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Quasimorph News

Unchained Belt 0.8 is Out!

Hello, Mercenaries!
Thank you to everyone who participated in the Beta testing of this patch. It's release time!

Here are the highlights of the patch:
  • Difficulty level settings: Choose from one of three presets and customize them to your liking.



  • Asteroid Belt: New locations, bramphaturas, and factions.



  • 6 new mission types and the ability to choose a side in the conflict before the mission begins.
  • Barter system overhaul – improve relationships to gain direct access to specific resource trades.



  • And as always, many new items, several new mechanics, and quality of life improvements!




Please note that many mods may be incompatible with the new patch, so we recommend disabling them before starting the game until the authors update them.

We also want to inform you that most of the translations are currently in a WiP (Work in Progress) status, and we plan to update them closer to the game's release.

Now, onto the patchnotes:
[h2]CONTENT[/h2]
  • 4 new story missions
  • 6 new planets/asteroids
  • 2 new factions
  • 3 new bramphaturas
  • 50 new items
  • 10 new pacts

[h2]GENERAL[/h2]
  • Added difficulty settings.
  • Added new mission types – Ritual, Infiltration, Heist, Surveillance, Escort, and Counterattack.
  • New mechanic – choosing a side before the mission begins.
  • New mechanic – total faction destruction.
  • New mechanic – station population. Population growth affects the speed of resource consumption and production on stations.
  • Added a cap on Magnum project upgrades at the maximum level.
  • Overhauled the faction barter mechanic.
  • Overhauled the faction tech level mechanic.
  • Reworked the armor penetration formula.
  • Reworked the mission reward selection algorithm and reward pool.
  • Reworked grenade throwing mechanics and flight path display.
  • Added a new item type that grants experience to specific perk groups upon use.
  • Magnum class modification: original perk selection (reset) will now be free.
  • Added a limit on the maximum number of steps for project upgrades at Magnum. Some Magnum upgrades will now increase this limit.

[h2]UI / UX[/h2]
  • Completely redesigned the faction screen.
  • Reworked the star map screen: Now shows the current positions of celestial objects on the map, and displays portraits of celestial objects.
  • Changed the player icon on the minimap for better readability.
  • Added a shuttle icon on the minimap.
  • The weapons tab at Magnum’s crafting window is now split into melee and ranged weapons.
  • Added flight sound effects for Magnum during space travel.
  • Improved the effects panel. Now, when all wounds of a certain type are treated, the icon of that wound type will turn yellow.
  • Added an option to choose date display format.

[h2]FIXES[/h2]
  • Multiple perk fixes.
  • Fixed: Magnum project upgrade time always equaled the last step's cost, not the sum of all steps (if there were multiple upgrades), causing upgrade times to be shorter than intended.
  • Fixed: All firearms without silencers were considered to have silencers, causing mobs not to react to gunfire sounds.
  • Fixed: The trading shuttle traded with all stations instead of just stations of the selected celestial object.
  • Fixed: Evacuation by item was still available even after the player discarded the item from inventory.
  • Fixed: Enemies disappeared from view when switching to sniper weapons in some cases.
  • Fixed: Grenades getting stuck in walls.
  • Fixed: HUD could be clicked through during raids.
  • Fixed: Class list sorting differed in the class selection window and class modification window.
  • Fixed: Buttons not working when clicked rapidly.
  • Fixed: Collider sizes of some buttons exceeded their bounds.
  • Fixed: Acid, once replaced by another liquid, no longer regenerates or refills the cell after liquid levels decrease.
  • Fixed: Mobs could stand in a cell where the player exits after using the elevator.
  • Fixed: Thrown weapons could get stuck under indestructible objects.
  • Fixed: Shotgun knockback could occur toward the shooter in some cases.
Good luck on your raids, mercenaries!
All the best, Magnum Scriptum Team.

HypeTrain Publisher Sale: Huge Discounts, New Reveals, and Updates!

Heya!

The HypeTrain Digital Publisher Sale is live from October 7 to October 21, bringing you the biggest discounts across our entire catalog! Whether you’re hunting for your next epic journey or in the mood for revisiting an updated favorite of yours, now’s your chance to do it without breaking the bank.

💥 The Best Discounts on All Our Games!

For a limited time, enjoy massive price cuts on every game published by HypeTrain Digital. Whether you’re into intense action, brutal survival, deep strategy, or gripping RPGs, there’s something here for you. Browse our catalog and grab your favorites at unbeatable prices while the sale lasts!

HypeTrain Publisher Page

🚀 New Game Announcements!

