1. Quasimorph
  2. News

Quasimorph News

Prologue Release on May 31st

Release Date Update: May 31st.

[h3]We are eager to bring you the prologue as quickly as possible and ensure a smooth launch for a wider audience. To achieve this, we have decided to integrate additional localization options, giving more players the opportunity to try Quasimorph: End of Dream on launch. For this, we will need a bit more time than we anticipated.

During these few extra days, we will also polish the new features. Soon, you will be able to see firsthand what we have been working on for the past six months!

In the meantime, please add the prologue to your wishlist, so you can be among the first to embark on your journey through the Solar System.[/h3]
New Prologue Details

[h3]As an apology, here are some new details about the prologue:
The prologue will feature three missions, each taking place in unique interiors and different locations with randomized level generation.

Each attempt will provide a challenging but unique gaming experience. You will need to expand your arsenal and study enemy tactics to complete the missions and progress the storyline.[/h3]

Equipment

[h3]Speaking of arsenal: we have previously mentioned the introduction of an intermediate inventory between missions and attempts. How will it work?

If you manage to complete a mission, you can evacuate and take everything you have looted with you. You cannot evacuate until you have completed the mission. Most of these items are limited based on what you found.

However, there are a couple of exceptions. We have added special items: flash drives and chips that expand the arsenal of items you can take on a mission without restrictions. If you find such an item, contact the operator, and they will offer you premature evacuation. Yes, you will have to restart the mission, but you will keep these valuable and rare items.[/h3]

[h3]We apologize once again for the delay! Believe us, we are not happy about it either, and we had set our sights on the May 25th release. However, sometimes we have to make such decisions, unfortunately.
Nevertheless, we hope that we won't disappoint you.
See you on May 31st![/h3]

Devblog + Prologue Release Date

Release Date for a End of Dream: May 31th

[h3]Let's start with the most important news! So, on May 31th, you will be able to try out our new free prologue and experience it firsthand. Just a week from now, you will witness the results of our meticulous work that we've done after the release of Exordium.

So, make sure to add the prologue to your wishlists! (It's really important to us, and it will also give you early access to the prologue.)[/h3]



New animations! New features! New everything!

[h3]The upcoming update for a Quasimorph not only offers new content but also comes with technical improvements to the game. We have revamped the animations, added many new features, and approached the metaprogression from an unconventional perspective. But let's go through everything step by step![/h3]

Facing and character animations.

[h3]Now, the PMC agent can turn around! Wow!
The agent's model has become more detailed, animated, and can fully rotate in all directions. You can see the visual comparison between Exordium and End of Dream in the GIF above. [/h3]

Full enemy loot drop system.

[h3]This is a significant systemic change that leads us to our new feature: the ability to loot items and use them in subsequent missions. Of course, only if you survive.)
To achieve this, we have redesigned the logic of item drops from enemies. Now, everything that enemies use against the player is correctly displayed on their bodies. Players can loot these items from the corpses if the enemies haven't managed to shoot, consume, or destroy them. And speaking of consuming…[/h3]

Expanded amputation system.

[h3]If there's nothing to eat, you can simply take out a knife and carve something. You can amputate not only from yourself but also dissect all the defeated enemies (provided that their corpses remain intact, so be careful with grenades if you want to eat.)[/h3]

Class system.

[h3]Finally, the game has introduced a class system. At the moment, we have implemented two classes, but their number will expand in the future.[/h3]

[h3]How does the class system work?
The class is chosen when creating a PMC fighter. Each class comes with a set of passive skills and trigger skills. Passive skills function normally, while trigger skills activate under specific conditions. For example, there could be a skill that triggers every time the character reloads, takes damage, or successfully blocks an enemy attack. Each skill evolves and grows in levels as the player uses it or items associated with it.[/h3]

Three movement modes.

[h3]Now you can not only walk but also walk quickly. And you can walk stealthily too! We have added three movement modes that affect your abilities and action points:
1. Stealth: Enemies are less likely to detect you, and interacting with map objects and inventory does not consume action points. 1 action point per turn.

2. Normal: 2 action points.

3. Sprint: Consumes 3 action points per turn, and you cannot use the inventory, open doors, reload, or heal wounds.[/h3]


And much, much, much, much more!

[h3]Crafting, revamped turn logic, new items, and new weapons. And also, exciting new loot that unlocks new possibilities: chips with item recipes and discs with new PMC agents. Try to extract them to gain access to new weapons and items right from your ship, without the need to carry them out of missions. And that's not all![/h3]

May 25th. Remember this date!


[h3]See you in just one week.
And make sure to add the game to your wishlists: it's really important to us! [/h3]

Quasimorph: End of Dream is now available for Wishlist! ✨

[h2]We are pleased to present you a free prologue for Quasimorph!

Add Quasimorph: End of Dream page to your wishlists.

In just a week, we'll show you the release date for a prologue (so soon that you won't believe it), and within a month, we'll share details on new features and progress with you. ✌️[/h2]

[h3]Nations, those settled bandits, are a thing of the past. The solar system is gradually being colonized by free market agents. There's only one problem - quasimorphosis. Strange psychic and physical effects that happen where there are people. All it takes is to be away from the cradle of humanity - Earth.[/h3]



[h2]Soon, you'll be able to become a part of this story and uncover the mysteries of quasimorphosis yourself.[/h2]

[h2]Join us so you don't miss the departure date![/h2]

Updated name, new art, and big news coming soon!

[h3]It's been a while since we've seen each other, which means we have some important news. [/h3]

Updated name

[h3]Quasimorphosis has become Quasimorph.

We said goodbye to the last four letters and have no regrets. In the conditions of anarcho-capitalistic chaos, we often have to go through much worse than that. [/h3]

New art

[h3]Also we've prepared some new art. What do you think of it?[/h3]

And a big announcement coming next week!

[h3]We have a big announcement prepared for you on May 9th! Those who follow our Discord might already have an idea of what it's about ː2016whoadudeː

By the way, follow us on social media:
Discord Twitter[/h3]

[h3]Are you excited? Because we are!
See you on Tuesday.[/h3]

https://store.steampowered.com/app/2059170/Quasimorph/

Play Demo till Dec 12



[h3]Hi everyone!

Meet the updated Quasimorphosis demo – it is available until December 12, so make sure to take the time to check it out!

As usual, you’re very welcome to leave your feedback either on our Discord, or in a designated thread in Steam Discussions.[/h3]

And if you played the previous build, here’s a list of all the changes:

[h3]GAMEPLAY AND BALANCE
[/h3]
  • The Sigma level (fifth floor) can now be run an unlimited number of times, but it will get harder with each subsequent run.
  • New room presets have been added.
  • Reloading is now only available for active weapons in hand.

[h3]UX[/h3]
  • Added a tutorial level.
  • Redesigned start intro; added ability to skip intro with space bar.
  • Added ability to heal directly from the Health Monitor screen.
  • Added S.K.U.L. project. screen (opened with the c button). This screen shows current bonuses from the skulls you’ve picked.
  • Added stats to post game screens (death screen and end game screen).
  • Maximum depreciation of an item is now displayed in red on the item's durability bar.


[h3]MUSIC & SOUNDS
[/h3]
  • Added 2 new ambient tracks.
  • Music changes depending on the stage of Quasimorphosis.
  • Minor sound fixes.


[h3]FIXES[/h3]
  • Fixed a non-functional bonus to the skull stan.
  • Fixed a non-functional bonus to skull fire for melee weapons.
  • Small fixes for skull bonuses’ display in weapon tooltip.


https://store.steampowered.com/app/2059170/Quasimorphosis/