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Dawn of Defiance News

0.3.0.0 Hotfix

[p]Thank you to everyone who has joined us for Desert Reign today![/p][p]We hope you are enjoying the new content. We are pushing this hotfix to address bugs players have experienced this evening. Fixes include:[/p]
  • [p]Clients encountering bugs entering and exiting raids[/p]
  • [p]Aphrodite's Stillblade can no longer stun bosses[/p]
  • [p]Fixed an issue with female animations equipping repair kits[/p]
[p]We'll continue to monitor players' responses and reports! Until the next one, have a wonderful weekend in the Ancient Desert![/p]

0.3.0.0 "Desert Reign" Update Release! Play Now!

[p]Our second major update Desert Reign is now live! Today, either start a new journey or continue your current odyssey into the Ancient Desert! Nyx guides you to the Temple of Poseidon, but to uncover more answers to the missing Olympians, you’ll need to first survive the desert heat, complete the labors of Artemis, Aphrodite, and Demeter, and then challenge Poseidon’s most loyal guardians![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]For players with existing saves! You will be prompted by the character creator before choosing your world save. After creating your Spartan, you’ll then be able to play them in any new or existing world; however, the skills of your new character will have reset to 0. This is because we’ve reworked the skill system and have also tied them to the individual characters. Going forward, when moving between worlds, your character will take their skills with them. [/p][p][/p][h3]New Bundle![/h3][p]Alongside our exciting Desert Reign release, we’re bundled with Voyagers of Nera for an extra 10% discount. If you love the myth, ruins, and monsters of Dawn of Defiance, we think you’ll like their game too! Consider grabbing both games at a perfect time to play our Desert Reign update and Voyagers of Nera’s winter update which is on its way next week! [/p][p][/p][p]Now before you go forth into danger on the Crossroads, here’s a rundown of our update’s best features, followed by a more thorough changelist. We will keep the bottom of this page up-to-date with known issues to the best of our ability throughout next week. [/p][p][/p][p][/p][p][/p]
Dawn of Defiance "Desert Reign"
[p][/p][h2]Features[/h2][p][/p][p]CREATE YOUR ANTI-HERO[/p][p]Give your Spartan personality with our new character creator, featuring the long-awaited female player model and dozens of characterization options, from hairstyles, face shapes, to makeup and more. [/p][p]DEFEAT THE CHAMPIONS[/p][p]Within the Temple of Poseidon, master the aqueducts, navigate the labyrinth, and challenge the greatest of his champions: the Ironwake golems, Queen Nyssara, and the minotaur Taurok, the Crownbreaker. [/p][p][/p][p][/p][p]WIELD THE TRIDENT[/p][p]Through this raid, earn powerful new rewards including the legendary Spirit Bow of Artemis, the Stillblade of Aphrodite, and the newly improved Trident of Poseidon, in addition to two new armor sets and three unique-tier weapons. [/p][p]SURVIVE THE DESERT[/p][p]With the overhaul of the Ancient Desert, prepare to face the devastating heat as you take on nine new shrine quests in the name of Aphrodite, Artemis, and Demeter to unlock the gates of Poseidon's Temple.[/p][p][/p][p][/p][p]CONTROL THE WEATHER[/p][p]Call upon the power of Demeter with the Kythera, a new facility granting you the ability to control the weather in the Mediterranean, plus a new, dedicated facility to craft inlays: the Arcanist bench. [/p][p]EXPAND YOUR SKILLS[/p][p]Desert Reign increases the skill cap to level 25, adding new level 10 and level 25 skill perks, plus the ability to raise your skill in Dash, Downward Strike, Fishing, and the new Legendary skill which lets you maximize the potential of your strongest items![/p][p][/p][p][/p][p][/p][h2]Changelist[/h2][p][/p][h3]New Content[/h3]
  • [p]Expansion of the Ancient Desert[/p]
  • [p]New Raid “Fallen Royalty,” including[/p]
    • [p]3 New boss fights[/p]
    • [p]New raid zone, the Temple of Poseidon[/p]
    • [p]New puzzles[/p]
  • [p]Character Creator[/p]
  • [p]Female Character[/p]
