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Oxygen News

v[1.025] Update

Hi everyone,

Thank you so much for your feedback and support.
Here are the new features, improvements, and some fixes:

[h3]1) Update/Convert Roads [/h3]
You can convert all completed roads to any selected type from the roads section of the building menu.

[Make all roads Lighted Road]
You can convert all completed roads to Lighted Road if you click this button from the buildings menu roads section.


[Make all roads Stone Road]
You can convert all completed roads to Stone Road if you click this button from the buildings menu roads section.


[Make all roads Dirt Road]
You can convert all completed roads to Dirt Road if you click this button from the buildings menu roads section.


[h3]2) Remaining Time Bar on Task Menu[/h3]
The remaining time of tasks is shown with a bar on the task menu. Also, it’s written next to the task title.



[h3]3) Demolish Building - Pop up[/h3]
Extra info added to demolish building pop-up menu. Construction Costs and Salvaged Resources of the building are shown.



[h3]4) Event Log Notification Sound Mute/Unmute[/h3]
There is a new button on Event Log to mute/unmute the notification sound.





Other fixes and improvements:
*Camera focussing issue fixed by expanding the map limits
*Daily Status - storage demolish issue fixed

Thanks again for your feedback and suggestions!
We'll continue updating the game towards your feedback.

All the best
TR Games

v[1.019] Update

Hi everyone,

Thank you so much for your feedback and support.
Here are the new features, improvements, and some fixes:

[h3]1) New Shortcut for “Assign the maximum number of workers available” [/h3]



Now you can use a shortcut for assigning the maximum number of workers available.
key by default



[h3]2) Event Log Cleaning Button Sound [/h3]
Event Log delete sound class is changed. Now it’s in the UI Volume settings.



Other fixes and improvements:
*Task save-load issue fixed.
*Deleting all save files in-game was breaking current-profile. It's fixed.
*Various localization fixes and improvements

Thanks again for your feedback and suggestions!
We'll continue updating the game towards your feedback.

All the best
TR Games

v[1.014] Update

Hi everyone,

Thank you so much for your feedback and support.
Here are the new features, improvements, and some fixes:

[h3]1) Sick Settler's Workplace[/h3]
You get a notification in the Event Log when there is a settler who gets sick. Now it's also possible to see sick people's workplaces in the Event Log.
Also, you can click on it and go to the corresponding building.



[h3]2) Building Menu Size Info[/h3]
Now you can see the size information of the buildings in the building menu.



Other fixes and improvements:
*Tree dome indicator issue for construction building during tree placement cancellation fixed
*Various localization fixes and improvements

Thanks again for your feedback and suggestions!
We'll continue updating the game towards your feedback.

All the best
TR Games

v[1.013] Update

Hi everyone,

Thank you so much for your feedback and support.
Here are the new features, improvements, and some fixes:

[h3]1) Vote of Confidence Difficulty[/h3]
There is an OFF option for the Vote of Confidence. If you don't want to be evaluated at the end of each year, you should select OFF for Vote of Confidence. As you know, in case of failing the annual target level, your settlers may leave you.
Vote of Confidence shows your leadership performance. When easy is selected, your Vote of Confidence levels up simply. When it's off, there won't be any target level being evaluated at the end of each year.



[h3]2) Tree Dome Yellow Indicator[/h3]
During building placement, it's possible to see if the building will be under the tree dome.
If the building has a yellow tree image on it, it means that "When the tree dome reaches a certain size, this building will be covered and not consume energy."
(As you know, when a tree reaches 80% vitality, it generates a tree dome. A tree dome reaches its maximum size when its vitality is 100%.)



[h3]3) Construction Buildings Tree Dome Indicator[/h3]
When you click on a tree, you can see the tree image on top of the construction building.



[h3]4) Tree Placement[/h3]
While planting a tree, you can see if a construction building will be under the dome or not.



[h3]5) Storage Single Resource Max Capacity[/h3]
The upper limit of a single resource is increased to the building’s maximum capacity.
Storage (1500) capacity can be used as a maximum for a single resource.



Large Storage (4500) capacity can be used as a maximum for a single resource.



[h3]6) Help Menu Extra Info[/h3]
Help-Energy: Coal is stored in the Oxygen Center and used when sustainable energy storage is empty.



Help-Water: Water is also used by Canteen workers to have enough stock, by Signal Tower and Radar teams while going to the target location, by Planthouse workers to produce potatoes and tomatoes, and by tree workers to increase tree vitality.



Help-Food: Signal Tower and Radar teams consume canned fish while they're going to target locations.



Other fixes and improvements:
*Trading Dock waiting materials issue fixed
*Task issue fixed
*Roads on the mountains issue fixed on Sibling Rivers map
*Road construction issue fixed

Thanks again for your feedback and suggestions!
We'll continue updating the game towards your feedback.

All the best
TR Games

Oxygen review: a windy post-apocalyptic city builder that won't exceed expectations



Post-apocalyptic survival is an enduring theme in city building games. In Oxygen Earth has, once again, experienced an environmental disaster with the help of human beings. The Earth's crust has cracked, releasing toxic gas that has spread globally with the wind, and only a little oxygen is left. Unfortunately it's also me who, once again, decided to take on the responsibility of leading the survivors, to guide them to build a city in this dire situation. This is the destiny of a city builder lover.


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