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The Farmer Was Replaced is a satisfying way to learn a little programming with automation

Learning a little programming doesn't need to be boring, and The Farmer Was Replaced makes it quite fun actually with you coding a little farming drone.

Read the full article here: https://www.gamingonlinux.com/2025/10/the-farmer-was-replaced-is-a-satisfying-way-to-learn-a-little-programming-with-automation/

More Bug Fixes

  • [p]A bug that prevented the full number of items from being accounted for in the "Big Bone Farmer" and "Big Maze Farmer" achievements has been fixed.[/p]
  • [p]The cactus single leaderboard has been fixed to use the 8x8 size instead of the full farm size.[/p]
  • [p]Fixed the Russian не that was in the Portuguese translation for some reason.[/p]
  • [p]Fixed a few other small documentation issues.[/p]
  • [p]Fixed the issue where the infinite loop achievement would not trigger if the while condition was in brackets.[/p]
  • [p]Fixed the cause of one common crash that people were getting.[/p]
  • [p]Fixed problems with negative or too large leaderboard speedups.[/p]
  • [p]Dead pumpkins now disappear when harvested. There is still no reason to harvest them, but if you do, they will disappear.[/p]
  • [p]num_unlocked now also works on hats.[/p]

This ultra-satisfying farm automation sim can actually teach you how to code

Games can be a great way to learn real-life skills. Minecraft is often held up as a fantastic tool for encouraging creativity, and Stardew Valley teaches good habits for time management. The Farmer Was Replaced is one of the cleverest examples of this I've experienced in a while. It takes the joy of automating a farm and watching it all play out in true Factorio fashion, and turns it into a way to learn basic coding. If you're a budding programmer or, like me, haven't attempted it in years and fancy going back for another shot, developer Timon Herzog's creation has just hit 1.0 after two years in early access, and it'll cost you less than $10.


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More Bug Fixes

[p]Fixed a few more things.[/p]
  • [p]Fixed a bug that prevented the Japanese localization from being automatically applied based on the Steam language.[/p]
  • [p]Updated the builtins file. [/p]
  • [p]Fixed a few more minor mistakes in the documentation.[/p]
  • [p]The "Unlock All" achievement no longer triggers in simulations.[/p]

More Bug Fixes

[p]Some more bug fixes are out![/p]
  • [p]The game-breaking import error message in the Simplified Chinese and Portuguese localizations has been fixed.[/p]
  • [p]Various documentation errors have been corrected.[/p]
  • [p]Some broken achievements were fixed in an earlier patch.[/p]