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Combo Card Clashers News

New tutorial

Hey everyone,

Small update here. I added a new tutorial to improve the new player experience. It is more guided than the previous tutorial and goes over a lot of other things that were confusing to players.

Additionally, I did some minor gfx updates, and also fixed a few bugs. Especially a big one with not saving the mage has been unlocked!

If you're a new player, I hope you enjoy!

~Combo Card Clasher Dev.

Demo v0.85 Save System!

Hi guys, here are the new features for this update!

-Save system: automatically saves your progress while you play, can continue from main menu!

-Recruits\Allies icons have been revised to look more uniform

-fixed top menu buttons so only one page can be opened at a time

-optimized the Rewards window to skip if there are no rewards available.

-enemy art doesn't overlap each other in combat

-removed restriction on hiring allies, but also made them 50 gold more expensive

-Removed discard and exhausted deck icons in combat (werent used much)

-Fixed the node inspect window in the skill tree to look like other artwork

Your Feedback Matters!

[h3]Hi guys![/h3]

This is Cam, solo dev behind Combo Card Clashers!

[h3]Have you tried the updated demo - what do you think? Please fill out this form to send your feedback!
[/h3]https://forms.gle/NH4zqYi2zJD9T3kM6


[h3]Playtesters Wanted[/h3]
There is going to be a beta version soon that I would love to get some feedback on! Playtesters could
--Get access to future beta content
--Try the latest features & cards and tackle new enemies
--Help catch bugs and steer development direction

[h3]⏬ Sign up to be a playtester:
[/h3]https://forms.gle/YSXyhei4AgaDY4Ex9

Your feedback and support would mean a lot! Join our Discord for more discussion and updates!

Thank you,
Cam

Strategy Fest Announcement

[h2]Hello again![/h2]

We're excited to be part of Steam's Strategy Fest!

To celebrate with fellow strategy gamer, we will be broadcasting a developer playthrough to showcase:

  • Both the warrior and mage characters
  • Some powerful card combos

[h3]If you like what you see, try out the demo and wishlist the game!
[/h3]https://store.steampowered.com/app/2054770/Combo_Card_Clashers/

[h3]Feel free to join our Discord for more updates and exclusive playtests as well![/h3]

World Map 2 Enemies, Shopkeepers, fixes!

Hi everyone! This patch has something to like for people playing the demo and the extended demo! I hope you do enjoy it. Feel free to leave feedback in the discord channel: https://discord.gg/BjVTtPGZfD

Patch Notes:

Balance:
-Player levels up more slowly
-Player now only gets new cards in every other fight, instead of every fight (to stop clogging deck)
-Allies only get +3stats/ level instead of +4
-Changed “Scroll of Preparation” artifact, now gives a decayed blade into your grid
-Made it so multiple “Crab Claw” artifacts stack
-Slightly reduced higher weapon damage limit

Game:
-Completed function of all nodes in skill tree (for full release)
-Completed function of 8/10 ascension levels (for full release)

-Added in new artwork for remaining World Map 2 enemies
-Added in new artwork for all shops in the game including shopkeepers

-Added in new map variation for World Map 1 (there are now 3 different layouts)
-Changed the way trees are placed in the map (now they will cascade up/down and you can pass through trees where you are blocked.
-Fixed the bug of having a tree blocking your path

-Curses now deal 1hp damage/turn for each curse in your deck

Cards:
-Added new card “Decayed Blade”
-Changed “Lightning” to also deal 25% splash damage to other enemies

Bugs:
-fixed bug where artifact tier weapons would have missing stats and cause an exception error
-fixed bug where “Demon Gloves” would play every card twice (should only be attack cards)
-fixed translation bug on Language Menu

If you would like to try the extended demo, type “ccc” on the title screen. Enjoy!