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Dawn of Defiance News

Survive the Ancient Times Bundle!

For fans of mysterious islands and survival craft adventures, we've got another bundle for you! Travel back in time and survive against the dangers of the Caribbean or the mythic Crossroads! Start from nothing, craft, build, and discover your purpose on the islands!

[h2]Survival: Fountain of Youth
[/h2]In Survival: Fountain of Youth, you're transported to the beautiful yet treacherous Caribbean islands as a 16th-century shipwrecked explorer. This single-player, open-world survival game challenges you to adapt, survive, and thrive. Craft tools, build shelter, and unravel the mysteries of an ancient civilization and your own mysterious fate on these sun-soaked shores.

[h2]Dawn of Defiance
[/h2]You are the Defier, subjected to a mythic plot across ruined isles. In this Greek myth-inspired survival craft, ascend from weak soldier to god-like anti-hero. Build impressive Greek structures, craft and upgrade your gear, and face down the trials of Gods with up to 3 friends.

Check out the bundle page here: Survive the Ancient Times Bundle!

Hotfix 0.1.4.1 - 10/02/24

Here's some hotfixes following our patch last week. We hope you're having fun playing, and please continue to share feedback with us on Feature Up-vote. Reminder, Discord is a great place to take bugs and request support!

[h2]Bug Fixes:[/h2]
  • Fixed a crash with the quest system.
  • Clients now see correct cosmetic changes during crafting when replacing armor.
  • Small stone door now has collision when closed.
  • Soldier will no longer teleport during attacks.
  • Player no longer stands up when equipping while crouched.
  • Soldiers now hold swords correctly.

Talk again soon!
- Traega Team

Dawn of Defiance + Len's Island Bundle!

For fans of Len's Island or Dawn of Defiance, or those who've been waiting to try either, now's your chance to grab them at a bundle discount! If you love open-world survival crafting games where you can build structures, craft new items, defeat powerful enemies, and live out your RPG dreams - this bundle is for you!

[h2]LEN'S ISLAND[/h2]
Discover, survive, and thrive in Len’s Island, where intense dungeon crawling meets open-world action RPG. Master skill-based combat, craft powerful items, build and defend your homestead, and find solace in farming. Your journey, your destiny.

[h2]DAWN OF DEFIANCE[/h2]
You are the Defier, subjected to a mythic plot across ruined isles. In this Greek myth-inspired survival craft, ascend from weak soldier to god-like anti-hero. Build impressive Greek structures, craft and upgrade your gear, and face down the trials of Gods with up to 3 friends.

Check out the bundle page here: Dawn of Defiance + Len's Island.

September Quality of Life Patch - 9/26/2024

Happy September! We hope you're excited for another quality-of-life patch today, featuring some often-requested improvements such as map markers, artisan and armorer previews, continue buttons, and more, alongside a SLEW of bug fixes. Check out this patch highlight video and read the following notes for more detail!

[previewyoutube][/previewyoutube]
[h2]FEATURE ADDITIONS:[/h2]
  • Map - Several additions and improvements have been made to the map.
    • The player can now mark the map with a waypoint which will appear on the compass to guide them toward a destination without reopening the map.
    • The map now has a custom markers widget which allows players to stamp their map with several icons in different colors.
    • The map now displays information about a particular marker when hovering the cursor over it.
    • Zooming out will now cover the entire map regardless of resolution
    • Some temp map markers like player markers have been updated.
  • Stone Doors have been added to the buildable kit.
  • Armory and Artisan now display a preview of the item being crafted/customized.
  • Artisan bench now supports helmet plumes.
  • Main Menu now has a continue button to quickly join the last known world.
  • Added an official Creative mode ruleset. (Experimental)