  • [p]Demeter’s Kythera, weather facility[/p]
  • [p]Arcanist Bench facility[/p]
    • [p]Plus new, lesser inlay shards[/p]
  • [p]Biome Hazard mechanics[/p]
    • [p]Cold Effects in the Dark Forest[/p]
    • [p]Heat Effects in the Ancient Desert[/p]
    • [p]Biome Hazard mitigation[/p]
  • [p]New Legendary Weapons[/p]
    • [p]Aphrodite’s Stillblade[/p]
    • [p]Poseidon’s Trident[/p]
    • [p]Artemis' Spirit Bow[/p]
  • [p]New Unique Weapons[/p]
    • [p]the Ironwake shield[/p]
    • [p]the Crownbreaker mace[/p]
    • [p]the Eternal Verdict bow, plus Inversion & Statis Arrows[/p]
  • [p]Two new armor sets[/p]
    • [p]Primus gear[/p]
    • [p]Signifier gear[/p]
  • [p]New Merchant and Quest-giver, Jason[/p]
  • [p]New Resource & Items[/p]
    • [p]Quartz[/p]
    • [p]Lotus Flowers[/p]
    • [p]Infernal Embers[/p]
  • [p]New Fauna, the Crocodile[/p]
  • [p]Quests[/p]
    • [p]9 New shrine quests, 3 each for:[/p]
      • [p]Artemis[/p]
      • [p]Aphrodite[/p]
      • [p]Demeter[/p]
    • [p]Repeatable & daily quests[/p]
  • [p]New Decor[/p]
    • [p]Two new beds[/p]
    • [p]Two Ottomans[/p]
    • [p]New Roman Braziers[/p]
  • [p]Skill Level cap increased[/p]
    • [p]New Level 10 perks[/p]
    • [p]New level 25 perks[/p]
  • [p]4 New skills to earn[/p]
    • [p]Downward strike[/p]
    • [p]Fishing[/p]
    • [p]Dash[/p]
    • [p]Legendary
      [/p]
[h3]Improvements[/h3]
  • [p]Increased Pomegranate resource locations[/p]
  • [p]Shields no longer block enemy's entire body. You can aim for feet and legs when shield is raised.[/p]
  • [p]Bracers now affect unarmed combat[/p]
  • [p]New Art, Charcoal Kiln[/p]
  • [p]New Art, Improved enemy camps[/p]
  • [p]Quests redistributed between Jason & Aeacus[/p]
  • [p]Aeacus sells more items[/p]
  • [p]Supplementary lore[/p]
    • [p]Lore tablets[/p]
    • [p]Prologue VO[/p]
  • [p]Optimization[/p]
    • [p]Gameplay Cues[/p]
    • [p]Damage/Combat numbers[/p]
  • [p]Raid Optimization[/p]
  • [p]Inlay changes[/p]
    • [p]Including equipment slots - Forged items now have two inlay slots, while Unique items only get one (see below)[/p]
  • [p]Unique equipment changes - Unique items have had new buffs added to them (hence the single inlay slot)[/p]
    • [p]Current “Sisters of the Deep” Unique items and “Desert Reign” Unique items have the same buffs, but expect changes in the future.[/p]
  • [p]Changes to the Bronze Ingot recipe[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Players can no longer place Town Center in the Crossroads Portal[/p]
  • [p]Show Controls Input works on every character blade tab[/p]
  • [p]Turning 180 no longer breaks Sprint[/p]
  • [p]Soldier heads less likely to disconnect on death[/p]
  • [p]Some Z-fighting issues fixed with buildable items[/p]
  • [p]Golden Bow VFX stay on when switching weapons[/p]
  • [p]Fixed Hephaestus' Shrine of Soot run-off text[/p]
  • [p]Fixed Fishing pole stats overlapping window[/p]
  • [p]Hephaestus forge now blocks foliage[/p]
  • [p]Added increased damage to Heavy/Sprint unarmed attacks[/p]
  • [p]Fixed buildables staying on cursor after switching from hammer[/p]
  • [p]Fixed bear kills counting more than once[/p]
  • [p]Fixed Golden Bow’s shots not counting towards wrath unless bow is fully drawn[/p]
  • [p]Fixed “Add Stacks” pulling non-stackable items[/p]
  • [p]Fixed players losing access to radial wheels if they rebind \[F][/p]
  • [p]Fixed Solarium staggering ranged attacks[/p]
  • [p]Various world fixes[/p]
  • [p]Audio fixes[/p]
    • [p]Strange SFX on game exit[/p]
    • [p]Bears making boar sounds[/p]
[h3]Known Issues[/h3][p]We will continue to monitor the game over the next week and record common issues to advise other players. For now, here's a few things we're still working on! [/p][p][/p]
  • [p]As of December 15th, we're tracking a few players who appear to have their character information blanking on a relaunch of the game. If you are rejoining a world, and appear to have retained your inventory and spawn in the correct location, but your character is "blank," and skills have reset to 0, could you please help our developers track down this issue by sending us your latest log file through:

