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Update 0.5.6.44

  • Fixed a problem with low performance on Intel GPUs.

Update 0.5.6.39



Welcome, commanders! In this minor update, we have improved the mechanics of bipod placement and their effectiveness.



AI soldiers have also become much smarter! They react faster to danger, take cover when wounded, have learned to strafe while shooting, choose cover more intelligently, and act more realistically in general.



Tankers can now repair the internal modules of their vehicles without leaving them; while gunners and commanders (as well as soldiers using engineering guns) can now see realistic distortion effects in their sights.

While you’re reading the full list of improvements, we’re already preparing for the upcoming major update.

Weapons and soldiers
  • Added an additional slot for premium squads. This slot is optional and can be left empty.
  • Improvements for bipods: weapons are now more stable and move more smoothly. Corrected angles of positioning on window sills.
  • The camera position has been changed for the STEN submachine guns (Mk II, Mk III, Mk II(S), Austen Mk 1), now the camera is located further from the rear sight.
  • Fixed the discrepancy between the recoil parameters of the M2 Hyde and other submachine gun class weapons, the recoil pattern is now more predictable and controllable.
  • The perk point modifiers for the squad’s soldier type are now visible on the research screen, without having to open the squad details window.
  • Erma EMP with suppressor moved from BR 3 to BR 2.
  • Adjusted the aiming angles of the engineer's machine guns.
  • Added an appearance set for the Soviet event engineer squad on the "Battle of Berlin" maps.
  • Added additional appearance options for German and Soviet medics.
  • Added a unique appearance set for the Fedorov MG squad in each campaign.
  • Fixed the default appearance set of the Japanese premium tanker squad with Chi-He.
  • The one-piece torso appearance options in the Pacific War campaign for the US were divided into two, torso and legs.
Vehicles
  • Added the ability to repair certain parts of the tank from the inside.
  • Added distortion effect for tank optics and engineer’s guns.
  • Added the effect of mixing different soil types when a vehicle passes through them.
  • Attached the commander’s hands to the anti-air machine guns on the turret of tanks.
  • Fixed a bug where the damaged parts of vehicles with decals and camouflages could incorrectly turn to the default color.
  • SOC-1 - fixed a bug that caused the turret machine gun to be disproportionately small compared to the fuselage of the airplane.
  • Fixed the bug that caused the entire squad to leave the vehicle when the player died in the gunner's seat in certain APCs.
UI
  • Returned the missing selected event header on the custom matches window.
  • Updated the design of all buttons.
  • Added a tooltip for research points.
  • Added a tooltip for upgrade items.
  • Changed the tooltip of the button for disabling notifications.
  • Fixed a bug with overlapping UI onn the custom matches window.
  • Fixed how armies are displayed when selecting an event on the custom games window.
  • You can no longer cancel your combat readiness in a squad if the group leader has started searching for a match.
Graphics
  • Added Dynamic Resolution setting for DX12.
  • Added a new Ultra option to the Reflection Quality setting for DX12.
  • Added DLSS Frame Generation support for DX12.
  • Optimized the rendering of shadows in battle.
  • Improved the burning effects on soldiers.
  • Improved the tracers of tank shells - the tracer does not appear immediately when leaving the barrel, but gradually appears over time.
AI soldiers
  • Lots of improvements for AI soldiers.
    • Improved reaction time. AI soldiers turn and look around more naturally. At close range, when the enemy is targeting them, AI soldiers return fire less accurately.
    • Improved navigation. AI soldiers will no longer run to a distant cover when attacking a nearby target.
    • New tactical maneuvers. AI soldiers have learned to strafe while shooting, crawl to a safe place to heal.
  • AI commanders will now build rally points in more locations on all maps.
Locations and missions
  • Improved buildings and trenches on the "Battle of Moscow" locations visually and gameplay-wise.
  • Added a new mission "Munda Point (Conquest)".
  • Added new missions "Dominant Height "(Confrontation) and "Werbig Station" (Invasion).
  • Improved the placement of certain ground vehicle spawn points in the "The Voskhod settlement East (Invasion)", "Birch Grove West (Invasion)", "Vysokovo Village West (Invasion)", "Omer North (Invasion)" and "Gavutu South (Destruction)" missions.
  • Improved the placement of certain ground vehicle spawn points and battle areas in the "Königsplatz West (Invasion)", "Fortress West (Invasion)" and "River crossing North (Invasion)" missions.
Consoles
  • Added requirement to restart the client when changing graphics preset.
  • Fixed a bug related to the squad purchase window when the Safe Zone of the screen was set to 90%.
Other improvements
  • Fixed a bug where players could get into battle with a battle rating higher than the other players.
  • Fixed an issue with burned bodies when joining a battle that has already started.
  • Fixed names of certain items in equipment presets.
  • System messages in the main menu have been moved to the bottom of the screen.
  • In replays, weapons in first-person view move more smoothly.
  • Made preparations for future updates.

