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Devlog #4 - Bringing the Cast to life - Neon Doctrine

Welcome back, and a thousand praises to you, Your Majesty!

This is Part 2 of our fourth My Lovely Empress dev log from the teams at GameChanger and Neon Doctrine. We hope that this series of behind-the-scenes peeks at the process of game development gets you excited for when My Lovely Empress launches on Steam, Switch, and Xbox later this year!

In case you missed out on our previous dev log with GameChanger, check it out here:

https://store.steampowered.com/news/app/2052990/view/4252047138006229532

For this fourth entry, we wanted to go even bigger than before: a two-parter where we have answers from both GameChanger and its codeveloper partner, Neon Doctrine. As My Lovely Empress shifted from 2D to 3D, both developers ended up taking part in bringing its cast of humans and the Yaoguai to life. Today, we will go over the process of 3D animation as explained by Neon Doctrine’s Eilir!



Upon beginning work on the 3D animation, the original 2D animation had to serve as a reference, though preserving the original’s style with 3D models took a lot of work. Much talk was had about the transitions between different expressions on a character, the movements of their clothes, their facial expressions, and how to achieve all of this efficiently. In the end, an animation style was developed involving fast transitions between different expressions, floating movement on clothes, and giving each expression only two key poses to perform.

Now, given that players would be seeing these animations be repeated often throughout their playthrough, they could not be made to go on for too long without feeling repetitive. In order to address this issue while still maintaining the expressiveness of each character, a transition between two poses was tightened to only being one-third of a given loop time, while the rest was filled by idle movements, allowing for a more natural feeling to the looping animation.



In truth, the animation process for the cast of My Lovely Empress was fairly straightforward. Blocking animations first, then transitions, then once all the timings and overall feeling was right, then spline animation. The main body of a character was always animated first, as the movement of clothes and hair would have to follow the movement of the body.

The main challenge in the 3D animation process was time. Animating clothes and hair with the movement of a character takes time to get right, and Empress’ large cast made for a hefty workload. In order to tackle this workload within a decent amount of time, each movement would only have a basic follow through and overlapping actions, after which physical animation would then be applied within the game engine to make these movements more lifelike. Having concept art of each character’s expressions also worked towards cutting down on animation time, as transition poses could easily be determined by the character’s personalities.



Unlike with GameChanger’s Matthew however, Eilir can’t pick a favorite from the cast, after all, each one was unique! However, Eilir did note that it was most fun to work on the Yaoguai with their diverse array of personalities and powers, each one a new challenge to tackle.

We hope you enjoyed this sneak peek into My Lovely Empress’ development, and Dev log 5 coming soon, as we ramp up towards My Lovely Empress’ launch!

My Lovely Empress releases this August 2024, on Switch, Xbox, and Steam.

Wishlist here:
https://store.steampowered.com/app/2052990?utm_source=homepage&utm_campaign=devlog&utm_medium=steam

~ Neon Doctrine 👑

Remember to Wishlist the game, join our community, and follow our socials so you don't miss the notification when it drops!



6 DAYS UNTIL MY LOVELY EMPRESS COMES OUT!

6 is representative of weaponry. Much like the weapons Hong uses if you choose to sacrifice your Yaoguai instead of your people...



Who's lives will you choose to spare? And who will die by your hand?

6 DAYS UNTIL MY LOVELY EMPRESS COMES OUT!

Remember to Wishlist the game, join our community, and follow our socials so you don't miss the notification when it drops!



https://store.steampowered.com/app/2052990?utm_source=homepage&utm_campaign=6days&utm_medium=steam

Devlog #4 - Bringing the Cast to life - GameChanger

Welcome back, and a thousand praises to you, Your Majesty!