[h2]IMPROVEMENTS:[/h2]
  • Density of fauna has been greatly increased in the Mediterranean biome.
  • Wolves now roam the Dark Forest instead of Deer.
  • Captains now protect shrines instead of Gorgons.
  • Large changes to trees and mining node health to match the required mining tool damage.
  • Durability has been balanced on all items.
  • Golem has undergone a plethora of combat changes.
  • Soldiers now teleport to starting location when reaching the end of their leash.
  • Melee targeting in combat has been improved
  • Updated player character animations.
  • Players can now punch with just a shield in hand.
  • Player can now dodge roll under objects.
  • Player now stays crouched when firing the bow.
  • Skill level curves have been adjusted.
  • Loot vacuuming now only vacuums items of the same type.
  • Player can now paint pillows and curtains.
  • All buildables now maintain support when reloading a world.
  • Facilities have updated icons in the build menu.
  • Insufficient tool message will now appear when using incorrect tool.
  • The game no longer autosaves when exiting and instead allows player to choose. This prevents player who are checking the state of a save by loading it from overwriting their saves.
  • Share code can now be copied to the clipboard by clicking it.
  • Empty hotbar slots can now be selected.
  • Currently selected hotbar slot is identified with filigree below the slot.
  • Button prompts for controller hotbar controls have been added.
  • Artisan bench now includes messaging when the player has nothing to customize.
  • Corrupted saves are now recognized to let players know to load a backup.
  • Added a versioning system.
  • Audio cue has been added for when equipment breaks.
  • Drowning sounds have been added.
  • Several misc. Audio, Performance, and UI improvements.

[h2]BUG FIXES:[/h2]
  • Certain saves with extremely large numbers of buildables should be able to be loaded properly.
  • Characters now save properly if Steam name consists only of periods.
  • Items no longer fall through buildables when dropped from a chest.
  • Grass removed by buildables no longer reappears at further distances.
  • Buildable target outline now appears before selecting a buildable.
  • Player can now reset the color of a buildable to its default state with the paint brush.
  • Portals now unlock correctly when portal projects are completed.
  • Frost and poison arrows now count towards kill quests when used to kill enemies.
  • Gorgon teleporting behavior has been significantly improved.
  • Player can no longer prevent drowning damage by jumping.
  • Player can no longer gain glide XP while slow falling.
  • Warmed Up buff can now be refreshed.
  • Tin pickaxe and axe now require tin ingots instead of copper ingots.
  • Gold pickaxe now requires hard resin.
  • Ambrosia ingot sell price has been increased to 7 gold.
  • Refineries with fire no longer extinguish from rain when covered by structures.
  • Smelter output will now display the correct ingots
  • Player no longer hovers over ground after glide dashing repeatedly.
  • Player is no longer launched into the sky when swimming between ocean and river.
  • Player can now maintain sprint when sprinting and dodging.
  • Player now loses stealth temporarily when dodging.
  • Axe and Pick are no longer canceled mid swing when moving.
  • Heavy sword attack will now enter block if block is held before attack is finished.
  • Camera now smoothly transitions from crouched to standing.
  • Camera position while gliding and ADS is now aligned with reticle.
  • Downward chop animation no longer plays when chopping upright trees.
  • Crafting a consumable while consuming one will no longer cancel the action.
  • Consumables no longer get stuck in characters hand when attempting to consume while consuming.
  • Turning off Unlock All Abilities world setting now returns the player to their natural abilities unlocked state based on their progression.
  • Copper, Iron and Gold Nodes now properly display chunk damage when mining.
  • Hunting lures are no longer removed when relogging.
  • Trees can no longer be severed entirely without being felled.
  • Felled trees no longer disappear when other trees fall on them.
  • Animal star rating now updates as soon as it changes from being hit.
  • Animal star ratings now displays correctly when rejoining a server.
  • Replacing items on hotbar after using arrow wheel no longer causes items to be dropped.
  • Items are no longer dropped when an item is placed over another in Aeacus sell slots.
  • Player can now quick transfer items to Aeacus sell slots.
  • Armor can now be transferred from armor slots into a chest.
  • D-pad will now update quest info when a new quest list entry is highlighted.
  • Directional navigation can now move between hotbar and recipes.
  • Items are now removed from cursor when opening the map from the inventory screen.
  • Repair Kit interaction is now cancelled when moving to other screens.
  • Durability is now correctly displayed when first repairing an item.
  • Broken armor that is repaired can now continue to take damage.
  • Armor no longer selects a single piece to take damage.
  • Taking damage from swimming no longer degrades armor durability.
  • Consumables now display correct icon in food / potion slots.
  • Cloak versions of armor now have correct UI icons.
  • Refineries now message when the player has no relevant items in their inventory.
  • Messaging for lighting all braziers within a biome has been improved.
  • Hunter quest now says “Hare” instead of “Hares” to match quest requirement.
  • Receiving messages while chat box is open no longer hides all previous messages.
  • Brazier of Apollo text no longer displays a debug string.
  • Refinery no longer plays working sfx when while idle.
  • Aeacus will no longer repeat lines when relogging.
  • Players can no longer hear others drinking potions.
  • Clients can now hear the temple door opening.


