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Improving the recoil calculation formula



In one of the future "Making Enlisted a Better Place" updates, the recoil of all firearms will become more predictable. We'll explain how it works now and what will change.

About recoil and dispersion in detail


The recoil and dispersion mechanics in Enlisted aim to replicate the real behavior of firearms, this includes calculating the dispersion of each individual bullet and the recoil pattern of automatic weapons, as well as a formula that introduces randomness into the recoil pattern.

These factors are responsible for simulating the design and operational characteristics of weapons.

Bullet dispersion is caused by imperfections in the weapon’s mechanism and the basic laws of physics - a long-barreled bolt-action rifle can fire a single bullet much more accurately than a submachine gun with a shorter barrel with lots of moving components.



The recoil pattern is different for every automatic weapon and unique to each model. Even under the influence of a number of random factors, multiple continuous bursts fired from a machine gun or assault rifle will create similar hit patterns on the target. This pattern is affected by the momentum of each shot, the movement and impact of the bolt and other components, the direction of the released gases, and even your soldier's desire to control the recoil.



In addition to the two factors mentioned above, Enlisted also uses a formula that introduces an error into the recoil patterns. With its help, we simulate the small differences in the assembly of each weapon - quality during World War II was not consistent.

However, this ultimately has a negative impact on the experience of using a gun - it makes it almost impossible to get used to your favorite gun, because the recoil pattern changes with each battle.

Hit patterns of the MG-42 in three different battles:
Left - with the random pattern formula. Right - without the formula.


After reading your feedback about this feature, we decided to remove it. The recoil pattern of automatic weapons will continue to be affected by the dispersion of each individual bullet, but without the random formula, the shooting experience will not change drastically from battle to battle. Any subsequent adjustments to recoil and dispersion will be listed in the patch notes and game client files, if such changes are made.

Temporarily available: Tokarev’s Legacy



One of the most famous creations of Fedor Vasilievich Tokarev was the SVT - a semi-auto rifle of his design. Other gunsmiths and Tokarev himself repeatedly attempted to improve it, but not all of these modifications became widespread.

From June 13th (15:00 UTC) to June 16th (15:00 UTC), a unique premium squad with the rare modification of Tokarev’s rifle for the USSR will temporarily return to the shop for Gold!


[h3]Riflemen with AKT-40 (BR IV)[/h3]

The squad is armed with AKT-40s - an automatic carbine based on the SVT-40. Tokarev submitted it for testing in 1940 and it was intended for the same purposes as the full-size rifle - but it was lighter, shorter, and capable of automatic fire at 660 rounds per minute.

The carbine is fitted with a bayonet and uses the same 10-round magazines as the SVT. The squad consists of 9 rifleman class soldiers.

Fedor Tokarev's birthday



On June 14, 1871, Fedor Vasilievich Tokarev, a prominent Soviet weapons designer, was born.

For most of his life, Tokarev learned the art of gunsmithing through practice – in workshops and factories. He made his debut as a designer quite late, in 1921, when he got a job at the Tula Arms Plant at the age of 50. This was when he began to create and actively participate in competitions, proposing his designs for adoption.

He wrote his name in history books as the designer of the legendary TT-33 pistol and the equally famous SVT-40 rifle.

From June 13th (13:00 UTC) to June 19th (13:00 UTC), you can get rewards for completing tasks.

For completing 6 and 8 tasks, you will receive a unique "TT Red" pistol.



Tasks


Stage 1:
  • Kill 40 enemies using a machine gun.
  • Kill 30 enemies with headshots.
  • Complete 4 battles.
Stage 2:
  • Kill 10 enemies using a pistol.
  • Kill 80 enemies.
  • Complete 6 battles.
Stage 3:
  • Kill 60 enemies using a semi-auto rifle.
  • Kill 160 enemies.
  • Complete 8 battles.
Terms
  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From June 19th to June 21st (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.

Important addition to the Tone Mapping changes



In our first devblog about the massive graphical improvements, we mentioned the changes to tone mapping - how the eyes adapt to light and dark. In the upcoming "Rzhev" update, visibility in darker areas will be significantly improved.

However, we didn't have the time to fully complete the work on this improvement for the previous devblog, so we couldn’t showcase the full potential of this technique. We're now making up for this. You can compare how much easier it will be to navigate even the darkest environments:

Temporarily available: USA squads with legendary weapons!



The Allied landings in Normandy on June 6th, 1944 required a massive effort, not just from the command and intelligence, but also from the different branches of the military.

From June 6th (13:00 UTC) to June 10th (13:00 UTC), several unique premium squads for the USA will temporarily return to the shop for Gold!


[h3]Collectible machine gunner squad with Browning M1918 (BR III)[/h3]
The squad is armed with the early variant of the Browning light machine gun without a bipod. This variant was used by the USA in World War I. The M1918 was designed to be used by soldiers during an assault advance — and in Enlisted, it performs precisely as an assault weapon should.

The squad consists of 4 machine gunners and there is an extra slot for an engineer.


[h3]Assaulters with Thompson M1928 USMC (BR II)[/h3]
These soldiers are holding the famous "Tommy gun" with a 20-round magazine used by the US Marine Corps. Thanks to its convenient open sights and a foregrip to reduce recoil, it’s one of the most easily controlled submachine guns in its family.

The squad has 4 assaulters and an engineer with a wide range of buildable structures.


[h3]Fighter pilot with P-40E-1 (BR II)[/h3]
Take control of this legendary American fighter-bomber! This aircraft boasts excellent top speed and formidable armaments against both air and ground targets. After all, six 12.7mm machine guns, one 500-pound bomb and two 100-pound bombs pack quite a punch!