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Temporarily available: Squads for Thanksgiving Day



There is an event commemorating Thanksgiving Day, a traditional American holiday well known around the world, in the game right now. But that's not all we have prepared for you!

From November 27th (13:00 UTC) to December 2nd (16:00 UTC), unique premium squads with the Colt Monitor machine gun and the Tempest MK.V fighter for the USA will temporarily return to the shop for Gold.


[h3]Machine Gunners with Colt Monitor (USA, BR III)[/h3]
One of many modifications of the BAR, designed specifically for the needs of the American police in the 1930s. It differs from more common "military" versions with its large muzzle brake that compensates for the slightly shorter barrel's recoil, pistol grip and reduced weight. Features both semi-auto and automatic firing modes.

This machine gun is a good choice if you're accustomed to BAR machine guns and want to stay at BR III longer.

The squad consists of 4 machine gunners and an engineer with Colt Monitor machine guns. The engineer has access to a wide range of buildable structures and can build not only anti-aircraft and AT guns, but also heavy machine guns!


[h3]Fighter pilot with Tempest MK.V (USA, BR V)[/h3]
A British single-engine multi-role fighter that definitely deserves its high Battle Rating based on its overall characteristics.

The excellent visibility from the cockpit and its high speed are complemented by powerful armament: with four 20 mm Hispano cannons and two 500 lb bombs, it can maintain air superiority and engage enemy infantry with equal effectiveness!

Thanksgiving Day



On the fourth Thursday of November, the United States celebrates one of its most popular holidays - Thanksgiving!

On this day, all family members gather around the table for a festive dinner and give thanks to family and God for all the good things that have happened in life. The main symbol of the holiday - turkey with cranberry sauce - has made Thanksgiving famous all over the world.

Even on the front lines, Americans tried not to forget about this tradition. Many instances of Thanksgiving celebrations during the war have been documented in history, when U.S. Army soldiers could take a brief break from the dry rations and enjoy a roast turkey.

From November 27th (13:00 UTC) to December 3rd (13:00 UTC), you can get rewards for completing tasks.

Rewards


For completing 5 out of the 9 tasks, you will receive a unique Construction hammer, and for 7 completed tasks, a unique Blued Browning Hi-Power, both for the USA.



Tasks

Phase 1 (November 27th - November 29th):
  • Kill 50 enemies using a bolt-action rifle.
  • Kill 60 enemies using a submachine gun.
  • Complete 5 battles.
Phase 2 (November 29th - December 1st):
  • Destroy 5 vehicles.
  • Kill 30 enemies with headshots.
  • Complete 5 battles.
Phase 3 (December 1st - December 3rd):
  • Build rally points and deploy APCs that will be used 30 times.
  • Kill 50 enemies using a semi-auto rifle.
  • Complete 5 battles.
Terms
  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From December 3rd to December 5th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.

Update 0.6.4.48



Weapons and soldiers
  • Fixed the reload animations of the Gewehr 41 (M) (Germany, Premium) and Kbsp. wz.38M (Germany, Premium). Added the option to reload a single round.
  • Added a new feature that allows you to leave squad slots unfilled (with minimum squad count restrictions).
  • Added new personnel upgrades for Radio operator squads. These will allow radio operators to call in certain types of support outside of their specialized squads.
  • Fixed the damage drop-off of the Enfield P14 (T) (USA, Premium), now it's more in line with other sniper rifles.
  • Added work overalls to the customization options of the French Guerrilla squad "Secret Army" (USA).
  • Restored the "Frog Skin" pattern pants to the customization options of several US squads.
  • Fixed a bug where winter customization items could be used by the Beretta M1918 (Germany, Premium) and Wz. 35 (Germany, Event) squads in Berlin and Normandy.
  • Fixed a bug where winter customization items could be used by the M1921 Thompson 100 (USSR, Event), MG 13 with drum magazine (Germany, Premium) and MG 42 early (Germany, Premium) squads in Berlin.
  • Added the option to purchase gloves for German squads on winter maps.
  • Added winter clothing presets to the customization options of the Browning wz. 1928 (Germany, Premium) squad.
  • Implemented a new unique offer variant with the ability to test squads in battle before purchasing them.
  • Fixed the model of the ZF-4 scope’s mount on the Sniper FG 42 II.
  • Added a feature that allows the testing of weapons and vehicles in practice mode before purchase.
  • Fixed an issue where weapons with the one in the chamber mechanic wouldn't properly trigger partial reloads with 1 bullet remaining.
  • Fixed an issue where projectiles fired from rocket launchers could prematurely detonate when shooting from indoor locations.
Vehicles
  • Increased the MiG-3’s ammunition capacity to 400 rounds.
  • Fixed the collision model of the Ho-Ri Production.
UI
  • Fixed a bug that caused chat messages from previous battles to be displayed.
  • Added a new pie menu for calling in support for Radio operator class soldiers.
Graphics
  • Adjusted the shadows in various locations and improved overall visibility.
  • Added tooltips with descriptions when hovering over Graphics settings.
  • Added Ultra Shadow Quality for PC.
  • Improved reflections, reduced noise and ghosting, and improved how out of screen information is used on High Reflection Quality.
Locations and missions
  • Increased the reinforcement score penalty for squad death in Conquest missions.
  • Adjusted the placement of ground vehicle spawn points in the Pacific and in missions: "Mountain pass (Invasion)", "Mountain pass (Confrontation)", "Mountain pass (Conquest)", "The Voskhod settlement West (Destruction)", "Hürtgen Forest (Invasion)" and "Lehrter Bahnhof North (Invasion)".
  • Changed the placement of infantry spawn points in missions: "Rzhev: Left Bank (Invasion)" and "Tenaru River East (Allies)".
  • Adjusted the camera for paratroopers in the "Munda Trail (Conquest)" mission.
  • Reduced the time limit given to the attacking side to capture a strategic point from 25 to 20 minutes. This timer resets after capturing a point.
  • Increased the time after strategic points unlock in the "Gavutu (Confrontation)" mission.
  • Increased the capture time of strategic points in the "D-Day North (Invasion)" mission.
  • Added new missions: "Beloe Lake (Confrontation)" and "Alligator Creek (Destruction)".
  • Added additional cover for infantry in the ravine in winter Ardennes missions.
Consoles
  • Added dynamic resolution scaling to the "High quality" and "High performance" presets on Xbox Series S and Xbox Series X consoles, with a target of 60/90 FPS for Series S and 60/120 FPS for Series X.
Other improvements
  • Now soldiers of a player who left the battle will automatically exit the vehicles they occupy.
  • Fixed the twitching of the controlled soldier’s left arm after moving.
  • In custom matches, it is no longer possible to receive Silver for Battle Hero awards without fulfilling the conditions required to receive the full amount of experience.

