator squads added with this update. In future events, there will be opportunities to obtain squads with this mechanic for every country.
  • Added a new "Drop a supply crate" command for all radio operators squads - after unlocking the upgrade, you will be able to call an airdropped supply crate with ammunition.
  • Added new Personnel upgrade for radio operator squads - this upgrade will allow radio operator soldiers in any squads to request a supply crate or smoke barrage. (will be available in future updates)
  • Improved the animation when using bipods.
  • Corrected the bipod mounting positions for the ZB-26 (Germany) and Maxim-Tokarev (USSR) machine guns.
  • Corrected the bipod mounting positions for the GrB-39 AT grenade launcher.
  • Fixed a bug when shots from the T20E1 rifle (USA, Gold Order) were inaudible from the side.
  • Adjusted the soldier's position behind the ampulomet.
  • Fixed a bug that caused soldiers to lose their default uniform.
  • Restored the weapon upgrades for the Breda Mod. 30 (USSR, Germany) and the Thompson M21/28 (box magazine) (USSR, USA).
  • Added more suitable customization options for the 227th Jäger Regiment for all campaigns (Germany, Premium).
Vehicles
  • Added new vehicles:
    • KV-2 (1940) (USSR BR IV, Premium)
    • T-34-57 (1943) (USSR BR III, Research Tree)
    • I-185 (M82) (USSR BR V, Research Tree)
    • 8,8 cm Flak 37 Sfl. (Germany BR IV, Premium)
    • Pz.IV G (Germany BR III, Research Tree)
    • M4A3E2 (76) W (USA BR V, Research Tree)
    • Chi-To (Japan BR IV, Research Tree)
  • Adjusted and improved the vehicle customization: added the ability to apply camouflage to premium and event tanks.
  • Changed the model, ammo loadout and the name of the Pz.IV G from the Battle of Stalingrad campaign.
  • Tracks left by vehicle wheels and tracks are now clearly distinguishable. (will be available in future updates)
  • Added HEAT shells for the Ho-I (Japan).
  • Reworked the models of the GAZ AAA (USSR), Studebaker 6 U1 (USA) and Type-94 Isuzu (Japan).
  • Updated the cockpit models of the Ju-87 family aircraft.
  • Fixed the low fire rate of smoke grenades on certain German tanks.
UI
  • The kill log now displays icons for different types of melee weapons (axes, shovels, etc.). (will be available in future updates)
  • Added new user statuses to the friends list: In Battle, In Squad. (will be available in future updates)
Graphics
  • Updated the game’s global illumination. The propagation of light has become even more realistic, and the game is visually richer: specular lighting has been added, the display range has increased, and detailed reflections have been added too.
    Temporarily: Global Illumination Quality is capped at medium if Dynamic Resolution is enabled.
  • Added local tone mapping. Now soldiers can better see the details of dark areas, even if there is a bright light source present.
  • Adjusted and reduced the intensity of the bloom effect. Now looking at bright light sources from dark rooms does not cause excessive glare.
  • The color of smoke and dust from firing automatic weapons now changes depending on the surrounding gamma.
  • Updated XeSS to 1.3, added its new presets to the settings: Ultra-Performance, Ultra-Quality Plus, Native Antialiasing.
  • Improved performance when rendering water surfaces.
  • Fixed reflections in the water while the "High Quality Volumetric Clouds" option is enabled.
  • Fixed a bug that caused cloud reflections to appear blurry.
  • Improved the quality of terrain reflections.
  • Potentially fixed an issue where a player could spawn in an invisible airplane. If you still encounter this problem after the update, please don’t hesitate to report it again.
Locations and missions
  • Added a new location: Rzhev. Experience the atmosphere of one of the most famous "meat grinder" of the war.
  • Added new missions: "Rzhev: Left Bank (Conquest)"; "Rzhev: Left Bank (Invasion)"; "Rzhev: Left Bank (Confrontation)".
  • Added a new mission: " Ver-sur-Mer North (Invasion)".
  • Added a new mission: "Alligator Creek (Assault)".
  • Improved the placement of ground vehicle spawn points in missions: "D-Day (Invasion)"; "Power plant (Invasion)"; "The Kroll Opera House (Invasion)"; "The Kroll Opera House (Assault)"; "Communist street (Confrontation)".
  • Improved the geometry of capture points in missions: "Ministry Garden North (Invasion)"; Ministry Garden South (Invasion)".
  • Improved the placement of infantry spawn points and battle areas in missions: "Moat West (Invasion)", "Moat East (Invasion)"; "Königsplatz East (Invasion)"; "Königsplatz West (Invasion)"; "Ministry Garden (Invasion)"; "Beloe Lake (Invasion)"; "Birch Grove (Conquest)"; " Birch Grove East (Invasion)".
Consoles
  • Fixed the graphics preset settings for new players on PlayStation®5.
  • Fixed the incorrect color of some lamps on PlayStation® consoles.
Other improvements
  • Added the ability to purchase additional squad slots without an active premium account.
  • Removed the rewards for repairing vehicles and structures damaged by allies.
  • Fixed the slowdown that occurred during sprinting while leaning.
  • Fixed an issue with the stage involving setting up a rally point in the "Engineer Tutorial".
  • Extensive optimization of the game's GPU usage.
  • Improved the debugging options when using DX12 for more efficient troubleshooting.