    Discord: https://discord.gg/dV6s7CHHZj[/p][p]Our email: [email protected]).

    If you want more info about this issue or where to find you log file, please go here: https://steamcommunity.com/app/2059530/discussions/0/705506553887834467/[/p]
  • [p]We're still improving our portal system. Bugs may occur when teleporting.[/p]

Dawn of Defiance "Desert Reign" Coming December 12th

[h3]The countdown begins![/h3][p]Dawn of Defiance "Desert Reign" is coming to you December 12th, this Friday![/p][p][/p][p][/p][p][/p][p]To seek answers to the missing Olympians, you must journey into the Ancient Desert, overcome the devastating heat, and complete the labors of Artemis, Aphrodite, and Demeter to unlock Poseidon's Temple, but be warned! In his absence, his most loyal champions continue to guard his palatial oasis... Get ready for a new raid, new fights, new gear, character creator, and more![/p][p][/p][p][/p][p][/p][h3]We're On Sale![/h3][p]To coincide with this news today, we will be featured in Four Is A Party with a 35% Discount! [/p][p]As part of this event, we reworked our Taurok teaser to include the female player model, so if you want a first look at your newest Spartan in action, check it out:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]We'll have a new "Desert Reign" trailer and feature list for you on December 12th![/p][p]See you then![/p]

New Publisher Announcement!

[p]We hope all our players who celebrate Thanksgiving had a wonderful weekend! And everyone else, we hope your weekend was at least pretty good ;) We'll use the season (and any season, honestly) to say thank you to everyone following and supporting our journey in Early Access![/p][p]Now December is already here! And to celebrate the end of 2025, we have some exciting news![/p][p]Please welcome...[/p][h2]Our new publisher
Fireshine Games![/h2][p]
Fireshine Games has worked with other indie, open-world survival crafts like Core Keeper and Len's Island, among other titles, so we're really excited to have their experienced team to support us to our 1.0 release and beyond![/p][p]Now what does this mean for Dawn of Defiance? Our partnership is unlikely to have a huge effect on our roadmap features or our vision for the game, but our update cadence might change a tad bit as we take advice from their team on how to roll out improvements with better coverage and optimization! As always, we'll keep you informed of any changes. [/p][p]We ultimately hope the additional hands and eyes in QA, production, and marketing will mean more polished updates reaching even more players! Consider following them on their socials to get additional Dawn of Defiance updates (Twitter, Bluesky, TikTok).[/p][p]Lastly, we've partnered with them just in time to share our Desert Reign update this month! Yes, Desert Reign is coming very soon! This time, the update will drop only a couple days after its official date announcement, so please continue to stay tuned. Talk again soon![/p]

