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Undead Horde 2: Necropolis News

Minor Patch

Here's some minor fixes and tweaks, while awaiting the big day next week.

- Fixed quest line getting stuck when returning to dimension 1
- Fixed necro shield sometimes not blocking same-frame damage
- Fixed issue with troops shooting through walls in Desert4
- Fixed archmage duplicating when leaving the stage mid fight
- Weakened Fire Mages a bit
- Reduced Critical strike chance in affixes
- Zooming out a bit on narrow aspect ratios

New Game+ Now Available

Alright, the day has come to release the final piece of the game content: the New Game+. For those who yearn even more to play after the full campaign, this is the solution. The NG+ will basically be endless: You can delve into as deep as you can but as far as we know, everyone will face defeat at some dimensional depth in the NG+.

However, please note that this first NG+ release has only the first dimension. The next update will open up the rest.

What to expect from Dimension 2?

  • Stronger enemies
  • Familiar unique items, but with much more power
  • Unit houses can be upgraded up to level 5!
  • Rune house can be upgraded up to level 5!
  • New rarity level for items. It holds 4 magical properties!
  • New enemies
  • Mixed monster groups
  • Bosses with deadly auras


And here's the change list:

  • Added New Game+!
  • Added German + Turkish translations
  • Level cap set to 60
  • Summon abilities are now command cost based, leveling up corresponding unit house will reduce amount of summons
  • Reduced effectiviness and occurrence of Mana Regeneration and Mana Cost reduction affixes
  • Increased Mana from level-Up cards a little bit
  • Reduced HP from high level level-up cards
  • Fixed Outskirts orc hut counting in minimap
  • Fixed staff of chickenify bug
  • Added tutorial for Broken Runes
  • Fixed typos
  • Added reset volumes button to audio options
  • Fixed necrodome erroneously counting towards area cleared stat
  • Fixed quests completed stat not counting new tutorializing quest skipped on old profiles
  • Fixed Westguard bridge winches staying dead after restart
  • Highlight corpses on minimap when pressing raise without any raiseables in range
  • Reduced Epic item drop rates at levels 20+
  • Broken Rune now shows which rune it will unlock
  • Updated NPC portraits
  • Fixed bugs with Archmage & Mirages
  • Improved Burn affix
  • Tweaked Merchant item rarity probabilities
  • Reordered visual effect layers
  • Fixed FXAA
  • Fixed bug with walls disappearing in Prison Dungeons
  • Added improved visual effects for Rune of Vigor and Rune of Bashing
  • Tweaked balance for Rune of Vigor and Rune of Bashing
  • Fixed a few collision issues
  • Horde info screen command wheel draw bug fix
  • Fixed stash gamepad tooltips draw order
  • Unified Bear Toughness talents descriptions
  • Added revive wheel tooltips
  • Added mouse wheel sensitivity control (mainly for touchpads)
  • Hide quest arrows when showing tutorial popup
  • Improved support for Widescreen displays when near borders of the level
  • Prevented Elven Queen from spawning after quest's been completed
  • Fixed an issue with achievement 'Good as New'
  • Fixed shadow bugs in item panel image
  • Compactified rune details panel
  • Fixed darkness issue when shadows are turned off
  • Fixed World Map view for wide screens
  • Fixed a crash issue when crafting items
  • Fixed double exit sign on minimap
  • Updated credits


Currently we're working on the rest of localizations. This is the last step in the development cycle for the Steam release so we'll be soon announcing the full game launch date too.

Update With New Game+ And German Localization in Beta!

We've just pushed an update into the beta branch. It includes the New Game+ with the first "dimension" unlocked and German localization. So, if you've managed to beat the game, it's now possible to sit on the throne and change to another dimension with increased difficulty.

We'll publish a more detailed change log here with the official default branch release, but you can head to the beta branch and play it today if you want.

How to access beta: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/

Minor Patch

Version 0.9.4 is bringing a bunch of bug fixes, with a few other tweaks and improvements, while we work on getting NG+ ready for you.

Change log follows:

- Fixed sound engine bugs
- Fixed minimap bug
- Improved Burn affix
- Reading some settings sooner, to enable custom cursor on start up
- Fixed stash scroll buttons offset
- Fixed settings updating in-game
- Fixed locked chest calling itself a gate
- Showing gained mana with text particle, like gold
- Leveling enemy poisons etc in Necrodome
- Fixed units spawning off ground when coming from teleport in desert level
- Fixed a path to secret getting units stuck in Outskirts
- Other path finding grid tweaks
- Fixed modifiers init bug
- Keyboard navigating revive wheel: scroll shortest distance
- Added player hit wobble shading to stone barracks
- Updated minimap icon for Elven Crystals, Cauldrons and Orc totems
- Fixed Gambit getting pushed by horde
- Hiding tutorial level text floaters when not relevant
- Removed erroneous invisible blocker in citadel dungeon
- Removed bone nova icon from Staff of Necromancy
- Fixed timing of some necrospeaks
- Text tweaks

Full Campaign Available

The final part of the campaign is now available so the game can be completed. In the final part you'll face against Benevictus' personal guard of Battle Angels among other foes.

After of the campaign completion the next major update will include the NG+. In this mode you can replay the campaign again with higher difficulty. After this final major update, the game has all the planned features and can be considered a "full launch version". Stay tuned for the full launch date later.

Some highlights from Part 4 below.

[h3]Take the fight inside the Citadel walls and ultimately dig out Benevictus from his hidey hole.[/h3]





[h3]Battle Benevictus' personal guard of Battle Angels[/h3]



[h3]Integrate the Death Knight into your horde[/h3]




And here's the full change log:

  • Opened Part 4
  • Added more slots to stash
  • Added new unique items
  • Added quest for Unit Building upgrade
  • Fixed collectible sometimes not reseting to ground
  • Added new spell: Blizzard
  • Added Rune of Chill to Antarctica
  • Added Rune of Bashing to Bootrock Ridge
  • Fixed melee and ranged shielding runes bugs
  • Fixed Reset cooldown on Crit affix
  • Fixed resistances for all elemental enemies
  • Fixed Orc Totem
  • Fixed Rune Power + Protect melee rune issues
  • Tweaked Necrodome balance
  • Tweaked Rune Balance
  • Reduced Rune Power affix's power
  • Reduced poison damage by Gelatinous Cubes
  • Fixed issues with Rune Power boosts not correctly adjusting rune effects
  • Fixed unused mana/command +damage affixes affecting swords, axes, and fist
  • Not showing dps for non-melee main hand items, like shovel
  • Item damage/dps print tweaks
  • Added world map info for inaccessible levels
  • Only beam affected targets when casting spells
  • Fixed summoned units plopping through walls
  • Fixed areas cleared/num counting bug in stats screen
  • Blocked named items from anvil
  • Fixed grave-risen units idle
  • Duration of Brimstone rune increased
  • Weapon Racks drop better loot now
  • Mentioning areas cleared num even for small tiles
  • Showwing summoned unit count on raise wheel if matching type
  • Tweaked affix balance
  • Tweaked item type drop chances
  • Limited drawing of exit name from Frozen Creek to Serpent's Horn
  • Fixed dialogue not continuing if USE key bound to mouse button
  • Added black stroke to over-actor text spawns
  • Fixed minimap exits flashing when no horde
  • Text changes