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The Good People (Na Daoine Maithe) News

November 1, 2024: Shae & Maeve's Routes (Part 1)



Good morning, fateful friends!

If you haven't yet heard from our other social media accounts, the first full-game update will soon be upon us: As of November 1, 2024, we will be releasing part one of Shae and Maeve's routes, respectively called the Book of the Soldier and the Book of the Warrior. Here's what to expect if you choose to purchase it:

  • The first five chapters of Shae and Maeve's routes — totaling 100k words, individually 50k words (for comparison, the demo is 37k!)
  • 175 choices, impacting both your relationship with Shae/Maeve and the projected ending (NDM can be played romantically or platonically, and each route will have good/bad endings!)
  • Multiple scene variations depending on your current relationship/ending paths
  • Additional sprites and outfits for both current and new characters (every member of the cast makes an appearance in this update!)
  • Several new background locations to explore
  • Four stunning CGs by our guest artists
  • Twenty-five new voice lines for Shae and Maeve, and ten new voice lines for the rest of the main cast
  • Drama! Danger! Mystery! Betrayal?! Love...?


[h2]Pricing & Reasoning[/h2]

On Nov. 1, the price of NDM will be $14.99 USD. Once paid for, all subsequent updates will be free, excluding side story DLCs. Note that this price will increase with each new update, however, so if you decide to wait until your preferred route(s) are out, it will be more expensive.

The gist of our price reasoning is as follows: As stipulated in our January 2023 Kickstarter, NDM is a serialized project. If it wasn't, the game wouldn't be ready to play until the late 2020s (just half of one route is longer than the original demo, after all) and we want you all to be able to experience the story as soon as possible! However, we recognize some folks are wary about buying unfinished games, which is why we decided:

  1. The earlier the game is bought, the less it costs. This is our thank-you for supporting us at this stage of development.
  2. We won't micro-transaction the main game content, i.e. the routes. You pay once, and the price reflects the amount of content currently available.


Since you're buying the game on Steam, these updates will happen automatically.

[h2]Mechanical Updates[/h2]

Along with the routes, there are two mechanical updates coming to the paid version of The Good People (Na Daoine Maithe) that we wanted to talk about briefly. The first update concerns the MC/Daonna sprites: Along with the recent additional sprites we provided, we've introduced a 4th MC/Daonna option which will allow the sprite to appear in-game as a blank silhouette or a customizable sprite that players can manually add-in via the game files. Daonna's clothes will still be visible for story reasons, but the arm/face/neck/etc. will appear "blank" unless overridden by custom files. (Instructions will be provided in the same folder.) This option exists for players who don't like the "canon" options. Beyond this point, we are unlikely to include full customization due to the cost, but we hope our artistically-inclined players will have fun inserting their own designs.



The second update concerns saving and replaying: As demonstrated in this short sneak peek of Shae's route, we now have an instant-save feature in the individual chapters. This will allow you to manually save while in a chapter, and if you have to exit the game mid-chapter, your spot will be "bookmarked" automatically. All you need to do to reload is click on the chapter and press "load bookmark" in the top right.

[previewyoutube][/previewyoutube]



That said, we do not currently have multiple save files, meaning the decisions you make in previous chapters are carried over to subsequent chapters/affect future scenes and the ending(s) — when we get there. However, if you would like to replay individual chapters without your choices saving/carrying over, you can turn on "replay mode". This means that all of your choices will be contained to the chapter you're currently playing, and not saved after it concludes. Feel free to use this mode to experiment with choice selection!

[h2]The Demo[/h2]

As we conclude this announcement, we wanted to remind everyone that the demo is most likely not going to be updated again, with the last update being on Sept. 4, 2024. It will remain available for new players to gauge whether they're interested in the paid version of the game, but any new general features, mechanics, or slight updates made to the demo contents (i.e. Volume 1) are going to be in the paid game only. Ultimately, this is because keeping the demo up-to-date alongside the paid game would be a bit of a hassle. :P

Anyway, that's all for now! Slán go foill!! See you November 1!!!

- Clotho

[previewyoutube][/previewyoutube]

Demo Update: New MC/Daonna Sprites!

Good morning, fateful friends!

We have an exciting update for The Good People (Na Daoine Maithe) today! Specifically, the demo now officially boasts three new sprites for MC and Daonna!!!



If you remember from our Kickstarter, one of our stretch goals was the ability to fully customize the appearance of MC and their mysterious doppelganger, Daonna. Sadly, we weren't able to reach this goal at the time - which meant that for the foreseeable future, MC and Daonna would be functionally represented by a single sprite. This was obviously not ideal, since this limits players to a single skin tone, hair colour, eye colour, etc., so after our Kickstarter ended we decided to go back to the drawing board and come up with a middle ground solution that was more realistic/feasible for us. Hence: Daonna now has three distinct designs, which players can use as a basis for their MCs if they want to. (Examples: Maybe your MC styles their hair differently, or never goes without rouge!) Ultimately though, if you still prefer your own headcanon to our sprites, feel free to consider them simply interpretations of MC/Daonna's many possible appearances! Mythology is often full of contradictions, after all ;)

In addition to MC/Daonna, there are a few other new things in this version of the demo:

  • Bug fixes (missing audio for Milesian, missing entry for Finn, some typos, missing credit names)
  • A new, fabulous sprite for the lady shopkeeper (with another for the shopkeeper man on the way!)
  • A new sprite for Maeve's crows
  • A new animation for Maeve's crows
  • Minor UI updates


That's all for now! Slán go foill!

- Clotho

Revised Demo: Now Out!



Dia daoibh, fateful friends!