We’re thrilled to reveal two major titles coming your way:

[h3]Pathologic 3[/h3]

The next chapter in the cult-favorite narrative RPG series. Return to the eerie, plague-stricken town where time is your deadliest enemy.

https://store.steampowered.com/app/3199650/Pathologic_3/

[h3]Class Zero Seven[/h3]

A third-person brawler RPG where you fight to end substance abuse. Play as Rin, a mysterious transfer student, and face off against Rivalry Gangs and the ominous threat of The Wicked Children.

https://store.steampowered.com/app/1752990/Class_Zero_Seven/

Stay tuned for more details in the coming months as we unveil more about these exciting projects.

⚙️ Major Updates

We haven’t forgotten about the games you already love! As part of the publisher sale, we’re also rolling out significant updates for some of our most popular titles:

[h3]Gatekeeper[/h3]
The Interplanetary Store update introduces major changes: the return of Prisms with new ways to collect them, an expanded artifact selection in obelisks, larger locations with no loading screens, and the option to summon the Siren at your convenience. Look out for Conflict Altars for extra challenges, a new location called Delta, and the all-new Triads mechanic, which lets you combine artifacts for powerful effects.

https://store.steampowered.com/app/2106670/Gatekeeper/

[h3]Intravenous 2[/h3]
The first major update for the game adds 4 new weapons to the Supporter Pack DLC, the Fog of War gameplay mutator to the base game, fixes the infamous "enemies react to everything, but refuse to move" bug, and improves various aspects of the game.

https://store.steampowered.com/app/2608270/Intravenous_2/

[h3]Quasimorph (Currently in Beta)[/h3]
New locations, new items, new contracts, and new areas to explore. But also... New enemies: both regular and quasimorphic. New factions fighting for dominance in the Solar System and three new Bramfaturas! Plus, added difficulty settings, barter improvements, and the ability to choose sides in any conflict.

https://store.steampowered.com/app/2059170/Quasimorph/

___

Don’t miss out on the chance to get amazing discounts and check out what’s new before time runs out.

Happy shopping!🛒

HypeTrain Publisher Sale: Huge Discounts, New Reveals, and Updates!

Heya!

The HypeTrain Digital Publisher Sale is live from October 7 to October 21, bringing you the biggest discounts across our entire catalog! Whether you’re hunting for your next epic journey or in the mood for revisiting an updated favorite of yours, now’s your chance to do it without breaking the bank.

💥 The Best Discounts on All Our Games!

For a limited time, enjoy massive price cuts on every game published by HypeTrain Digital. Whether you’re into intense action, brutal survival, deep strategy, or gripping RPGs, there’s something here for you. Browse our catalog and grab your favorites at unbeatable prices while the sale lasts!

HypeTrain Publisher Page

🚀 New Game Announcements!

We’re thrilled to reveal two major titles coming your way:

[h3]Pathologic 3[/h3]

The next chapter in the cult-favorite narrative RPG series. Return to the eerie, plague-stricken town where time is your deadliest enemy.

https://store.steampowered.com/app/3199650/Pathologic_3/

[h3]Class Zero Seven[/h3]

A third-person brawler RPG where you fight to end substance abuse. Play as Rin, a mysterious transfer student, and face off against Rivalry Gangs and the ominous threat of The Wicked Children.

https://store.steampowered.com/app/1752990/Class_Zero_Seven/

Stay tuned for more details in the coming months as we unveil more about these exciting projects.

⚙️ Major Updates

We haven’t forgotten about the games you already love! As part of the publisher sale, we’re also rolling out significant updates for some of our most popular titles:

[h3]Gatekeeper[/h3]
The Interplanetary Store update introduces major changes: the return of Prisms with new ways to collect them, an expanded artifact selection in obelisks, larger locations with no loading screens, and the option to summon the Siren at your convenience. Look out for Conflict Altars for extra challenges, a new location called Delta, and the all-new Triads mechanic, which lets you combine artifacts for powerful effects.

https://store.steampowered.com/app/2106670/Gatekeeper/

[h3]Intravenous 2[/h3]
The first major update for the game adds 4 new weapons to the Supporter Pack DLC, the Fog of War gameplay mutator to the base game, fixes the infamous "enemies react to everything, but refuse to move" bug, and improves various aspects of the game.

https://store.steampowered.com/app/2608270/Intravenous_2/

[h3]Quasimorph (Currently in Beta)[/h3]
New locations, new items, new contracts, and new areas to explore. But also... New enemies: both regular and quasimorphic. New factions fighting for dominance in the Solar System and three new Bramfaturas! Plus, added difficulty settings, barter improvements, and the ability to choose sides in any conflict.

https://store.steampowered.com/app/2059170/Quasimorph/

___

Don’t miss out on the chance to get amazing discounts and check out what’s new before time runs out.

