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Pre-order: "Heavy Assault" tanker squads



Commanders! This time, we're kicking off preparations for the upcoming major update with pre-orders for unique versions of well-known vehicles featuring additional decorators. The "Heavy Assault" pack includes two premium squads with BR IV tanks, the Soviet IS-1 and the German Tiger H1 with additional camo netting and track armor that will help you in both ambushes and direct confrontations.


[h3]IS-1 ('45) (USSR, BR IV)[/h3]
A Soviet heavy tank manufactured from late 1943 to early 1944, designed as a response to the German Tiger.

The IS-1 is armed with an 85 mm D-5T cannon - hence its original designation IS-85 - and a 7.62 mm DT machine gun. Its crew consists of four tankers.

It comes with additional track armor that protects the most vulnerable parts on the sides of the turret and the lower front plate, as well as camo netting on the front, sides and gun barrel.


[h3]Tiger West (Germany, BR IV)[/h3]
A German heavy tank, renowned for its superior armor and incredible firepower compared to other tanks of its time.

It is fitted with the deadly 88 mm KwK36 cannon and a 7.92 mm MG34 machine gun. Its crew consists of five tankers.

The tank is covered with an extensive camo net that adapts to the color of the underlying camouflage. In addition, there’s extra track armor on the front plate and the roof of the turret, plus the mortars on the hull, which could get in the way of the cannon, have been removed.

Pre-order pack


Purchase the "Heavy Assault" pack before the major update is released to receive exclusive pre-order bonuses: two nickname decorators.

If you're playing Enlisted on console, you can get these bonuses by purchasing the "Heavy Assault" bundle within 14 days of the update’s release.



Pre-order bonus: “T-34 turret” nickname decorator and “Tiger turret” nickname decorator.

GO TO THE STORE!

See you on the battlefield, Commanders! May the new vehicles bring you many glorious victories!

Liberation of Paris



After four years of occupation, Paris was liberated by the Allies on August 25, 1944. The battle began with an uprising staged by the French Resistance on August 19, leading to street fights throughout the city.

On August 24, General Leclerc's 2nd Armored Division was the first to enter the French capital. The German military governor of Paris, contrary to orders to destroy the city, surrendered the next day without serious resistance.

The liberation of Paris became a symbolic moment of World War II and marks the beginning of the restoration of a free France. This day remains one of the most memorable in the history of the French capital.

From August 25th (13:00 UTC) to August 31st (13:00 UTC), you can get rewards for completing tasks.

Rewards


For completing 7, 8, 9 and 11 out of the 12 you will receive a unique Liberator pistol, and for 10 completed tasks, a unique Farquhar-Hill M1918 rifle.



Tasks

Phase 1 (August 25th - August 27th):
  • Kill 80 enemies.
  • Kill 30 enemies with headshots.
  • Kill 60 enemies using a submachine gun.
  • Complete 5 battles.
Phase 2 (August 27th - August 29th):
  • Kill 10 enemies using a pistol.
  • Kill 80 enemies using a bolt-action rifle or a semi-auto rifle.
  • Kill 60 enemies using a machine gun.
  • Complete 5 battles.
Phase 3 (August 29th - August 31st):
  • Kill 10 enemies using a pistol.
  • Kill 10 enemies using grenades.
  • Build rally points and deploy APCs that will be used 30 times.
  • Complete 5 battles.
Terms
  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From August 31st (13:00 UTC) to September 2nd (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.

Matchmaking changes!



Commanders! In an upcoming update we will make changes to the matchmaking that many of you have been eagerly waiting for, to ensure that teams are more fairly balanced, leading to truly intense battles where everyone has a chance to win.

The number of groups in each team will be closer to each other. The default maximum difference will be one group. This means that a team with two groups will face a team with one, two or three groups. If there are players in the queue waiting for more than 60 seconds, the maximum difference will increase to two groups.

The matchmaker will also take into consideration the number of players in teams too. The default maximum difference in players will be two. So one team will have at most two more players than the other. If the wait exceeds 30 seconds, this will increase to four and after two minutes to six players.

Good luck in your battles! Don't forget to share your impressions of the upcoming matchmaking changes with us on our forum and social media platforms.

Making Enlisted a Better Place №71



This new issue of the "Making Enlisted a Better Place" series focuses on the buffs to Japanese weapons, the addition of bombers to Practice mode, tweaks to locations and missions, bug fixes and also smaller improvements.