Better postures for tank commanders



The upcoming update already has a lot of new features for armored vehicles enthusiasts - the ability to repair modules from inside the vehicle, new realistic effects for the gunner's and commander's optics. But there is one more important improvement that we want to please you with, and it’s not just for tankers, but also for outside observers (watching through a sniper’s scope) - better placement of commanders looking out of the tank’s hatch.



Realistic positioning of hands on the hatch, holding the anti-aircraft machine gun’s grip, and simply adjusting the position of commanders in the hatches to make everything look natural.



This is just the beginning of the improvement process - we have already modified more than a dozen vehicles and will continue this process in the future, but you can already enjoy the changes.

P-47 Thunderbolt’s first flight



In early May 1941, the prototype of the P-47 fighter developed by Republic Aviation, designated XP-47B, flew for the first time and successfully passed its flight test.

Just a year later, in March 1942, the new P-47 fighters began rolling off the assembly line and entering service.

The Thunderbolt was known for its high top speed and its great potential for mounting suspended and offensive armaments. At the same time, the fighter turned out to be quite heavy and was inferior in maneuverability to many of its counterparts. The combination of these qualities determined its role in the USAAF: fighter-bomber and ground-attack aircraft.

More than 15,000 P-47s with various modifications were built during World War II, making it the most mass-produced American fighter aircraft in history!

From May 13th (13:00 UTC) to May 19th (13:00 UTC), you can get rewards for completing tasks.

For completing 5 out of the 9 tasks, you will receive a unique decal for aircraft (only for US aircraft), and for 7 completed tasks, a unique portrait!



Tasks


Stage 1:
  • Destroy 4 vehicles.
  • Kill 100 enemies.
  • Complete 4 battles.
Stage 2:
  • Destroy 8 vehicles.
  • Kill 60 enemies using a vehicle.
  • Complete 6 battles.
Stage 3:
  • Kill 120 enemies using a vehicle.
  • Your rally points were used 30 times (including APCs).
  • Complete 8 battles.
Terms
  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From May 19th to May 21st (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.

Temporarily available: Unique premium squads for the USSR and USA



On the night of May 8th, 1945, the document that marked the unconditional victory of the Allied forces over Nazi Germany and the end of World War II in Europe came into effect.

From May 8th (13:00 UTC) to May 12th (13:00 UTC), several unique premium squads for the Allies will temporarily return to the shop for Gold!

Premium squads for the USSR



[h3]Assaulters with PPD-40 DSZ (BR IV)[/h3]
The squad consists of 4 soldiers armed with a rare variant of the PPD-40, produced by Shipyard No. 202 in Vladivostok, and there is an extra slot for an engineer. This submachine gun is distinguished by its muzzle device, a muzzle brake and compensator and the possibility of installing the SVT-40 bayonet.

[h3]Engineers with SKS-31 (BR II)[/h3]
A squad of 4 engineers armed with a prototype self-loading carbine of the Simonov system. From the outside, it already closely resembles the final version of the SKS, adopted for service in 1949, except that its 7.62x54R cartridge is completely different, making it a full-fledged rifle. The integral 5-round magazine can be loaded with stripper clips or one cartridge at a time.

Premium squads for the USA



[h3]Assaulters with UD M42 (BR II)[/h3]
A 5 soldier squad: 4 assaulters and an engineer with a wide range of buildable structures, armed with a uniquely designed American submachine gun with a double magazine. The small magazine capacity is compensated by fast reload times and overall low recoil.

[h3]Fighter pilot with Tempest MK.V (BR V)[/h3]
A British fighter with four 20 mm Hispano Mk.V cannons and two 500 lb bombs. This versatile armament allows it to provide both air support for the infantry and easily deal with enemy aircraft.