DEVLOG 002: Release date change and new interfaces!
Hey mercenaries!
We're not thrilled about it either, but we've decided to push the Quasimorph release to October 2nd.
Overall, the main systems are working fine, but we realized that there are many elements that we'd like to rework because our main priority is a stable build that can provide a unique and enjoyable experience. We understand that it's sad news, but let us tell you the reasons and show you what we're working on. Hopefully, it will soften your heart (or whatever you have in its place).
We weren't satisfied with the old world map screen, which lacked useful information that would be handy with the introduction of the contracts system.

In the new map interface, you'll find a lot of useful information: details about available missions, station ownership, factions, and estimated travel time to the mission objective. Plus, you'll easily figure out if you'll make it to the mission on time. Time management is a crucial aspect of the game, so we want to make it convenient for you.

The new interface includes faction ratings and information: here, you can find active faction missions, their strength, and technological levels that affect rewards and loot on tasks.

Also, we're working on a bunch of QoL features: after the prologue and demo, we received a lot of feedback about the convenience of interacting with the inventory and the game interfaces, so we've added:
We'll keep adding more similar features to make the game more user-friendly and easier to understand. But, believe us, the game won't become any less challenging.
We'll be back soon to tell you more about these gameplay improvements. ✌️
P.S. We were planning to close access to the free prologue before the Quasimorph release, but due to the delay, it will be available until the end of September. So, make sure to try it out and share your impressions in the Steam community and our Discord.
https://store.steampowered.com/app/2059170
See you soon!
We're not thrilled about it either, but we've decided to push the Quasimorph release to October 2nd.
Overall, the main systems are working fine, but we realized that there are many elements that we'd like to rework because our main priority is a stable build that can provide a unique and enjoyable experience. We understand that it's sad news, but let us tell you the reasons and show you what we're working on. Hopefully, it will soften your heart (or whatever you have in its place).
We weren't satisfied with the old world map screen, which lacked useful information that would be handy with the introduction of the contracts system.

In the new map interface, you'll find a lot of useful information: details about available missions, station ownership, factions, and estimated travel time to the mission objective. Plus, you'll easily figure out if you'll make it to the mission on time. Time management is a crucial aspect of the game, so we want to make it convenient for you.

The new interface includes faction ratings and information: here, you can find active faction missions, their strength, and technological levels that affect rewards and loot on tasks.

Also, we're working on a bunch of QoL features: after the prologue and demo, we received a lot of feedback about the convenience of interacting with the inventory and the game interfaces, so we've added:
- Stack splitting
- Off-screen enemy markers
- Contextual hints
- Keybinding customization
- Option to remove pixelated fonts
We'll keep adding more similar features to make the game more user-friendly and easier to understand. But, believe us, the game won't become any less challenging.
We'll be back soon to tell you more about these gameplay improvements. ✌️
P.S. We were planning to close access to the free prologue before the Quasimorph release, but due to the delay, it will be available until the end of September. So, make sure to try it out and share your impressions in the Steam community and our Discord.
Add Quasimorph to your wishlists!
https://store.steampowered.com/app/2059170
See you soon!