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Preparation for the "Scorching Rays" update



Two months of intensive work have passed since the "Forest Shadows" update, but now we are ready to present to you the upcoming "Scorching Rays" update. Today we will tell you about our plans, future devblogs and the update itself.

Weapons and vehicles




There is no major update without additions to your armies. This time we focused on the confrontation between the USA and Japan.

Japanese infantry will get a double-barreled shotgun with a deadly addition in the form of a bayonet, while the Americans will receive, for the first time in their research tree, the famous "Chicago Typewriter" - the M1921 Thompson submachine gun with a 50-round drum magazine that managed to prove itself during Prohibition in the USA and on the battlefields of World War II.

Both sides will also get new vehicles too. Japan will be strengthened with an up gunned version of the Chi-Nu, namely the Chi-nu II whose gun will surprise the Allies, as well as the lightning-fast Ki-83 interceptor, a long-awaited addition for attacker pilots. The USA, in turn, will respond with the Churchill VII, a heavy tank with thick frontal armor.

New weapons and vehicles will await you in the update and our traditional blog dedicated to them, which will be published soon, will help you decide what to unlock first.

But there’ll be more than just new unlockables in the update. We decided to increase the combat effectiveness of BR I tanks. The machinegunner will control the hull machine gun on the following tanks: BA-11, Pz.III E, Pz.III B, Pz.III J, Pz.38(t) F, M3 Stuart, M5A1, M14/41 and M13/40.

You'll be able to control the hull machine gun from two positions: the commander's and the machinegunner's position.



In the future, these changes will be implemented for other tanks as well.

We didn't forget aviation either - significant improvements will be waiting for pilots too. For example, we fixed the missing firing sounds of the Spitfire LF Mk IX’s cannons and removed the graphical artifact from the machine gun of the Breda 88 (P.XI)’s gunner. The model of the bomb on the Re.2001 CN was also updated and the effects of all unguided rockets were improved. You'll be able to learn more about these changes and other aircraft related improvements in the patch notes later.

Rework of "Kahif cave village"




One of the main changes of the update will be the complete overhaul and rework of the "Kahif cave village" section of Tunisia. We relied on your feedback and the results of the expanded map BR test in May, where you marked this map section as the most in need of improvement.

Now it will be easier to navigate on this part of the map. New landmarks will make it more memorable and new cover will provide more opportunities for both attackers and defenders. Where now you are greeted by a desert with caves and a few distant houses, an oasis in the middle of the desert will await you.

In the near future, we will show you in detail how Tunisia will be transformed in a separate devblog. Combined with the new hit marks, the battles will once again become much more realistic.

Location changes


In the upcoming update, we focused our efforts on creating more fair, dynamic and intense battles, with special attention to details that directly affect the combat and the immersion.

One of our top priorities was to fix long-standing balance related issues and critical bugs. For example, in the "Lehrter Bahnhof (Invasion)" mission, there was an unusable spawn point for the attackers at one of the capture points that caused various issues with spawning. We also worked on optimizing the navigation of AI soldiers - they will no longer get stuck in buildings in Burma and on certain parts of the streets of Stalingrad, their behavior will become more natural and predictable, which will noticeably enliven the battles.

The map section with the "Hermann Goering strasse" mission also underwent balance improvements. In "Invasion" mode, the boundaries of the battle areas were adjusted for more dynamic and balanced battles, while in "Assault" and "Destruction" modes, the placement of vehicle spawn points were improved, allowing players to get to the center of action faster and have more opportunities to influence the outcome of the battle. Other missions also received smaller improvements: in the "Le Bre" mission, the attack direction indicator became more accurate, helping the defenders prepare more effectively for the assault; in the "D-Day" mission, the placement of cover on the beach was revised to increase the attacking infantry's chances of a successful breakthrough; in the "Oasis" mission, the number of defensive positions at capture points was increased; and in the "Vysokovo Village" mission, both the location of spawn points and the battle areas were adjusted for smoother action.

