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Cloudheim News

Open Beta Starts Now!

[p]Hello, brave Runari![/p][p]It’s time — our Open Beta weekend playtest has started![/p][p][/p][p]You can jump in right now and start exploring islands, tackling dungeons, crafting in your base, and bonking Grobbs to your heart’s content.[/p][p][/p]
✨How to Participate
[p]1. Navigate to the Cloudheim Store Page:[/p][p][dynamiclink][/dynamiclink]2. Click on "Request Access" in the Join the Cloudheim Playtest section on the page.[/p][p]3. You should be automatically granted access![/p][p][/p]
📌Things to Know for Open Beta
[p]Here are some important things to know as Open Beta is just around the corner! [/p][p][/p][h2]💎Game State[/h2]
  • [p]The Open Beta version of the game will have limited content up to a certain point - you'll be done once you've unlocked and explored all of Arcadia.[/p]
  • [p]As the game is still actively being developed, please anticipate bugs, incomplete content, placeholder assets, and other unintended wonkiness (a bonus with our physics combat :P)[/p]
  • [p]We've also added a new game mode (with two versions) that even closed beta testers haven't seen![/p]
    • [p]You can access the Combat Bowl/Chaos Bowl via the Demos tab at the start of the game, or through a portal when you unlock your base on Odin Shell.[/p]
  • [p]Localization is currently not in the game, but will be added in the future. (The settings menu might have partial translation, but it's not comprehensive for the whole game.)[/p]
  • [p]The game is not optimized for Steam Deck and is not officially supported at the moment (you might experience crashing)[/p]
  • [p]There is controller support, keyboard rebinding, and co-op cross-platform support between Steam and Epic Games.[/p][p][/p]
[h2]🪄What’s Available[/h2][h3]Exploration[/h3]
  • [p]Beginning Tutorial Experience[/p]
  • [p]Odin Shell - Your home in the skies.[/p]
  • [p]Arcadia Outlands - A streamlined area.[/p]
  • [p]Arcadia (Mainland) - The first major island available.[/p]
  • [p]5+ discoverable dungeons (some with multiple layouts!)[/p]
  • [p]A new game mode: The Combat Bowl, and its more difficult variant, the Chaos Bowl[/p]
[h3]Combat[/h3]
  • [p]8 appearance options: Astrid, Jaxel, Joree, Kai, Maeve, Mana, Revna, and Rurik[/p]
  • [p]4 class options: Runeblade, Breaker, Sentinel, Ranger[/p]
  • [p]Over 40 unlockable weapons, skills, lasso types, and kick options to equip[/p]
  • [p]10+ different enemy types and their variants, from pesky Greebles to the hulking Troggs[/p]
[h3]Base[/h3]
  • [p]3 phases of available Shop upgrades[/p]
  • [p]Freeform placement for crafting stations and decor[/p]
  • [p]Weapon Crafting, Fishing, and Shopkeeping[/p]
[h2]🔮What's Planned (in the Future)[/h2]
  • [p]More combat improvements[/p]
  • [p]More shop content[/p]
  • [p]More appearance options[/p]
  • [p]New islands[/p]
  • [p]Localization support[/p]
  • [p]More performance optimizations[/p][p][/p]
[h2]🪲 Notable Known Issues[/h2][p]Note: This is not an extensive list.[/p]
  • [p]Some crafters may only be placed by the host in a multiplayer game; this is not intended and a bug relating to quest requirements[/p]
  • [p] ⚠️ Items placed on shelves or tables will not update or move when you upgrade your base.[/p]
    • [p]It’s highly recommended to clear out items away from the main shop area to avoid losing access to these items.[/p]
  • [p]Items placed on storage shelves or sales tables may not behave properly after leaving and coming back to the base[/p]
  • [p]Enemy names or sometimes levels may display incorrect information[/p]
  • [p]It’s possible to lose your equipped loadout when respawning or traveling to new maps, which should be resolved by equipping it again[/p][p][/p]
[h2]🐞 Bug Reports[/h2][p]We have an in-game bug-reporting feature! This is the✨ preferred method ✨ to report bugs as it will automatically send tons of useful info to us. It can be accessed via the menu or by using the shortcut F8 on the keyboard.[/p][p][/p][h2]💌Feedback[/h2][p]An optional survey will be shared after the playtest ends. We've also set up some Discord channels for open beta.[/p][p][/p][p]Whether you’re here to test the systems, dive into combat, or just see what Cloudheim’s all about, thank you for being part of the journey! We can’t wait to hear your thoughts about the game.[/p][p]See you on Odin Shell!🪽[/p][p]— Noodle Cat Games[/p][p][/p]