This is the fourth My Lovely Empress dev log from the teams at GameChanger and Neon Doctrine. We hope that this series of behind-the-scenes peeks at the process of game development gets you excited for when My Lovely Empress launches on Steam, Switch, and Xbox later this year!
In case you missed out on our previous dev log, check it out here:

https://steamcommunity.com/games/2052990/announcements/detail/4337614262873956451

For this fourth entry, we wanted to go even bigger than before: a two-parter where we have answers from both GameChanger and its codeveloper partner, Neon Doctrine. As My Lovely Empress shifted from 2D to 3D, both developers ended up taking part in bringing its cast of humans and the Yaoguai to life. So today, we will go over the process of 2D animation as explained by GameChanger’s Matthew!



Now, when it came to animating My Lovely Empress, the foundation obviously started with emulating My Lovely Wife so as to evoke something familiar to returning fans. However, Matthew had quite a taste for exaggeration, and so the inhabitants of the Ashuwa continent found themselves with an expressiveness and flair that surpassed GameChanger’s previous titles.

As GameChanger’s new animator, Matthew’s greatest hurdle involved striking the right balance between his personal interpretations of how the game’s characters would act, without straying from Empress’ moody tone. Plenty of tweaks were needed to toe that line right, which even shifted between characters as the humans tended to be more grounded and restrained while the Yaoguai were allowed greater freedom to run wild with.



In order to animate each character right, Matthew first needed to get into their heads. By collaborating closely with Empress’ art director Raswan, each character’s most important characteristics could be shown not just in how they looked or spoke, but in how they moved as well. One such example is Piscis’ constant trembling, where stepping into her shoes involved imagining being a frightened, traumatized girl that tries to make herself small and thus shivers in fear when confronted.

However, any artist will always have their favorites, and for Matthew’s that would be Jade, the undead underling. Thanks to her bratty personality and rebellious spirit, this zombie girl was allowed to break free of Matthew’s self-imposed rules that tried to keep everyone grounded in Empress’ moody drama, becoming an energetic and playful pest in Emperor Hong’s life.



We hope you enjoyed this sneak peek into My Lovely Empress’ development, and catch Part 2 of Devlog 4 coming very soon, where we talk to Neon Doctrine about 3D animation!

My Lovely Empress releases this August 21st, 2024, on Switch, Xbox, and Steam.

Wishlist here:
https://store.steampowered.com/app/2052990?utm_source=homepage&utm_campaign=devlog&utm_medium=steam

~ Neon Doctrine 👑

Remember to Wishlist the game, join our community, and follow our socials so you don't miss the notification when it drops!

Have Questions For The Developers? Come To Our AMA!

Greetings your most esteemed and radiant majesty,

Your humble servants at GameChanger and Neon Doctrine will be making ourselves available to answer any questions you may have on the latest addition to the My Lovely Series, My Lovely Empress.

With just ONE WEEK to go until the launch of My Lovely Empress, we bring you news of an 'Ask Me Anything' being hosted on Reddit on Wednesday the 14th of August, at 8PM PT (What is this in my timezone?)

[h2]👉🏻 Click Here For The AMA! 👈🏻[/h2]

Come along to see Riris Marapung (CEO) & Roderick Irawan (Game Director) of GameChanger Studio, and Vlad Tsypljak & Iain Garner; founders of Neon Doctrine on Reddit where they will answer your questions. Ask them about Game development, game publishing, favorite yaoguai, and anything in between. Whether your a fan, a developer, or simply curious, come join us for a conversational celebration of game development!

See you there 🖤

~ GameChanger and Neon Doctrine

Remember to Wishlist the game, join our community, and follow our socials so you don't miss the notification when it drops!



https://store.steampowered.com/app/2052990?utm_source=homepage&utm_campaign=ama&utm_medium=steam

In dark kingdom sim My Lovely Empress you run an empire with the help of summoned demon ladies


At some point every proud ruler must ask themselves the question: what should I do with all this stupid, tiresome civilisation I've built? Do I let it spin on forever, a gleaming machine of prosperity bathed in an eternal twilight, or do I, as the case may be, unleash a horde of voluptuous hellwomen to gather spirit energy for the resurrection of my tragically slain beloved? If you picked option B you should probably play My Lovely Empress, a plush empire management sim with a dastardly twist, from Indonesian team GameChanger Studio. Find a trailer below.

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