Community News! Spooky Edition

[h3]Happy Halloween, Spartans![/h3][p][/p][p]May Nyx offer you a wonderfully dark and spooky evening! But before you run off to your costume parties and trick or treating, we wanted to bring you a quick production update![/p][p]We’re in the thick of Q4, our estimated window for Dawn of Defiance “Desert Reign,” and we’re happy to say we’re still progressing for the major update's release before the end of the year. But since you still have some time before you’ll be able to continue your odyssey in the Ancient Desert, here’s some snapshots of development (that we don’t mind spoiling) since our last community update.[/p][p][/p][h2]Production Recap[/h2][p][/p][h3]Level 25 Skill Perks![/h3][p]As we shared in our initial announcement of “Desert Reign,” this next update will be increasing the skill level cap which will include new skill perks, but there’s a couple other changes you should know! The skill system is being overhauled to have skill progression driven by different entities in the world, so performing more difficult actions result in larger skill gains! This can be seen from mining harder rocks, to killing fiercer enemies. Some skills like hunting also reward skillful players, multiplying skill XP when the player is undetected, hits crit zones, and achieves higher star ratings.[/p][p]At this new skill cap, there’s now perks at level 10, and 25, which are already in our Dev-build for testing. That’s at least 28 New Skill perks! Some examples include: LvL 25 Hunting | Butcher’s Bounty: 20% chance a carcass placed on a butchers block will produce double resources; and LvL 25 Foraging | Nimble Reaper: Harvesting flowers gives grants 200 increased movement speed for 10 seconds.[/p][p][/p][p][/p][h3]Raid Implementation![/h3][p]Elevators are lifting, traps are triggering, switches are toggling! Ah, yeah. It’s all coming together. Part of the team is focusing on getting the new core mechanics of the next raid online. You won’t be able to rely on the same archery and puzzles solutions as Sisters of the Deep to get you through this next update! In the Ancient Desert, there’s new challenges at the minor shrines and through the raid which aim to integrate more of story and myth! And that means all new obstacles for us to implement and test. For instance, one room has quadrants with timed triggers to unlock the centermost room![/p][p]This work also includes boss fights and lesser enemy encounters! We’re in the process of improving new variants to skeletons and soldiers and their interactions within the new environment, plus prepping integration of boss voice-lines, among other specifics.[/p][p][/p][p][/p][h3]Environment Progress![/h3][p]While our engineers and designers are hammering in the functions of the raid and new shrines around the Ancient Desert, our artists have been bringing in all the assets to replace existing placeholders en masse, from cliffs, walls and doorways, to pathing, props, and foliage-- many of which are new assets unique to the raid zone! The artists progressed from the temple exterior, to the raid entry room, and so on… By the end of today, they will have all temp-art replaced, allowing our remaining production time to revisit and polish![/p][p]From our props, there is the new Lore Tablet, which will be found in select locations to offer you more optional, narrative information on your encounters. And to capture the palatial atmosphere of Poseidon’s temple, our environment artist made new hedges and lavender bushes. Can you guess how these hedges might be used in a royal garden…[/p][p][/p][p][/p][h3]
Female Animations![/h3][p]Besides the ton of work going into the character creator, such as bringing the new customization features and UI Art into the game, revising the flow of the front end UI, and very specific functions like thumbnail generation of completed characters, we’ve also been progressing on the implementation of the female player model![/p][p]While the 3D art for the revised female armor sets continue, just this month, our animator has taken up the daunting task of revising ALL animations for the new female model. Idles, light and heavy attacks (for every weapon), tool use and interacts, swimming, gliding, crouching….you get the idea! That is 383 animations (including 82 for just the bow)…of which he is nearly already complete! Below is an image of his task spreadsheet...Godspeed.
[/p][p][/p][h3]
Audio Preparations![/h3][p]Nearly every asset, enemy, location, and animation that is added to the game necessitates a change or addition to the sound design. This month. our audio director has been working on new sounds for fauna, boss abilities and idles, interactions like door variants, and adjusting playback locations and audio loops. On the list of unsung specifics, they are experimenting with how to allow for NPC footsteps to accommodate enemies interacting with water...[/p][p]Our audio director’s goal for the tonal bed of Poseidon’s temple was to build suspense and create a contrast with the beautiful environment. As many community members may know, he captures the audio himself! Here’s a clip of how he captured part of the raid soundscape, followed by the edited version coming to a raid near you![/p][p][/p][previewyoutube][/previewyoutube][p]***

Again, this is only a glimpse at the work from October. In addition to the above, our developers have been working on special abilities for the new Legendary weapons, making quests repeatable, adding story beats, new fauna behavior trees, and more…! As with Sisters of the Deep, we’re intentionally reserving our coolest development highlights for you to experience yourself when the update releases! [/p][p][/p][p]Lastly, as a Halloween treat, we dare you to witness the tricks that our wonderful game has played on us since our early access launch: the Horrors of Early Access!! i.e., A collection of our favorite bugs! And with that, let us say a big thank you for your support during our open development. It may not always go perfectly, but we think it is always worth it![/p][p][/p][p]Happy Halloween… but an even happier Halloween to QA devs everywhere![/p][previewyoutube][/previewyoutube][p]
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