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LONESTAR News

Update | Balancing Adjustments!

[h3]Unit Balancing Adjustments -[/h3]

Shielder:
  1. Contract Core effect reworked: All loaded Energy Points are enhanced into 9-points. Tripower: add 1 [Blue] slot to self.
  2. Increasing Core effect reworked: If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to the loaded point.
  3. Propulsion Core effect reworked: After movement, load 1 [White 5-point] Energy.
  4. Gathering Core slightly enhanced, now it has 2 White slots both before and after upgrading.
  5. Evolutionary Core slightly nerfed, now it has Orange, Blue, and White slots before upgrading, and Blue and two White slots after upgrading.
Spacewalker:
  1. Deca Battery renamed to Sixfold Battery, effect reworked: For every 6th Energy loaded, gain 14 extra Strength.
  2. Auto Diverter Weight reduced from 1 to 0.
  3. Central Replicator slightly nerfed, effect reworked: On load, load 2 Energy copies into the central Unit.

Based on player feedback, we have enhanced Units that were constantly sitting on the cold bench of both Shielder and Spacewalker, while slightly nerfing some OP ones. We hope that after these adjustments, every Unit will have the opportunity to shine.

The past two weeks have seen no updates, but we have been working intensively on the game! In addition to the third Spaceship, we are also designing brand-new bosses, with plans to add a new boss enemy at each stage. Stay tuned!

Join our Discord: https://discord.com/invite/QFkYZjZ2P4

Weekly Update | Bug Fixes & Optimization

[h3]Bug Fixes -[/h3]
  1. Fixed an issue where the Spaceship icon was incorrect during the first vacation selection.
  2. Fixed an issue with the exclusive options in the Event - Fuel Aid.
  3. Fixed an issue where the Battle Event - Secret Treasure and the Treasure - Communication Merchant would stack, allowing Treasures to be obtained multiple times via save-load actions.
  4. Fixed a preview error with the Unit - Data Detector under the influence of the Unit - Multi-cleaver.
  5. Fixed an issue where the removal of risk in the Event - Planet Alpha resulted in a reduction of star coins.

[h3]Optimization -[/h3]
  1. Optimized the description of the Unit - Double-Edged Battle Axe.

This week, our two Tarnished warriors are fighting hard in the Lands Between and the Land of Shadow!

Of course, the third Spaceship development is steadily progressing as well!

Join our Discord: https://discord.com/invite/QFkYZjZ2P4

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Weekly Update | Bug Fixes

[h3]Bug Fixes -[/h3]
  1. Fixed the conflict between the option of speeding up the animation and the laser appearance.
  2. Fixed an issue where the trail effect of the Spacewalker would disappear when moving in battles.

Apologies for another week of no content updates.

But please bear with us. We spent nearly three years developing the first two spaceships, and we want to ensure the third spaceship is presented in a well-polished status.

Join our Discord: https://discord.com/invite/QFkYZjZ2P4

Weekly Update | Optimization & Bug Fixes

We have added an option for you to speed up the animation!
Now you can enable the "Speed up Some Animations" option in Settings > Gameplay.
When enabled, animations for shockwave battles, events, interstellar travel, and victory/defeat settlements will be sped up.

[h3]Bug Fixes -[/h3]
  1. Fixed an issue where Chloe could sometimes receive duplicate exclusive Treasures when obtaining the Talent - Dreamy Start through the Treasure - Talent Treasure Map.
  2. Fixed a display misalignment issue that occurred in rare cases when the Unit - Destruction was activated.

We finally added this feature of speeding up animations in this week's update!

Regarding the development of the third Spaceship, we have started some of the art design this week.

After being a gameplay designer for so long, I'm now forced to switch back to work as an artist... (from an indie dev/art designer/many other things)

Join our Discord: https://discord.com/invite/QFkYZjZ2P4