Happy shopping!🛒

Unchained Belt Update BETA IS LIVE

[h2]Hello, mercenaries![/h2]

It’s time to conquer the Unchained Belt! Well, at least in the beta.

[h2]A few important announcements:[/h2]

  • Make sure to back up your saves, otherwise there will be conflicts when porting saves on patch release to full access.
  • The beta patch is for content testing and feedback: it’s very important for us to refine the patch content. Thanks in advance to everyone who helps us!
  • The patch contains unfinished content: for example, you won’t find any story missions here, as we’ve decided to hold them back until the release to avoid spoilers and have more time to polish them.
  • Only two languages are available for now: English and Russian. More languages will be added by the time the patch is released.
  • We plan to work on the patch for at least three weeks.


[h2]The beta is available through the Beta Branch - Beta - 0.8 beta:[/h2]
Right-click the game in your Library -> Properties -> Beta Versions -> Beta Testing -> Beta - 0.8 beta
After selecting this option, the game should update.



So, we’re done with the boring part, now let’s get to the exciting stuff!

[h2]CONTENT[/h2]
(More details in the devlog)

  • 6 new planets/asteroids
  • 2 new factions
  • 3 new bramfaturas
  • 50 new items

[h2]GENERAL[/h2]
  • Difficulty settings added.
  • New mission types added - Ritual, Infiltration, Counterattack, and Heist.
  • New mechanic - choose a side before starting the mission.
  • New mechanic - complete faction annihilation.
  • Added a limit to Magnum project upgrades based on maximum level.
  • Barter mechanics with factions reworked.
  • Faction tech level mechanics reworked.
  • Armor penetration formula reworked.
  • Mission reward selection algorithm and reward pool reworked.
  • Grenade throwing mechanics and flight trajectory display reworked.
  • Added a new item type that grants experience to a specific perk group upon use.
  • Magnum class modification: the selection of original perks (rollback) will now be free.

[h2]UI / UX[/h2]
  • Completely redesigned factions screen.
  • Star map screen reworked: now shows the actual position of cosmic objects on the map and displays portraits of celestial objects.
  • Player icon on the minimap changed for better readability.
  • Added a shuttle icon to the minimap.
  • The weapons tab is now divided into melee and ranged weapons in the Magnum item crafting window.
  • Added sound for Magnum’s flight during space travel.
  • Effects panel improved. Now, if all wounds of one type are treated, the icon of that wound type will turn yellow.
  • Added an option to select the date display format.

[h2]FIXES[/h2]
  • Multiple perk fixes.
  • Fixed: the Magnum project upgrade time was always equal to the last step's cost, not the total steps (if multiple upgrades), which could result in the upgrade time being shorter than intended.
  • Fixed: all firearms without silencers were considered as having silencers, causing mobs not to react to shooting sounds.
  • Fixed: the trading shuttle traded with all stations instead of stations of the selected cosmic object.
  • Fixed: evacuation by item was available even after the player discarded the item from the inventory.
  • Fixed: enemies disappeared from view when switching to sniper weapons in some cases.
  • Fixed: grenades would get stuck in the wall.
  • Fixed: HUD was clickable during a raid.
  • Fixed: class list sorting differed in the class selection window and the class modification window.
  • Fixed: buttons would stop working when clicked rapidly in succession.
  • Fixed: the size of some buttons’ colliders exceeded the button boundaries.
  • Fixed: Acid poured over another liquid no longer regenerates and doesn’t fill the cell with itself again during liquid level reduction stages.
  • Fixed: mobs could stand in a cell where the player exits the elevator.
  • Fixed: thrown weapons could get stuck under an indestructible object when thrown.
Good luck in battle!
Best regards, Magnum Scriptum Team.

DEVLOG 010: Unchained Belt Update

Hello, mercenaries!

It's time to tell you what to expect in the next big patch!
Patch 0.8 will be special in terms of content: New locations, new contracts, and new areas to explore. But also... New enemies: both regular and quasimorphic. New factions fighting for dominance in the Solar System and three new Bramfaturas!

Also, difficulty settings, barter improvements, and the ability to choose sides in any conflict.

[h2]New Factions[/h2]
The market is expanding, which means new competitors. Or partners – depending on how you look at it.



Dilthey Corporation
A new Hexarch, a corporation of dreamers and visionaries. In the asteroid belt, you will find many traces of their activities: captured asteroids, artificial planets.