Improved reflections



Commanders - building on our previous reflection updates, we've implemented significant enhancements to further elevate visual fidelity.

We have made reflections more clear, reduced the noise and reduced the ghosting while moving. Also, on High Reflection Quality we have improved how out-of-screen information is incorporated with screen space reflections, making reflections much more immersive and realistic.





With only a slight performance cost increase on the High setting, these improvements will provide exceptional boost in realism and detail for users seeking better visuals.

Battle Pass in a new format!



Commanders, Enlisted has changed significantly over the years. However, the format of the Battle Pass has remained mostly unchanged since its introduction. We want to improve on this well-established formula by shortening the duration of the seasons and changing them so that you get all the main Battle Pass rewards simply by progressing through them! In this new format, you'll receive more rewards and Gold for the three Battle Passes in total than you could get from one now!

Three instead of one


We plan to shorten the duration of the Battle Pass to about a third. Along with this, the number of non-repeating levels will be reduced from 75 to 30 to match the new time frame.

The price of the Elite Battle Pass will not change. It will still cost 900 Gold and will remain fully recoverable. By completing it, you will be able to get an additional 100 Gold per Battle Pass on top of its price!

Main rewards - through progression


Starting with the upcoming Battle Pass season, you’ll get the season's new rewards simply by progressing through the Battle Pass.

Players with the basic Battle Pass will be guaranteed to receive one unique weapon of the season and one unique soldier, while players with the Elite Battle Pass will get four weapons, two unique soldiers and two vehicles with unique camouflage!

The progression speed in the BP will remain unchanged. With the Elite Battle Pass, you can obtain all main rewards in about 10 days of active gameplay!

Previous Battle Pass rewards


We plan to gradually phase out the use of gold orders for weapons, vehicles and soldiers.

You will still be able to purchase the weapons, vehicles and soldiers for gold orders that are currently available. However, rewards from subsequent Battle Passes won't be added to the shop. We will notify you well in advance when we decide to close the Battle Pass shop so you have time to spend your remaining orders.

We also see your interest in previous Battle Pass rewards that have long since been withdrawn from the shop. We're considering using them as rewards in future events - stay tuned!

Changes to the Military Rank System


Along with the shortened season, we'll also make changes to the rank progression: ranks above First Lieutenant will require fewer rating points.

For example, the highest rank, Marshal, currently requires 300 rating points, but in the new system only 200 points will be needed. Rating points will be partially reset at the start of each new Battle Pass season. We expect that with these changes, a high rank in a season will more accurately reflect a commander's activity.

Main rewards of future seasons


Take a look at the new weapons that will be waiting for you in the next three months!


[h3]Winchester M1907 (BR III, USA) (Last Season of 2024)[/h3]
This self-loading carbine chambered for the powerful .351 SL cartridge with a 20-round detachable magazine will pleasantly surprise you with its impressive 12.6 damage, 350 rounds per minute rate of fire and bayonet!

Its open sights and characteristics make the Winchester M1907 an excellent choice for short to medium range combat.


[h3]PPSh-45 (BR V, USSR) (First Season of 2025)[/h3]
An experimental Shpagin submachine gun with its wooden stock removed to reduce its production cost and make it more compact. Instead, it features a skeletonized folding stock, giving the weapon a rather brutal appearance.

Don't forget to carry an ammo pouch - the 71-round drum magazines empty quite fast thanks to the 1,150 rounds per minute rate of fire!


[h3]Hino-Komuro M1904 (BR III, Japan) (Second Season of 2025)[/h3]
One of the first self-loading rifles in history, presented to the Japanese Emperor almost simultaneously with the Arisaka rifle.

The magazine holds 15 rounds of 6.5mm caliber cartridges - it deals 13.9 damage per shot with a 280 rounds per minute rate of fire. It also comes with a bayonet.

The original action of the firearm with the moving barrel and fixed breech is accurately reflected in the animation.

Upcoming season's vehicles with unique camouflages:


[h3]I-185M-82 "93"[/h3]


[h3]Chi-To "Break up"[/h3]

Upcoming season's unique soldiers:


[h3]Victor Zavalin - Flametrooper II (USSR)[/h3]


[h3]Gunter Halm - AT Gunner II (Germany)[/h3]

[hr][/hr]
An important addition to the news:


The developers have decided to increase the number of tasks available for completion per day for players with a basic BP from 3 to 4.

The developers will also consider the option of temporarily re-introducing all equipment that has ever been removed from sale for Gold orders, so that players who have a lot of them can spend money on their favorite samples!