Lots of things happening.
Esoteric things.
[h2]Gamescom 2023[/h2]
Last month I went to Köln for Gamescom and got to meet with so many amazing industry people. It was actually mostly just a constant barrage of meetings, but luckily I ended up with a bit of time to check out the conference as well. I had a great time and received an amazing amount of feedback on the game - so I'd say it was probably worth the pain of
leaving my writer's pit.

[h2]WASD Live 2023 - Curios Indie Game Showcase[/h2]
As I'm writing this, the second day of
WASD Live -
sponsored by IGN - is about to begin! The First Draft Playtest is available to play alongside the other games in the Curios Showcase. If you're there, see if you can find the EBB booth! I've already gotten a great response from the first day and it's so great to have people play it all over the world. Or in this case, a brewery in London.

[h2]Sweden Game Conference 2023[/h2]
On October 25-26 I'll be showing off Ebb at
SGC2023 here in Skövde, Sweden, alongside other great games made by local developers. If you want to support some of my friends here in Skövde you can check out
Odinfall,
Fae & Fauna, as well as
Beer and Plunder! Many more will be at the conference, so if you have the chance come check us out!

[h2]Development Update[/h2]
Over the past months I've listened intently to the feedback given from all of you playtesters. I am genuinely shocked at the amazing amount of interest, analysis, and care you have given in your responses
directly to me, via the in-game survey, and on the
official discord server. I'm incredibly grateful, and believe me when I say I've made sure to make some great changes.
I'll be doing a proper update in the future, but here's a list of some major design changes I've already implemented.
- Spellcasting hotbar, with a way more accessable spellbook/spellscroll-system.
- Controller support (and Steam Deck support!)
- Dialog Update (Full-body portraits, text log, better pacing)
- Questing Tree actually functional - Quest progression & Skill Tree integration
Beyond that, I've just been writing a lot. As you might imagine, that's the single most time-consuming part of the project, and I'm just chippin' away at it one dialog at a time. Trying to be funny, interesting, and maximally politicize every interaction is difficult - but it's also very fun. I always keep in mind when writing that if I'm not enjoying getting it out on paper, I can't expect anyone to enjoy reading the damn thing. But luckily I'm having a blast, so I hope you will too.
-Christoffer Bodegård