Interaction with vegetation was reworked too: bushes will no longer block shells and bullets, while the canopy of trees and bushes will have a greater impact on the AI soldiers’ vision. Practice mode was also improved - the flight altitude of bombers will change, weapons will spawn loaded and supply boxes will no longer be destructible. Additionally, we fixed an issue where players spawned at the main spawn points while there was an available one at the capture point.

Desertion related issues




Nobody likes deserters, however punishments should be fair. We analyzed player behavior in battles and decided to make adjustments.

What will change? A "Right to make a mistake" system will be introduced and the known bugs that prevent reconnecting to battles after connection issues will be fixed.

The system will allow players to leave a battle once per day without triggering the two-battle penalty. After leaving a battle, you will need to complete four battles to reset it.

The matchmaker will also distribute pre-made groups more evenly - groups against groups. The only exception is groups formed directly in battles from random players.

Graphical changes




One of the most significant graphical improvements of the upcoming update will be the addition of ray tracing.

The feature will require DirectX 12 and will work with AMD and NVIDIA graphics cards. By default, it'll be disabled to ensure stability.

Should you try Enlisted with ray tracing enabled? Definitely! This technology will significantly improve the visuals of the game by making lighting and reflections more realistic, but for this you will need a powerful graphics card. We recommend using at least an NVIDIA GeForce RTX 4060 or AMD Radeon RX 9060 XT card for 1080p 60 fps.

You will be able to read more about ray tracing in a separate devblog soon.

Additional changes that will add more flavor to battles include updated hit marks, which will improve the look of damage on vehicles and buildings. Each hit will leave a distinctive mark, allowing players not only to enjoy the effects of explosions, but also to follow the course of battle through visual cues.

Changes have been made to the environment too. Our location artists completely redesigned the vegetation on all locations. Simple, monotonous grass is a thing of the past - replaced with more detailed flora that will make the landscapes more vivid and rich.

Also, the annoying bug that made Japanese soldiers bald and spoiled the general feel of the game has been fixed. Now all soldiers have correct hairstyles that correspond to the military standards of the time.

Silver Chest


It also didn't remain unchanged - we have updated its content and appearance. It will contain rewards from past Battle Passes, plus we've also added a new alternative for those who love to assemble the most effective army.

You'll be able to send your old unique Battle Pass soldiers to the rear. Why do this? Because newly obtained BP soldiers will come with maximum characteristics!

On top of all, the addition of Battle Pass weapons to the Silver Chest will not decrease the drop chance of Event weapons!

What's next?


Stay tuned for more news - detailed devblogs about the update are coming soon. Also, look forward to the next "SITREP", which will be released a few weeks after the update.

Weapon Battle Rating changes



In Making Enlisted a Better Place №71, we adjusted multiple Japanese weapons to match their characteristics to historical values, but these changes didn’t affect their BR. After reviewing how they perform, we are now making a few additional changes:
  • Type 100 SMG (early)*: base damage reduced from 6.0 to 5.6, BR changed from I to II.
  • Type 100 paratrooper SMG*: base damage reduced from 6.0 to 5.6, BR changed from I to II.
  • Type 100 SMG (late)*: base damage reduced from 6.0 to 5.6.
  • Type Hei rifle (late): BR changed from IV to III.
  • Type 2a SMG: BR changed from II to III.
The Battle Rating of weapons from other nations have been revised too:
  • Gewehr 98 with scope mount: BR changed from II to I.
  • PPD 1929: BR changed from IV to III.
  • "Uragan" SMG: BR changed from II to III.
  • Lanciafiamme Mod.35: BR changed from V to IV.
  • Flamethrower portable No.2 Mk 1: BR changed from V to IV.
  • Mosin M91 "Infantry": BR changed from II to I.
* - damage related changes will be in the next client update

Pre-order: "Heavy Assault" tanker squads



Commanders! This time, we're kicking off preparations for the upcoming major update with pre-orders for unique versions of well-known vehicles featuring additional decorators. The "Heavy Assault" pack includes two premium squads with BR IV tanks, the Soviet IS-1 and the German Tiger H1 with additional camo netting and track armor that will help you in both ambushes and direct confrontations.