Unchained Belt
An illegal anarchist commune of traders, terrorists, and space pirates. The Unchained Belt is an unusual faction. When the faction's strategy changes, the leader within it changes – the pirate commander. Each reflects the approach to existence and struggle that the commune has chosen at that moment in time.

Shedu's Thousand
A new Quasimorph faction.
Now, after the events on Mars, a new force will appear in the game.

[h2]Beyond the Solar System[/h2]
In this patch, you'll get to look beyond what we consider home. Namely, you'll venture into the asteroid belt, with its myriad of attractions, designed to leave you in awe.

Corporations do not control the belt's planets as securely as they do the Inner System's planets. This is a zone of true anarchy, where you will encounter pirates and a much more rampant Civil Resistance. But it's definitely worth taking a look, even though this province of the Main Belt is considered a remote and forgotten corner of the Solar System.



Ceres
The largest asteroid in the Main Belt. Settlements on Ceres appeared even before the Great Anarchist Revolution. The asteroid is rich in valuable ores and serves as a base for sending mining expeditions throughout the Main Belt.

Werner
A unique structure built during the Great Anarchist Revolution by the Dilthey Corporation. Werner was Dilthey's base, capable of moving throughout the System and participating in the corporation's construction in the asteroid belt. Currently, Werner's engines have long since shut down, and its assets are being sold off piecemeal to other corporations.

Vesta
Vesta is rich enough in minerals for corporations to establish permanent mining operations here. The asteroid is now crisscrossed with kilometers of internal mining tunnels, many of which are long-abandoned branches of old mines. If you're lucky enough to stumble upon a feral tribe of cannibals who have long forgotten they live in space, don't be surprised.



You will also encounter three large asteroids in the Main Belt, including the mysterious Geist asteroid, captured by Dilthey engineers and sent spinning through the Main Belt.
Hmm, it seems something else has entered the belt. But you'll have to find out for yourself.

On six objects in the Main Belt, you will find three Bramfaturas. The gravity on asteroids and artificial planets is not as strong as on planets, so the chaotic noise of the universe distorts their infophysical Quasimorphic laws. The inhabitants of Scrivnus, Ron, and Cattaram can serve as a deterrent even to other Quasimorphs.

[h2]Story Missions[/h2]
The main focus of this patch is new story missions. We are almost doubling the number of such missions and their chains, which will reveal a little more of the dark web of intrigue that envelops the Solar System.


You will have the chance to find out what's happening behind the scenes of the corporate world and try to establish contact with Tezctlan or the Civil Resistance. Attempting to cooperate with the new faction – pirates – may also lead you to unexpected work.

[h2]Barter System Development and Faction Relations[/h2] Long-term relationships are the guarantee of trust between partners. And with trust comes new opportunities! Now, when you reach a certain level of relationship with factions, you will have the opportunity to directly exchange your barter points for items that are in stock. High reputation has always unlocked new items, but now it will also make bartering more convenient and profitable.


[h2]Difficulty Settings[/h2] In this patch, we will add the first iteration of the difficulty settings mechanic. We decided to start by adding modifiers that will allow you to customize certain game mechanics before starting a new game.

  • Three preset difficulty modes, with the medium setting corresponding to the current state of the game.
  • Regardless of the difficulty choice, you can customize it through separate game rules and modifiers.
  • Through the settings, you can change various parameters and game rules. For example, evacuation rules, and operator cloning rules.


[h2]New Weapons, Rebalances, and Quality of Life Improvements[/h2]

New Ways to Interact with Factions During Missions
Taking the right side in a conflict is half the battle. Previously, you were limited to the side that gave you the contract. It's time to turn the chessboard upside down! Now, on the mission confirmation screen, you will be able to... choose the faction you want to help in the conflict. More freedom in how and with whom to improve relations and help achieve market dominance!

New Weapons

Electric, sonic, plasma, energy, and electromagnetic. And also 2 types of ammunition for old large-caliber weapons, along with their rebalancing.

Resistances Rebalance
We continue to work on balance – in this patch, we will rework the resistance system to make it more logical and fair. Now, resistances reduce damage by a percentage (you can find the exact value in the tooltip that appears when you hover over the general armor stats in the inventory). The value of each resistance point has increased, so even if you have light or medium armor, it will help you survive a bit more damage at any level of the game.

[h2]Beta Test and Dates[/h2]
Is that all the surprises? No. But you will learn about the rest very soon! We plan to hold an open beta test of the patch closer to the end of September.
Join our Discord to be the first to know about the opportunity to participate.

And very soon, we'll be back with information on the patch release date.

Good luck on your raids, mercenaries!