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Don't Die, Collect Loot News

Demo Update

  • Added a variety of ingame upgrades for Be the Lion and Fortifying Cry, which leverage the reworked buff system
  • Fixed an ancient, frustrating bug that prevented you from modifying Scroll Speed and Monster Level under certain circumstances
  • Fixed a bug where certain Kinetic Orbit skills were buffing Blade Toss instead
  • Fixed a few skill upgrade display bugs
  • Reduced the rate at which enemies drop Life Crystals
  • Fixed a variety of item generation performance issues
  • Added some safety checks around loading items that are no longer relevant. This mainly is an issue for test builds going between Retail and the Demo

Demo Hotfix

  • Minions and skills summoned by items (Bad Apple, Pet Bee, etc) now use a running average of your hit damage to calculate their damage. This allows them to scale with all build styles
  • Fixed one crash on exit
  • Fixed a bug where comparing items would show the incorrect implicit mod
  • Fixed a bug where 'Grip of Ascalon' was showing incorrect text in the demo. It was always giving 10% of your mainhand, but incorrectly displayed 1%

Demo Update

  • Upgraded the main display graphics to be more vibrant and interesting in general
  • Updated item tooltips to be considerably more readable and scale better
  • Replaced all skill icons with a new set. The old set had some sourcing/attribution issues
  • Revamped Runic Blade to use a new Runic Absorption system, which stores mana spent on spells into stacks of a buff which can be consumed for various effects
  • Added a new unique power tiering system which has the potential to scale uniques to the difficulty they were found in. 16 or so uniques were updated to use this new system, more to come in the future
  • Majorly improved performance across the board
  • Reduced initial app load times by ~40%
  • Updated the tutorial graphics a bit

Major Item Bugfixes, Crafting Changes, and more!

  • Added "Nightmare Essence" to the game. Nightmare Essence is acquired by selling Nightmare Items to any vendor
  • Crafts on Nightmare items now require Nightmare Essence. This cost scales linearly with Chaos
  • All crafts now have a 100% chance to success. Rejoice in your rerolls!
  • Fixed a major bug that was reducing the number of items dropped, especially in the earlygame
  • Fixed a black screen abyss soft-lock that could occur if a Beastmaster ended a run with active avatars
  • Increased the performance of the pets

Skill Fixes

  • Fixed a bug where Divine Expedience wouldn't always apply properly
  • Fixed a bug where the Release the Hounds unique was causing issues with Wolves
  • Optimized a few buff calculations