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Enlisted News

Coming Soon: Economy Changes



Commanders, as promised, we are back with news on the upcoming economic changes.

Significant reduction in research time and Silver prices!


Your feedback made us realize that we need improvements aimed at both preserving and increasing the amount of currency that can be accumulated by our experienced players, and at the same time ensuring comfortable progression for newcomers.

We are talking about accelerating progression by 1.5 - 2 times through significantly reducing the experience points needed for unlocking weapons and vehicles, as well as their purchase and upgrade prices. We will also be adjusting their prices based on Battle Rating, rather than the existing "star" system - BR 3 weapons will become significantly cheaper relative to BR 4 weapons, to more accurately reflect their real value.



As you can see, in some cases the price will be reduced by up to 80%!

No forced conversion of Research points


We have abandoned the idea of introducing a limit on excess Research Points and any forced conversion of them into Silver. So the amount you've already accumulated will remain with you, and newly earned experience points will continue to increase it!



In the future, we will try to find more uses for Research points - for example, we'll create a mechanism that would allow you to voluntarily convert a portion of it to Silver, or provide the opportunity to buy "Veteran’s Box" for them at a more favorable price.

Bonus Silver for Battle Heroes


In light of the other improvements, we have decided not to change our previously proposed reward of 100 Silver for each valor badge earned, up to a maximum of 500. We believe this should be just a nice little bonus for the most active players, rather than one of the main sources of income from battles.

Dynamic bonus for "Join any team"


Many of you noted that the planned 20% boost to experience and Silver when opting to play with a random country is insufficient - primarily because it does not compensate for the potentially higher chance of defeat.

We have taken this into account, and now you will receive 20% bonus Silver and experience for winning (combined with the 50% for victory, so the reward multiplier will be calculated using this formula: 1.2 x 1.5 = 1.8), and 50% bonus for losing (reward multiplier: 1.5).

In the future, we may increase this bonus as a temporary event if the game needs more players on a random side.

Thank you for your feedback!


We are grateful to all players who participated in discussions about the economy and wrote ideas and suggestions for the developers! We plan to release the update with the abovementioned changes really soon! With your help and support, we are making Enlisted better!

Changes to the upgrade system



Greetings, commanders! Do you often have the feeling that you can’t easily tell how upgraded you weapon or vehicle is? Worry not, we are changing how we display the upgrade level of your equipment.



We are leaving behind the 0-6 star system that is based on the old progression system, and we are replacing it with a more intuitive 0-3 system, where stars will now represent how upgraded your gear is.

We hope that this change will make it more easier for you to understand and use the upgrade system, while it'll also allow us to implement further changes to it.

Extending the current Battle Pass season



Commanders! With the new Battle Pass season, new experimental weapons and vehicles with unique camouflages will be available for purchase, but they still need a little polishing. So stay tuned - the announcement revealing them is coming soon!

The current season of the Battle Pass will be extended by 14 days, until August 28th.

Make the most of the extra time: even after finishing all levels of the current season, you can still continue to complete battle tasks and get additional rewards!

Combat tips: Artillery type selection

Manchurian Strategic Offensive Operation



On August 9, 1945, one of the final battles of World War II began, when the Soviet Army, supported by Mongolian and Chinese volunteers, invaded the Japanese puppet state of Manchukuo.

The Japanese generals predicted that the Soviet forces, consisting of one and a half million troops, would be bogged down in Manchuria and Korea for many months thanks to the vast networks of defensive structures and fortified areas waiting for them on the border between the USSR and Japan. Moreover, because it was defended by over a million soldiers of the Kwantung Army - the Emperor's most experienced and combat-ready soldiers.

In reality, however, this offensive operation was one of the fastest in the history of World War II in terms of the speed of advance. The elite units of the Japanese Army ceased to exist within ten days, and by August 30, the Soviets took over not only Korea and Manchuria, but also South Sakhalin and the Kuril Islands.

From August 8th (13:00 UTC) to August 14th (13:00 UTC), you can get rewards for completing tasks.

For completing 5 and 7 out of 9 tasks, you will receive unique decals for vehicles.



Tasks

Phase 1 (August 8th - August 10th):
  • Kill 80 enemies.
  • Kill 40 enemies using a machine gun.
  • Complete 6 battles.
Phase 2 (August 10th - August 12th):
  • Kill 10 enemies using a melee weapon.
  • Kill 60 enemies using a vehicle.
  • Complete 6 battles.
Phase 3 (August 12th - August 14th):
  • Your rally points were used 30 times (including APCs).
  • Kill 90 enemies using a submachine gun.
  • Complete 6 battles.
Terms
  • The tasks can be completed in the Squads mode.
  • The list of tasks is updated every two days at 13:00 UTC.
  • Tasks can be completed simultaneously.
  • Uncollected rewards will disappear when the tasks change.
  • From August 14th to August 16th (13:00 UTC), after the end of the event, you will have the opportunity to purchase any missing rewards.