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Quasimorph News

Quasimorph Demo Gameplay Showcase

[h3]Hey mercenaries!
It's time to show you what we've been working on for the past couple of weeks!

Join the livestream today at 10PM CEST to get a glimpse of the new Quasimorph demo![/h3]



And don't forget: during the Steam Next Fest, you'll be able to try the demo yourself!


https://store.steampowered.com/app/2143240

[h3]See you soon![/h3]

New Demo Release Date: June 19th

[h3]We would like to thank everyone who tried our End of Dream prologue!
Thanks to your reviews and feedback, we can improve the quality of the main part of the game!
Also, a big thank you to all the influencers who tried the game and shared it with their audience ❤️[/h3]

[h2]Now, onto the big news![/h2]
[h3]On June 19th, we are releasing the demo version of Quasimorph, which will be part of the Steam Next Fest!
What can you expect? A new mission, new equipment, and a story that complements the prologue's narrative!

And here's a little hint:[/h3]



[h3]If you enjoyed the prologue and care about our project, you can do us a big favor by playing the demo during the Steam Next Fest 🤞

The demo will be released on the main Quasimorph page, so make sure to add the game to your wishlist and follow for updates to not miss any details.

Thank you for your attention, and see you on June 19th![/h3]


[h3]P.S. Remember, we are always available for feedback on Discord and Twitter.[/h3]

Quasimorph End of Dream is OUT NOW

[h2]Quasimorph: End of Dream is now available for download on Steam for free! [/h2]



[h3]We really hope you enjoy your time in the new prologue![/h3]



[h3]Please be sure to report any issues & leave your general feedback either here on the Steam Discussions board or on our Discord server — it would be very much appreciated.[/h3]

👾 Join our Discord
🕊 Follow us on Twitter

Prologue Release on May 31st

Release Date Update: May 31st.

[h3]We are eager to bring you the prologue as quickly as possible and ensure a smooth launch for a wider audience. To achieve this, we have decided to integrate additional localization options, giving more players the opportunity to try Quasimorph: End of Dream on launch. For this, we will need a bit more time than we anticipated.

During these few extra days, we will also polish the new features. Soon, you will be able to see firsthand what we have been working on for the past six months!

In the meantime, please add the prologue to your wishlist, so you can be among the first to embark on your journey through the Solar System.[/h3]
New Prologue Details

[h3]As an apology, here are some new details about the prologue:
The prologue will feature three missions, each taking place in unique interiors and different locations with randomized level generation.

Each attempt will provide a challenging but unique gaming experience. You will need to expand your arsenal and study enemy tactics to complete the missions and progress the storyline.[/h3]

Equipment

[h3]Speaking of arsenal: we have previously mentioned the introduction of an intermediate inventory between missions and attempts. How will it work?

If you manage to complete a mission, you can evacuate and take everything you have looted with you. You cannot evacuate until you have completed the mission. Most of these items are limited based on what you found.

However, there are a couple of exceptions. We have added special items: flash drives and chips that expand the arsenal of items you can take on a mission without restrictions. If you find such an item, contact the operator, and they will offer you premature evacuation. Yes, you will have to restart the mission, but you will keep these valuable and rare items.[/h3]

[h3]We apologize once again for the delay! Believe us, we are not happy about it either, and we had set our sights on the May 25th release. However, sometimes we have to make such decisions, unfortunately.
Nevertheless, we hope that we won't disappoint you.
See you on May 31st![/h3]

Devblog + Prologue Release Date

Release Date for a End of Dream: May 31th

[h3]Let's start with the most important news! So, on May 31th, you will be able to try out our new free prologue and experience it firsthand. Just a week from now, you will witness the results of our meticulous work that we've done after the release of Exordium.

So, make sure to add the prologue to your wishlists! (It's really important to us, and it will also give you early access to the prologue.)[/h3]



New animations! New features! New everything!

[h3]The upcoming update for a Quasimorph not only offers new content but also comes with technical improvements to the game. We have revamped the animations, added many new features, and approached the metaprogression from an unconventional perspective. But let's go through everything step by step![/h3]

Facing and character animations.

[h3]Now, the PMC agent can turn around! Wow!
The agent's model has become more detailed, animated, and can fully rotate in all directions. You can see the visual comparison between Exordium and End of Dream in the GIF above. [/h3]

Full enemy loot drop system.

[h3]This is a significant systemic change that leads us to our new feature: the ability to loot items and use them in subsequent missions. Of course, only if you survive.)
To achieve this, we have redesigned the logic of item drops from enemies. Now, everything that enemies use against the player is correctly displayed on their bodies. Players can loot these items from the corpses if the enemies haven't managed to shoot, consume, or destroy them. And speaking of consuming…[/h3]

Expanded amputation system.

[h3]If there's nothing to eat, you can simply take out a knife and carve something. You can amputate not only from yourself but also dissect all the defeated enemies (provided that their corpses remain intact, so be careful with grenades if you want to eat.)[/h3]

Class system.

[h3]Finally, the game has introduced a class system. At the moment, we have implemented two classes, but their number will expand in the future.[/h3]

[h3]How does the class system work?
The class is chosen when creating a PMC fighter. Each class comes with a set of passive skills and trigger skills. Passive skills function normally, while trigger skills activate under specific conditions. For example, there could be a skill that triggers every time the character reloads, takes damage, or successfully blocks an enemy attack. Each skill evolves and grows in levels as the player uses it or items associated with it.[/h3]

Three movement modes.

[h3]Now you can not only walk but also walk quickly. And you can walk stealthily too! We have added three movement modes that affect your abilities and action points:
1. Stealth: Enemies are less likely to detect you, and interacting with map objects and inventory does not consume action points. 1 action point per turn.

2. Normal: 2 action points.

3. Sprint: Consumes 3 action points per turn, and you cannot use the inventory, open doors, reload, or heal wounds.[/h3]


And much, much, much, much more!

[h3]Crafting, revamped turn logic, new items, and new weapons. And also, exciting new loot that unlocks new possibilities: chips with item recipes and discs with new PMC agents. Try to extract them to gain access to new weapons and items right from your ship, without the need to carry them out of missions. And that's not all![/h3]

May 25th. Remember this date!


[h3]See you in just one week.
And make sure to add the game to your wishlists: it's really important to us! [/h3]