Please join us in Discord for game discussions, challenges, and assistance! Let us know your thoughts on these changes, and continue sharing your feedback with us through feature up-vote. We look forward to getting you another update next month.

[h2]Discord Reminder[/h2]
For our Discord members, please make sure you accept the Defiers role in the #welcomes-and-rules channel, and then toggle which notifications you would like in the #reaction-roles channel, so you are always notified of patches, updates, and additional news as preferred, like livestreams, challenges, and daily quests.

Until October!

Cheers, Defiers!
- Traega Team

(9/16) Weekly Build Challenge

General Note: Next patch coming soon, keep your eyes out for more info. Reminder, our current goals can be found here. A revised roadmap to articulate our large-scale content updates is in the works. In the meantime, I hope you submit feedback to feature up-vote and join us in our Discord challenges, like the one below!

Thank you to everyone that submitted to Temple Trackers Episode 2, and a massive congrats to our submission winner, D3athsM1str3ss! Welcome to the Hall of Hestia!
[previewyoutube][/previewyoutube]
Subscribe to our YouTube for the earliest notification of publishing: Traega YouTube

The weekly challenge format is as follows:
  • Please submit pictures or a video of your build matching our themed challenge description.
  • Submissions must be made in Discord.
  • I will compile the player builds for a recap video titled "Temple Trackers," inspired by House Hunters.
  • At my discretion, this video will feature a tour of the Top 3 builds each week with one of our devs (or a special guest).
  • At the conclusion, our guest will decide which impressive build has won their hearts.
  • Winner will be given a vanity Discord role (pending addition this week), an opportunity to pick a Discord emote, and a main menu message placement. Community rewards likely to change in future weeks.

On to the themed challenge:

___

WEEKLY BUILD CHALLENGE (9-16)
The Forbidden Labyrinth

ENDS: Sunday, Sept 22 11:59 PM CDT

Build a maze wherein dangers and treasures await.
Other criteria:
  • Please incorporate a form of danger within the labyrinth, can be water/enemy/roleplay (non-functional, conceptual threat)
  • Have a reward within (or at the exit) of the labyrinth, depending on where they start.
  • Bonus points for multiple entry points.
  • Given this could result in similar builds, consider how you will make your build stand apart from others, whether that's where it is located, how it features existing locations in the game, how it is completed, how it is shaped, etc...

Temple Trackers, extra tip:
For the video recap of the challenge, it will be beneficial for you to provide either multiple pictures of your build or a video, though not required. If you would like any copy (a written tour) to be considered for the recap, please share as well.

Submit to the Discord! Link works for non-members.
Please use the official Discord post, link only works for existing members:

___


Thank you as well to everyone that joined us for last week's challenge, building a heavenly stairway. Impressive as always! Here's some highlights from those 10,000 Steps submissions:

Discord user MotionMadMoth:

Discord user Sugy:

Discord user NeoZeus:

Discord user VikaMountainer:

Discord user Mad Assistant:

Discord user Leighsbian:


You can see the full videos of select submissions, from MotionMadMoth, NeoZeus, VikaMountainer, and Sugy! Thank you Defiers!

Excited to see what you create this week and to keep you updated on other Dawn of Defiance news.
Best and talk again soon,
-- Traega Monday