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My Lovely Empress News

A Selection of Lovely Reviews!

A thousand praises to you, Your Majesty!

We have here, a humble offering for you, a collection of praise for our most beloved empress.
From foxgirls to questionable life choices, here is are some of our favorite reviews... so far!

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We are looking forward to seeing many more reviews from you all. Thank you for continuing to play our game, give us support, and sacrificing your loyal subjects!

~ Neon Doctrine and GameChanger Studio 👑

Buy the game, join our community,follow our socials, and don't forget to leave a review!

Thank You for A Great Release Day!

May a thousand years of glory and praise rain upon your name, Your Majesty!

In case you missed it my liege, My Lovely Empress is out now!

We want thank everyone who took part in giving us such an amazing launch day. We're overjoyed that so many of you joined us in sowing death and destruction upon Ashuwa 🔥

We also want to say another huge thank you for 95% positive reviews! If you haven't yet, here's a reminder to leave a review of your own, it really helps for the visibility of indie games like ours! 🖤



Finally, we are aware that there was an issue with the My Lovely Empress artbook not showing up. This issue has now been resolved, and those of you who purchased the artbook will now be able to find it in the folder where the game is installed 😄

The Crimson Empire's glory is but a mirror of your own, Your Majesty. May your rule stretch to all of the continent, and your reign outlive humanity itself!

~ Neon Doctrine and GameChanger 👑

https://store.steampowered.com/app/2052990?utm_source=homepage&utm_campaign=outnow&utm_medium=steam

p.s. Remember that the entire My Lovely Series is on sale at the moment to celebrate release, so don't miss out on getting all the goods!
Buy the game, join our community, and follow our socials.

My Lovely Empress is OUT NOW! 🔥

Then thousand years of praises to you your majesty,

[h2]My Lovely Empress is officially OUT NOW![/h2]

[previewyoutube][/previewyoutube]

It is time for us to pass My Lovely Empress on to you, the players - The people of the Crimson Empire are now completely at your mercy. Thank you so much for joining us on this journey, and here's to the destruction of an empire 😈

https://store.steampowered.com/app/2052990?utm_source=homepage&utm_campaign=outnow&utm_medium=steam

We hope you love it, and are looking forward to seeing what you think in the reviews!

~ Neon Doctrine and GameChanger Studio 👑

Buy the game, join our community,follow our socials, and don't forget to leave a review!



Devlog #5 - Programming

Welcome back, and a thousand praises to you, Your Majesty!

This is our fifth My Lovely Empress dev log from the teams at GameChanger and Neon Doctrine. We hope that this series of behind-the-scenes peeks at the process of game development gets you excited for when My Lovely Empress launches on Steam, Switch, and Xbox tomorrow!

In case you missed out on our previous dev log, check it out here: https://store.steampowered.com/news/app/2052990/view/6717768028435109214

We’ve talked to concept artists, writers, animators, and even the director, but now it’s time to shine a light on the programmers! Here to give us our peek into creating the backbone of My Lovely Empress are GameChanger’s programmers, Alvin and Anas!

As a far larger game than My Lovely Wife, My Lovely Empress came with new and significant challenges. For Alvin, the most headaches would come in the form of Empress using 3D models instead of the 2D sprites from previous games, which resulted in numerous problems GameChanger had previously never encountered before—an unenviable position to be in when every programmer knows discovering and fixing one bug means ten more are hiding underneath.



Anas even estimates that the change from 2D to 3D even resulted in the greatest technical challenge to the programming team, as everything from dialogue windows to the Yaoguai chamber to the very script needed to be refactored to support the new 3D models. Programming and art even crossed over as disciplines here, as how the 3D models were rendered to match the game’s ink brush art style needed collaboration with Neon Doctrine’s own animators to get right as well.

There was even more work to be done besides coding game mechanics and new features. The huge increase in Empress’ scale meant that everyone from game designers to artists and narrative designers had to be able to add or modify assets to the game themselves without breaking anything, which needed the programmers to create that system themselves.



To top it off, a bigger game also meant that optimization became more important, as GameChanger prioritized allowing Empress to run on older devices that could previously play Wife and Daughter. In the end, Anas estimates that the overall workload for Empress was a staggering three to five times larger than Wife thanks to all these factors!

It’s not all difficulties and overcoming challenges however, as both our programmers had their favorite features they had a great time implementing into the game. Alvin’s favorite would be implementing character expressions and voices, as it meant breathing digital life into Raswan, Audi, and Yozhman’s beautiful character designs. Meanwhile, Anas’ favorite feature was the dynamic environment of the map of Ashuwa. Being able to change the face of a continent through disasters and diplomacy alike felt great to implement, as Matthew’s animations and Rizki’s environment art were just so fantastic to watch!



As possibly the least understood discipline of game development, Alvin and Anas also wanted to leave a few words for laymen about video game programming. For Alvin, programmers are the wizards of gamedev, the ones who turn designs from words on paper into reality through a tiring, difficult, but immensely satisfying process. Anas on the other hand, wanted to offer advice to anyone looking into trying their hand at coding themselves: bugs and errors are inevitable, so prepare for them already. Additionally, don’t forget to create a custom script editor to help other developers in adding to or editing assets in a game engine, and remember to take a sip of coffee and listen to a song you love while coding.

We hope you enjoyed this sneak peek into My Lovely Empress’ development,
My Lovely Empress releases tomorrow, August 21 2024, on Switch, Xbox, and Steam.

Wishlist here:
https://store.steampowered.com/app/2052990?utm_source=homepage&utm_campaign=devlog&utm_medium=steam

~ Neon Doctrine 👑

Remember to Wishlist the game, join our community, and follow our socials so you don't miss the notification when it drops tomorrow!

ONE DAY UNTIL MY LOVELY EMPRESS IS OUT!

1. Alone. Empress Xiang is dead, leaving Emperor Hong on his own.
He will not accept this fate.



ONE DAY UNTIL MY LOVELY EMPRESS IS OUT!

Remember to Wishlist the game, join our community, and follow our socials so you don't miss the notification when it drops!



https://store.steampowered.com/app/2052990?utm_source=homepage&utm_campaign=countdown&utm_medium=steam