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Devlog 21: Writing is Hard



Another French Canadian update...



The past two weeks, I haven't made much progress on writing unfortunately. Though I started Chapter 2, I have not yet finished it. However, I did make a little progress in the music department, composing one track.

This graph has been given a much-needed addition: actual estimations for how many things I need to complete. You can now clearly see how much my progress actually relates to the things I need to do. For example, I need to finish writing five chapters, and I've written one — so that's 20% complete. These are early estimations and I may end up needing less backgrounds, or more music, depending on what I write. But hopefully this makes it clearer what I actually need to do.

Until next time!

— LockedOn.

https://store.steampowered.com/app/2063530/Methods_The_Canada_Files/

View the backlog of devlogs here on my website!

Support the game's development on Patreon!

Devlog 20: Writing & Writing



Hello French Canadians!



I spent the past two weeks thinking about the mystery, and outlining, and now I've finished writing the first chapter of File 02. There are lots of cool things about it, which I am excited to finally bring to life.

Looking at how long it took to write File One — 23 days — I expect to finish writing File 02 sometime next month. Once writing is complete, I will actually begin implementing it right away, even without backgrounds, since I have the main cast's sprites done. I'm hoping that helps get me motivated, and will reduce some of the stress at the tail end of File 02's production.

I didn't expect Hangout One to take a whole month to make — I will have to factor that into my future estimations for the timeline. But needless to say, it's very possible I won't get to Broken Spirits this year, which is a bit of a shame, but considering how long that game will take to complete, it's okay. In any case, I'm sticking to my "one game at a time" commitment, despite being very tempted to do a NaNoRenO project this year. Oh well, maybe next year. ;)

Until next time!

— LockedOn.

https://store.steampowered.com/app/2063530/Methods_The_Canada_Files/

View the backlog of devlogs here on my website!

Support the game's development on Patreon!

Update Notes for Mar 16

Hangouts morale fix:
Recasting your vote in Chapter 4 will now reset the Hangouts properly, readjusting the initial morale values.

Note:
The way the Hangouts work, the person you vote for will have lower morale.
Voting for yourself (Downs) means that everyone will have lower morale.
There is no way to fully fill up the meter for every character. This is by design.

Devlog 19: File 02 Begins!



Time to reset the progress graph.



With the Hangouts finally released, this week I am starting production on File 02. As you can tell from File 01, there was a ton of new UI that I had to design and implement. With File 02, I don't need to design new UI, which will be a huge help in speeding up development time.

What you may not know about Methods is that I really completed all the extras fairly late into production, and I'm taking the same approach this time. With each File's release, I will gradually add more extras to the game, and my main focus is getting the actual chapter content done.

As I previously teased, File 02 takes place in Montreal! This file is a bit more lighthearted and should be fun to work on. I have mapped out an outline for the mystery already — it was actually the first mystery I worked on since I thought it would be the hardest to come up with.

My task now is to begin writing!

Until next time!

— LockedOn.

https://store.steampowered.com/app/2063530/Methods_The_Canada_Files/

View the backlog of devlogs here on my website!

Support the game's development on Patreon!

Viu Hangout Bug Fix

Viu's Hangout had a bug, which should now be fixed