[h3]IS-1 ('45) (USSR, BR IV)[/h3]
A Soviet heavy tank manufactured from late 1943 to early 1944, designed as a response to the German Tiger.

The IS-1 is armed with an 85 mm D-5T cannon - hence its original designation IS-85 - and a 7.62 mm DT machine gun. Its crew consists of four tankers.

It comes with additional track armor that protects the most vulnerable parts on the sides of the turret and the lower front plate, as well as camo netting on the front, sides and gun barrel.


[h3]Tiger West (Germany, BR IV)[/h3]
A German heavy tank, renowned for its superior armor and incredible firepower compared to other tanks of its time.

It is fitted with the deadly 88 mm KwK36 cannon and a 7.92 mm MG34 machine gun. Its crew consists of five tankers.

The tank is covered with an extensive camo net that adapts to the color of the underlying camouflage. In addition, there’s extra track armor on the front plate and the roof of the turret, plus the mortars on the hull, which could get in the way of the cannon, have been removed.

Pre-order pack


Purchase the "Heavy Assault" pack before the major update is released to receive exclusive pre-order bonuses: two nickname decorators.

If you're playing Enlisted on console, you can get these bonuses by purchasing the "Heavy Assault" bundle within 14 days of the update’s release.



Pre-order bonus: “T-34 turret” nickname decorator and “Tiger turret” nickname decorator.

GO TO THE STORE!

See you on the battlefield, Commanders! May the new vehicles bring you many glorious victories!

Liberation of Paris



After four years of occupation, Paris was liberated by the Allies on August 25, 1944. The battle began with an uprising staged by the French Resistance on August 19, leading to street fights throughout the city.

On August 24, General Leclerc's 2nd Armored Division was the first to enter the French capital. The German military governor of Paris, contrary to orders to destroy the city, surrendered the next day without serious resistance.

The liberation of Paris became a symbolic moment of World War II and marks the beginning of the restoration of a free France. This day remains one of the most memorable in the history of the French capital.

From August 25th (13:00 UTC) to August 31st (13:00 UTC), you can get rewards for completing tasks.

Rewards


For completing 7, 8, 9 and 11 out of the 12 you will receive a unique Liberator pistol, and for 10 completed tasks, a unique Farquhar-Hill M1918 rifle.



Tasks

Phase 1 (August 25th - August 27th):
  • Kill 80 enemies.
  • Kill 30 enemies with headshots.
  • Kill 60 enemies using a submachine gun.
  • Complete 5 battles.
Phase 2 (August 27th - August 29th):
  • Kill 10 enemies using a pistol.
  • Kill 80 enemies using a bolt-action rifle or a semi-auto rifle.
  • Kill 60 enemies using a machine gun.
  • Complete 5 battles.
Phase 3 (August 29th - August 31st):
  • Kill 10 enemies using a pistol.
  • Kill 10 enemies using grenades.
  • Build rally points and deploy APCs that will be used 30 times.
  • Complete 5 battles.
Terms
  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From August 31st (13:00 UTC) to September 2nd (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.

Matchmaking changes!



Commanders! In an upcoming update we will make changes to the matchmaking that many of you have been eagerly waiting for, to ensure that teams are more fairly balanced, leading to truly intense battles where everyone has a chance to win.

The number of groups in each team will be closer to each other. The default maximum difference will be one group. This means that a team with two groups will face a team with one, two or three groups. If there are players in the queue waiting for more than 60 seconds, the maximum difference will increase to two groups.

The matchmaker will also take into consideration the number of players in teams too. The default maximum difference in players will be two. So one team will have at most two more players than the other. If the wait exceeds 30 seconds, this will increase to four and after two minutes to six players.

Good luck in your battles! Don't forget to share your impressions of the upcoming matchmaking changes with us on our forum and social media platforms.