Improving the recoil calculation formula



In one of the future "Making Enlisted a Better Place" updates, the recoil of all firearms will become more predictable. We'll explain how it works now and what will change.

About recoil and dispersion in detail


The recoil and dispersion mechanics in Enlisted aim to replicate the real behavior of firearms, this includes calculating the dispersion of each individual bullet and the recoil pattern of automatic weapons, as well as a formula that introduces randomness into the recoil pattern.

These factors are responsible for simulating the design and operational characteristics of weapons.

Bullet dispersion is caused by imperfections in the weapon’s mechanism and the basic laws of physics - a long-barreled bolt-action rifle can fire a single bullet much more accurately than a submachine gun with a shorter barrel with lots of moving components.



The recoil pattern is different for every automatic weapon and unique to each model. Even under the influence of a number of random factors, multiple continuous bursts fired from a machine gun or assault rifle will create similar hit patterns on the target. This pattern is affected by the momentum of each shot, the movement and impact of the bolt and other components, the direction of the released gases, and even your soldier's desire to control the recoil.



In addition to the two factors mentioned above, Enlisted also uses a formula that introduces an error into the recoil patterns. With its help, we simulate the small differences in the assembly of each weapon - quality during World War II was not consistent.

However, this ultimately has a negative impact on the experience of using a gun - it makes it almost impossible to get used to your favorite gun, because the recoil pattern changes with each battle.

Hit patterns of the MG-42 in three different battles:
Left - with the random pattern formula. Right - without the formula.


After reading your feedback about this feature, we decided to remove it. The recoil pattern of automatic weapons will continue to be affected by the dispersion of each individual bullet, but without the random formula, the shooting experience will not change drastically from battle to battle. Any subsequent adjustments to recoil and dispersion will be listed in the patch notes and game client files, if such changes are made.

Temporarily available: Tokarev’s Legacy



One of the most famous creations of Fedor Vasilievich Tokarev was the SVT - a semi-auto rifle of his design. Other gunsmiths and Tokarev himself repeatedly attempted to improve it, but not all of these modifications became widespread.

From June 13th (15:00 UTC) to June 16th (15:00 UTC), a unique premium squad with the rare modification of Tokarev’s rifle for the USSR will temporarily return to the shop for Gold!


[h3]Riflemen with AKT-40 (BR IV)[/h3]

The squad is armed with AKT-40s - an automatic carbine based on the SVT-40. Tokarev submitted it for testing in 1940 and it was intended for the same purposes as the full-size rifle - but it was lighter, shorter, and capable of automatic fire at 660 rounds per minute.

The carbine is fitted with a bayonet and uses the same 10-round magazines as the SVT. The squad consists of 9 rifleman class soldiers.

Fedor Tokarev's birthday



On June 14, 1871, Fedor Vasilievich Tokarev, a prominent Soviet weapons designer, was born.

For most of his life, Tokarev learned the art of gunsmithing through practice – in workshops and factories. He made his debut as a designer quite late, in 1921, when he got a job at the Tula Arms Plant at the age of 50. This was when he began to create and actively participate in competitions, proposing his designs for adoption.

He wrote his name in history books as the designer of the legendary TT-33 pistol and the equally famous SVT-40 rifle.

From June 13th (13:00 UTC) to June 19th (13:00 UTC), you can get rewards for completing tasks.

For completing 6 and 8 tasks, you will receive a unique "TT Red" pistol.



Tasks


Stage 1:
  • Kill 40 enemies using a machine gun.
  • Kill 30 enemies with headshots.
  • Complete 4 battles.
Stage 2:
  • Kill 10 enemies using a pistol.
  • Kill 80 enemies.
  • Complete 6 battles.
Stage 3:
  • Kill 60 enemies using a semi-auto rifle.
  • Kill 160 enemies.
  • Complete 8 battles.
Terms
  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From June 19th to June 21st (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.