The revised demo for The Good People (Na Daoine Maithe) is officially here! Whether you're an old or new player, we believe giving this new demo a try is 100% worth it: The UI has been majorly re-worked, all of the backgrounds have been updated, we have proper NPC sprites now, tons of new voice acting, and more! I mean, just take a look at the before/after of our main menu...



Isn't it gorgeous? And SO much less cluttered?! Look here! You can even immediately tell how to access the demo's individual chapters now!! Much better than randomly discovering the body text is clickable... 😅



...Anyway!

In all seriousness, we really hope you enjoy this update! When our Kickstarter first ended, we didn't think we would update the demo again, but after a year and a half of work put into the demo contents (i.e. Volume 1) and the upcoming routes, we felt that the original demo no longer accurately reflected our product! So: If you were already excited for this game, or are just now hearing of it, we hope this update will give you a better idea of what to expect when the first halves of Maeve and Shae's routes drop this fall!

By the way: If you played the demo previously, we would love to hear your thoughts on all the changes! We did our best to address most of the major issues/criticisms we received for the previous demo (i.e. navigational problems, the door puzzle, some unfinished-looking backgrounds, glossary errors) and hope to address a few more of them in future updates (e.g. multiple sprite options for Daonna/MC)! Our game, even when available for purchase this fall, is ultimately going to be in an "early access" state for quite a while as we develop the game — so any and all feedback is very helpful! 🙇🏻‍♀️ You can let us know what you think via the community hub/discussions area, or over on our Discord!

Slán go foill! (Bye for now!)

- Clotho

Revised Demo: Coming August 1!

[previewyoutube][/previewyoutube]

Good afternoon, fateful friends!

It's been a while, but the Moirai Myths team has been hard at work behind the scenes getting the first full-game content ready for you to play! It's not quite ready yet, of course, but we do have something to tide you over in the meanwhile: On August 1, 2024, we will be re-releasing the demo with all the revised backgrounds, minor sprites, voice acting, and all-new UI! We hope you'll love it, because it'll be our last free update before the first halves of Shae and Maeve's routes (totaling 96k words of story content) come out this fall! They will be released in our first update to the early access version of NDM; our intention is to try and update the game every 6-12 months with new major story installments. If you purchase the game in early access, you'll get all these updates automatically and for less than full price!

In other new...



You may have noticed an assortment of other visual novel/otome games linked at the top of our Steam page, and that's because The Good People (Na Daoine Maithe) is part of the Mystery & Magic Otome Bundle on Itch.io and Steam! If you're looking for other fantasy romances with mysterious twists, take a peek at these other indie titles:



Slán go fóill! (Bye for now!)

-Clotho

KICKSTARTER: 100% FUNDED! 11 Days to Reach Stretch Goals!



[h3]IT'S OFFICIAL, FATEFUL FRIENDS![/h3]

As of midday yesterday, thanks to our 550 backers, we have reached our Kickstarter's main fundraising goal! The Good People (Na Daoine Maithe) has been fully funded, and we have 11 days to go to reach our stretch goals! Which are:

  • SIDE STORIES (*30K USD / 40K CAD): At this stretch goal, we'll release short stories in-between our route releases that follow the other characters, so that there will always be a little content for everyone! The side stories will consist of backstory content, interpersonal stories between the love interests, romantic/platonic content with the MC, and anything else we might want to share that won't be fully fleshed out in the routes themselves!
  • CUSTOM MCs (*35K USD / 47K CAD): MC will receive a sprite that players will be allowed to customize, influencing eye colour, hair colour, skin tone, facial features, and hairstyle. This will also impact Daonna's sprite, as well as both of their CGs, given MC and Daonna are identical.
  • EXPANDED VOICE ACTING (*40K USD / 53K CAD): If you enjoyed our voice acting samples, this stretch goal will allow us to increase our voice acting budget from limited to partial! That means there will be more fully voiced scenes for important narrative moments throughout our game!
  • MORE SPRITE OUTFITS (*50K USD / 67k CAD): Exactly what it sounds like. We'll give all the ROs and select side characters alternative sprite outfits, or variations on their existing outfits.
  • MINI GAMES (*60K USD / 80K CAD): Mini Games will allow players to explore the world of NDM by simulating Daonna's daily druidic duties. This will in turn give your MC unique "traits" that open up new pathways in the routes. Example: A high "fairyfolk handling" skill will make your MC more personable to the aes sídhe in the routes.
  • SWITCH PORT (*70K USD / 94K CAD): Exactly what it sounds like. When our game is 100% complete, we will work to port the full game to the Switch! (Routes will be available for PC/Mac before this, and all of our supporters at the Soldier's Essentials tier and higher will receive a copy of the game for the Switch, as well as a PC/Mac copy, if this goal is reached.)


*Noteworthy: All our Kickstarter graphics were created and listed in USD for the convenience of our audience, which we determined to be primarily American. However, over the course of our campaign (particularly as we were unlocking the flirty sprites) we realized that the exchange rate was fluctuating near daily between USD and CAD, and to a significant degree, so it became difficult to determine when our goals were being reached. (Incidentally, this is also why our full campaign funding is not exactly 25K USD, as listed in our graphic. We have the funding we need, it's just not worth 25K USD anymore. Thanks, Canada.) So, because of this constant fluctuation, we will consider a stretch goal reached if we hit either the USD or CAD amount. Ergo, if we hit 40K CAD in three days, but that 40K CAD is not quite worth 30K USD, we will have still reached that goal regardless.

[h3]Thank you all once again from the bottom of our hearts. Can you help us reach some of our stretch goals before the campaign period ends? Either way, we're so excited to share our full project with you all![/h3]

[h2]Check out our Kickstarter![/h2]

Slán go fóill! (Bye for now!)

-Clotho

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