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My Lovely Empress News

The Serenity Update is now available on Steam and Nintendo Switch!

Greetings, Your Majesty! The Serenity Update is now available on Steam and Nintendo Switch, with long much requested improvement AND a new relaxing “Serenity” mode based on YOUR feedback 👑

Please keep your feedback coming!

Here’s the full patch notes:

Patch Notes:
  • Fixes & Changes:
    • Fix Unlock All Gallery Slow Hit Steam Achievement
    • Fix Kingdom Quest didn't randomize on aura & persepolis kingdom


  • A slight adjustment on the difficulty and balancing of the game:
    • Slight increase on gold gain per population
    • Slight decrease on soul vitality decay
    • Slight decrease on population loss when in low trust
  • A new difficulty mode called "Serenity" where a bunch of values is adjusted in the game to make player more comfortable playing the game. The difficulty option will only available in the main menu. Details of the changes:
    • Big increase on gold gain
    • Big decrease on soul vitality decay
    • Big decrease on population loss when in low trust
    • Disable population imbalance issues
    • Increase trust gain on issues solved
    • Increase starting gold, trust, and population
    • Increase soul essence gained from disaster & sacrifice
    • Increase relation gain on completing ruler’s favor
    • Slight increase on item gained in exploration
    • Reduce marriage cost*


*Please note that the reduced marriage cost doesn’t apply to real life marriages.

My Lovely Empress Graces The MIX Showcase 2024 with her presence!

Greetings Your Highness,

We proudly announce that My Lovely Empress is taking part in The MIX Showcase 2024!

Our demonic minions offer boons of power to The MIX and offer oaths of fealty in return for their support. We hope you tune in to support other indie creators on their missions to bring you the best games possible.

We hope you enjoy the show and look forward to inviting all The MIX members to a special sacrifi…. I mean party in the Crimson Empire to celebrate.

Buy the game, join our community, follow our socials, and don't forget to leave a review!



Dev Log #7 - Development Journey: Learning From Our Past Titles

Greetings, and a thousand praises to you, Your Majesty!

It has been two and a half months since the launch of My Lovely Empress, and while we are very grateful for all the love and support you have shown for the game, that doesn’t mean these are the only messages we listen to.

Indeed, here at Gamechanger we firmly believe in the power of listening to all feedback, but especially towards constructive criticism. While the reality of game development’s difficulties as well as our limited resources means we can’t grant everyone’s wishes (as much as you deserve to have them granted, Your Majesty!), evolving from game to game to suit the needs of our players is something we’ve always strived to do from the very start of Gamechanger.

So today, we thought of showing you a little treat: a peek at how My Lovely Empress evolved from the constructive criticism our players left us on My Lovely Daughter and My Lovely Wife.

______



In this review for My Lovely Daughter, the two major complaints were clear as day: the narrative was confusing, and the game was too simple for the grind to be engaging. We attempted to address these points in My Lovely Wife by having new events pop up as the player interacted with the map, where these events thrust choices onto the player that would impact their gameplay. Additionally, we attempted to create a simpler, more cohesive narrative that would not be lost on the player as they worked on improving their succubi.

However, it was during work on My Lovely Empress when we finally had the resources to go bigger.

From these messages were born Empress’ kingdom management features, such as the Crimson Empire’s internal factions who must be managed, as well as the neighboring nations whose rulers you must please. We hope you enjoy these additional gameplay systems during your time with My Lovely Empress!



For this review on the other hand, it was rather clear that for a game that relied on your emotional attachments to your Homunculi daughters, My Lovely Daughter had failed to make this player care about their relationship to the homunculi. My Lovely Wife iterated on this by giving the players far more time with its Succubi who were written to be more vibrant, lively, and likable, but for My Lovely Empress we went even further with the Yaoguai, hiding unique backstories for each one revealed through their dialogue choices, as well as continuing to improve on our art and animation to make them as memorable as can be.



Here's a little chart that we used during the development of Empress, collecting both positive and negative feedback for Daughter and Wife. This was used to determine the direction we wanted to go for when creating Hong’s reign of terror in the Ashuwa continent and is a chart we will almost certainly be adding to as we continue to create new games and collect more feedback from our players.

We are always out to improve and create the best versions of our games that they can be, and it is your feedback that lights the way. We truly appreciate all the love, support, and yes, even criticism that you have shared with us over the years. We hope our next title will be even better!

Buy the game, join our community, follow our socials, and don't forget to leave a review!



🏆The Crimson Empire Celebrates success at IGDX and GamesCom Asia

[h2]Greetings Citizens of the Crimson Empire![/h2]


The Court of the Blessed Emperor Hong is pleased to announce that our hard working ambassador Yao Guai at GameChanger Studio and Neon Doctrine have completed their circuit of South East Asia’s games conferences and have wondrous news to report!



At Indonesia Developer Expo (IGDX) My Lovely Empress was awarded with Best Narrative and at GamesCom Asia we were honoured to receive third place in the Judges Choice for Indie Wavemakers.
None of this would be possible without the incredible support of our players and our community who has energized us to keep going with the My Lovely Trilogy over the last decade.


Thank you so much and here’s to many more celebrations to come!

~ Neon Doctrine 👑

Buy the game, join our community,follow our socials, and don't forget to leave a review!



https://store.steampowered.com/app/2052990?utm_source=homepage&utm_campaign=profileitems&utm_medium=steam

Updated My Lovely Empress to v1.0.6!

Greetings, and a thousand praises to you, Your Majesty!
My Lovely Empress has been updated to v1.0.6, with both bug fixes and typo fixes
to smoothen out your game-play experience. Please let us know how your
experience with My Lovely Empress has been, and thank you for all of support you
have shown the game. We look forward to your continued reign over the Crimson
Empire!

Patch Notes:
[h3]My Lovely Empress v1.0.6[/h3]
Fixes & Changes:
• Changed texts warning the player of low population for both the Noble and
Commoner factions.
• Reduce low population warning threshold & reduced the chance of it being
spawned.
• Fixed a missing Simplified Chinese translation for "give cure".
• Fixed Umamu being unable to essence feast due to her XP being capped
out.
• Fixed Farah’s good ending triggering the achievement for her bad ending.
She’s not /that/ hard to talk to!
• Fixed marriage button causing the love confession scenes to loop nonstop.
Nobody actually wants the moment to last forever!
• Auto-adjusted texture quality to mid and turned off anti-aliasing if the user’s
GPU VRAM is below 1024 MB when opening the game for the first time on
PC. This is to fix startup crashes.

Fixed typos:
• Fixed a typo when talking to Jing.
• Removed a line where Hong calls himself the heir to the throne despite already being on the throne.
• Edited Han’s low citizen population dialogue.
• Edited Chen’s low noble population dialogue.
• Fixed Chapter 6 having the line "man Iove" instead of "man I love”.
• Fixed the typos in Hu’s second visit.