Weapon changes


We’ve tweaked the characteristics of a number of Japanese weapons in this patch - in most cases, improving their performance:
  • Type Ko rifle: increased base damage from 11.2 to 11.7
  • Type Otsu rifle: reduced base damage from 11.6 to 11.5
  • Type Hei rifle (late): increased base damage from 11.6 to 11.7
  • Type Hei Automatic rifle: increased weight from 4.9 to 6.7 kg
  • Type Hei LMG: reduced weight from 10 to 9.3 kg
  • Type 100 SMG (early): increased base rate of fire from 450 to 700, increased weight from 3.8 to 4.2 kg
  • Type 100 Paratrooper SMG: increased base rate of fire from 450 to 700, increased weight from 3.8 to 4.3 kg
  • Tokyo Arsenal SMG: added semi-auto firing mode
  • Type 1 SMG: increased base rate of fire from 500 to 620
  • Type 2 SMG, Type 2a SMG: increased base rate of fire from 600 to 750
  • SIG 1920: changed caliber from 7.65 Parabellum to 7.63 Mauser, increased base damage from 5.5 to 5.7, increased weight from 4.2 to 5 kg
  • Type 11 LMG: reduced recoil by 18%
  • Type 96 LMG: reduced recoil by 21%, increased weight from 9 to 9.3 kg
  • Type 97 LMG: increased weight from 12.4 to 16.2 kg, reduced sprint speed modifier from 50% to 45%
  • Type 99 LMG: reduced base rate of fire from 800 to 550, reduced weight from 12 to 10.6 kg, increased sprint speed modifier from 50% to 55%
  • KE7: increased weight from 8.2 to 9 kg
  • Te-4 MG: reduced recoil by 18%, increased weight from 9.3 to 14 kg, reduced sprint speed modifier from 50% to 45%
  • Type 100 MG: increased weight from 16 to 20 kg, reduced sprint speed modifier from 50% to 40%, removed semi-auto firing mode, increased base rate of fire from 600×2 to 1000×2, improved accuracy to match other high BR machine guns
  • Arisaka Mortar: removed time delayed fuze
  • Type A sword-pistol: increased sprint speed multiplier from 100% to 150% to be in line with other swords
But not only Japanese weapons were changed - we’ve increased the base damage of the Gorov LMG from 12 to 12.7 and increased the sprint speed modifier of the Tomahawk from 100% to 120%.

Bombers in Practice mode




From now on, bombers will appear every two minutes as additional targets in Practice mode. We hope that this will help you hone your skills in taking down enemy planes and prepare you for battles against other players.

Locations and missions




We’ve added a new "Wald West (Invasion)" mission for you to test your tactical skills under fresh combat conditions!

Additionally, we’ve fixed the incorrectly placed stationary machine gun in the "D-Day" missions, added new cover to the "River crossing (Conquest) Large", "Omer (Conquest)" and "Fortified district (Conquest)" missions, plus improved the placement of capture points in the latter.

Other changes
  • Fixed an issue where Molotov cocktails, phosphorus grenades and impact grenades would hover in the air if the player died while throwing them.
  • Replaced the duplicate yellow torso customization option for the Krieghoff FG (Germany, Premium) squad with the missing green one.
  • Added the option to use "Digits (Axis)" decals on Italian and Japanese vehicles.
  • Fixed an issue where the adjustments (scale, rotation, condition) to the default camouflage of bikes, APCs, Battle Pass, Event and Twitch Drop tanks were not reflected on the vehicles in battles.
  • Corrected the spread of the PPSh-41 (box) to be in line with the PPSh-41.
  • Corrected the spread of the Type 100 MG on its stat card.
  • Fixed the incorrect camouflage of the P-51C-10 in the hangar and when viewed from outside in battles.
  • Fixed the floating rocket under the left wing of the IL-2 (1941).
  • Adjusted the camera’s position in the cockpit of the I-16 type 24.
  • Incognito mode and the "Teammate marker" setting no longer reset after restarting the game.
  • Objects no longer flicker in the sights of the Type Hei Automatic rifle and Type Hei LMG while firing.
  • Fixed a rare bug that caused the hangar to display incorrectly when using the Steam client.
We appreciate your feedback!


Lots of exciting game mechanics have been implemented or improved thanks to your ideas. We regularly collect your feedback and suggestions from all platforms, including our forums. So discuss, share and suggest!

Reinforcements received: Aviation



In the "Reinforcements received" events, you’ll upgrade your army with unique and well-armed squads, rare weapons, vehicles and always-useful items. Main rewards will help you unlock content that normally takes more time to reach in a regular lineup.
 
From August 12th (13:00 UTC) to September 5th (13:00 UTC), get battle score in battles and move up the rewards ladder! You have two days to complete each task!

Rewards


You'll get rewards during the whole event, and the further you progress through it, the more valuable they'll become. You can easily skip a few tasks and still get the main rewards!



Main rewards


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[h3]Spitfire LF Mk IX (USA, BR II)[/h3]
A variant of the Spitfire Mk IX tuned for low-altitude operations with a stronger Merlin 66 engine, designed to counter the threat posed by the German Fw 190. Roughly 4000 were built throughout the war, making it the most produced Spitfire variant.

Thanks to its two 20 mm Hispano Mk.II cannons and two 12.7 mm M2 Browning machine guns it performs well in both dogfights and in supporting ground forces.

The aircraft comes without a squad and is available for the No. 73 Squadron (Fighter Pilot I).


[h3]Bf 109 Z-1 (Germany, BR IV)[/h3]
An experimental twin-fuselage fighter, combining two Bf 109 F airframes with a new center wing section and a single tailplane.

It is armed with four 30 mm MK 108 cannons and a 250 kg SC250JA bomb, which can be useful for destroying enemy formations, ground vehicles and fortifications.

The aircraft comes without a squad and is available for the II./JG3 (Fighter Pilot III).

Terms
  • Tasks are updated every two days at 13:00 UTC, and the scoring starts again. Be sure to collect your reward before then, if you have managed to accumulate the required number of battle points, otherwise the task will not count.
  • The task can be completed in the Squads mode.
  • From September 5th (13:00 UTC) to September 7th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards for Gold.