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Rift Wizard 2 News

Beta Branch Patch 21

Equipment and skills now show up as a horizontal stack of mouseoverable icons and take up less space on the character panel
Crackledarkener can now hit allies
Ankh now deals 1 holy damage to a random adjacent enemy of each ally each turn
3x3 tooltip mouseover now includes the whole monster
Level spawn mutators (extra 3x3s, lots o mutants, lots o wizards) min level 5->7

Fixed troll geomancer petrify spell not petrifying
Fixed realm 21 sometimes not having monster
Fixed smiting thorns reflecting self damage including its own reflected self damage
Fixed 3x3s not running when feared
Fixed 3x3s not meleeing when blinded

Beta Branch Patch 20

Fixed glass orb refraction upgrade refracting non enchantments
Flame gate simplified, now ends on moving or casting non fire spell
Fixed furnace of sorcery flames of sorcery aoe displayh
Fixed ankh proccing on heal and damaging allies
Fixed psychic seedling starting at unbuffed hp
Fixed boss modifiers sometimes not propogating to summons if a monster had multiples of a summoning buff

Reworked pyrostatic pulse- greater cascade now forking cascade, always hits 2(numtargets) extra units, does not propogate on kill any longer

Beta Branch Patch 19

Reworked some stat bonus items to have unique effects instead of stat bounses:
Snow Shoes now heals on freezing a unit
Silken Sandals now grants shield on step
Ankh now deals 1 holy damage to anything your minions try to damage
Skull Necklace now grants +1 damage to undead minions on casting a dark spell

Fixed Lightning Storm Spirit Harvest giving wrong numbers of spirits
Fixed Lightning Spire Threat display being incorrect
Fixed Word of Chaos targeting being wrong
Fixed Psychic Seedling (and mod summons that use GeneratorBuff, MatureInto, or ChanceToBecome buffs) not getting minion bonuses to things it summoned

Beta Branch Patch 18

Todays patch:

Achievements added to game (no icons yet)
Fixed a bug where bloodbound enemies could get excessive amounts of shielding
Fixed bug where icetap didnt remove frozen buff
SimpleRangedAttack (most minion and enemy ranged attacks) no longer count as having their damage types as tags

Towards 2.0

Hey folks! Time for a development update.

The time has come to push RW2 to full release. In other words: 2.0. Timing will hopefully be early February 2025.

There will be one more big beta patch before then, consisting of what is currently on the beta branch plus a few more things (notably: achievements).

This won't be the final content update to RW2, but I will be slowing down with new content to focus on bugfixing and polish leading up to full launch.

Regarding balance: I have accepted that there will always be best builds, and there will always be subpar builds. A lot of the fun of the Rift Wizard is finding the former and making due with the latter. Ultimately, my goal balance wise is that nothing is so good that it drowns out everything else, and nothing is so bad that it is totally useless. If you think there's content that violates this, let me know in the comments or on discord.

Over the next few months, I'm going to be pretty vigilant about bugs. I'll be prioritizing things that impact people experiencing the game for the first time (whether from RW1, other roguelikes, or totally new to the genre). Again: if you find bugs, come by the discord and post them on steam forums or discord.

Lastly I just wanna say... its been quite the ride! Thanks for all the feedback and keep the good times rolling.

-Dylan