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Rift Wizard 2 News

Beta Branch Patch 12

Held keys no longer result repeated in repeated actions while enemies exist, except for backspace.

Soaked now gives 50 fire resist (it is still removed after one instance of fire damage)

Item usage no longer counts as a spell

Small things, bugs, typos:
Healing abilities no longer claim to do "heal damage"
Fixed deathshock shield burn crash
Removed useless ball lightning radius attr
Fixed glass troublersnot glassifying but petrying instead
Fixed mass melt being free with num_targets upgrades
Fixed extra spawns mutator crashing game
Fixed bone guard bone knight counting
Fixed naming of mind maggot variants
Flesh fiends now called flesh fiends
Shru no longer deals damage, but still stuns, when being hurt by the player

Beta Branch Patch 11

New items:
Dwarf Hat: summon 7 Duergar when you cast 7 unique spells once per realm
Evermelting Cube: Frozen causes Soaked upon removal
The Boiler: Staff, deals fire damage to all soaked units each turn
Jormancrown: spawn mutant snakes on allied dragon death
Multicolored Rage Rod: gain bloodrage for each unique spell tag amongst spells youve cast this realm
Mathamabacus: Whenever you cast a spell of one level above your last spell cast, freecast a random known cantrip on a random enemy in LOS

Casting a second quickcast spell now ends the wizard's turn

Shru retaliation no longer deals damage (still stuns)

Fixed deathbolt skeletons being raised with lower than max hp
Fixed crown of bony fingers frequently failing to find what should be legal targets

Many typos fixed, many more to go
Icons added for various spells and skills

Beta Branch Patch 10

Silence no longer stops melee attacks or item usage.

Fae Huntsman now is arcane, has arcane resist, and has shields.

Added back guards to protect against Burning Fire enemies, Ghostly Undead enemies, ect.

New spell: Rainstorm. Soaks enemies, lowering lightning and ice resist. Can be upgraded to deal poison damage, heal, or summon water elementals (who also soak enemies, but die if not soaked themselves).

New passive skill: Sonic Shielding. Physical and arcane damage and silence to nearby enemies when an allied shield expires, AM5.

Added shop filters for never victorious spells and skills

Beta Branch Patch 9

New Debuff: Silence. Prevents ability usage, does not prevent movement.

New Monsters:
Breathstealer- a displacer cat that silences on melee attack
Fae Huntsman- shoots silencing arrows
Silent Specter- ghost with silence aura

Orc Pyromancers are now Flame Mouths, are now arcane and immune to arcane damage

Wave of Dread +1 duration -1 max charges
Wave of Dread Upgrades:
Wilting Wave: deals and applies poison
Wave of Tyranny: regain a charge of dominate if 50 damage or more damage dealt
Fear Spirits: summon fearface(s) on kill

Fixed Deathbolt being 1 damage and applying fear, back to 9 damage no fear
Fixed word echo buffs not stacking
Fixed bug where mutated run could have 0 spells
Fixed poison sting barrage upgrade not working properly
Fixed spell scrolls appearing in Oner trial
Fixed healing upgrade for flame burst

Added assets for some new monsters that had placeholder assets

Beta Branch Patch 8

OK time to really get things started again. This patch focuses on a new fear mechanic, and sprinkles in a few more other enemies as well.

New debuff: Fear. Causes the afflicted target to run away from nearest foe, prevents ability usage. Triggers clarity.

New Monsters (art is placeholder, pending testing and feedback on mechanics):

Gremlin: a low level dark demon that shoots bolts which apply fear
Banshee: a mid/high level undead unit with a passive fear aura
Fearface: a powerful cousin of the troubler that also aplies 2 turns of fear.
Orc Pyromancer: has a channeled fire beam

New (Reworked, returning) bosses:

Ole Thunderbones: an ogre mage with lots of hp who summons spark spirits, hurls balls of darkness, has a melee stun attack, and respawns as a lightning shambler.

Slazephan the Philosopher: a snake wizard much like his RW1 incarnation, though now he can summon his own snakes so he no longer has to be incredibly rare. Also gains some resists, some hp, and a powerful single target heal.

Shru the Toad Sorcerer: a Nightmare Toad wizard who stuns and damages anything that damages him. Also has poison nova, teleport, and a long range arcane ranged attack.

(These all count as wizards for the purposes of Summon Wizard)

Living scrolls no longer spawn as normal enemies (aka from lairs)

New Spell:
Wave of Dread- Level 3 Dark Sorcery, deals 22 damage and applies 4 turns of fear in a cone aoe. No upgrades yet.