😺What's Noodling - Cloudheim Dev Blog #5🍝

[p]What’s up, everyone![/p][p][/p][p]For this blog, we’re putting the spotlight on the characters and creatures that bring the world of Cloudheim to life. Some you’ll be able to play as right away, some you’ll be able to recruit in your journey, and some, well, are creatures looking to stir trouble.[/p][p][/p][p]Oh, and if you haven't already, make sure to check out our latest trailer here:[/p][previewyoutube][/previewyoutube]
💫Bridge New Worlds as the Runari
[p]You play as a Runari: powerful beings with a connection to the Gods in the world before Ragnarok. They were gifted with the ability to channel mystical powers, thus shaping the course of history. But when the Gods disappeared, so too did the Runari… until now. What does it mean for them to return?[/p][p][/p][p]At the start of your journey, you’ll choose from a handful of playable Runari: Meet Maeve, Jaxel, Rurik, and Mana — with a couple more characters you’ll see if you play Open Beta this weekend![/p][p][/p][p]Note: Characters in Cloudheim are cosmetic. You’ll be able to choose whoever you want to play as, while the skills you bring to the table are fully customizable during gameplay.[/p][p][/p][p]As you travel across the islands and brave the dungeons, you’ll also meet and unlock new characters. Meet Tilda, the Blacksmith; Brooks, the (Accidental) Chef; and Grove, the Gardener.[/p][p]
[/p][p] With each shop upgrade and area expanded in your base, you’ll bring on more allies ready to help you with your journey.[/p][p][/p]
🐑Discover Friends and Foes
[p]It’s not just people populating the world of Cloudheim — you’ll be running into all kinds of whimsical creatures. Some are helpful, while others are... a little more chompy.[/p][p][/p][p]Around your base, you’ll see Gnasher, a resource-hungry something, who’ll happily take your unwanted items in exchange for rewards. You'll also be able to recruit Blins, tiny helpers for your store that can help boost productivity.[/p][p][/p][p]On the enemy side, you’ll run into a wide assortment of colorful and threatening foes. For example: Grobbs, who are mischief incarnate. These invaders might look harmless, but their goal is total conquest, and they leave plenty of corruption in their wake. Make sure to wipe out grobb forts and encampments before they grow too powerful![/p][p][/p][p]You’ll also find Corvin: cloaked spellcasters tied to ancient dark magic, and their rituals threaten to awaken something far worse. As they’re flying creatures, you’ll have to change up your strategy. Shoot out a ranged projectile or lasso them down to earth to deal even more damage![/p][p][/p][p][/p][p]Watch out if you run into a Trogg — these hulking, one-eyed creatures love to stomp around with some flashy attacks, and have a penchant for showmanship. You might even see them toss a nearby ally as a ranged attack![/p][p][/p][p]Look forward to these enemies and more as you venture forth and restore the world! 🗺️[/p][p][/p]
📣Community Corner
[p]During our closed beta playtests, some testers uncovered silly bugs that were just too fun not to share! Here’s a video with a round-up of our favs:[/p][previewyoutube][/previewyoutube][p]1. A New Perspective - When doing a downward kick in a certain way, your character might end up seeing things from a new angle. [/p][p]2. Shelf Rider - Who knew freeform decorating also meant an alternative way to travel around?[/p][p]3. Backup Blins - Yes, we have emotes in the game. Turns out the Blins didn’t want to be left out, either.
[/p][p]Thanks to the playtesters who discovered and shared them with us! 😀[/p][p][/p]
🏃Up Next…
[p]What’s next is actually the Open Beta playtest! This will be your chance to jump into Cloudheim and experience the world firsthand, and we'll be sharing more details as we get closer to the weekend. See you soon! ♥️[/p][p][/p][p][/p]

Cloudheim Open Beta Date Announcement

[p]We're happy to announce that Open Beta for Cloudheim is this weekend!!

Playtest period: Friday, July 18th 12pm ET - Monday, July 21st 12pm ET

Oh, and check out this trailer we made 👀
[/p][previewyoutube][/previewyoutube][p]We will share more details on how to join the playtest on Steam soon! To stay up to date with the latest playtest details, join the community on the official Discord server.

We look forward to seeing you try out our game!

- Noodle Cat Games[/p]

😺What's Noodling - Cloudheim Dev Blog #4🍝

[p]Hey there, fine felines![/p][p][/p][p]Our newest trailer premiered at IGN Live recently, but in case you didn’t see it, take a look here:[/p][previewyoutube][/previewyoutube][p][/p][p]This blog is all about the vibrant world of Cloudheim! Discover new lands as you and your friends explore the islands and delve into monster-filled dungeons. Let’s get into it![/p][p][/p]
❤️It Starts (and Ends) at Home
[p]At the heart of every adventure lies your base. Perched atop Odin Shell, it’s where you’ll gear up, make plans, and set off through the mysterious Bifrost gate to explore the islands below.[/p][p][/p][p][/p][p]When your journey ends, it’s time to bring it all back — and it's a good thing loot is automatically collected, isn’t it? Once you’re home, you can refine materials, craft new weapons, and stock your shop with goods to sell. This is where your progress takes shape and where the next journey begins.[/p][p][/p]
🗺️Explore a Fractured World
[p]Cloudheim takes place in a world broken apart by the events of Ragnarök. As such, the overworld maps in the game are separated as islands, which you travel through thanks to the powerful magic of the Bifrost Waygate.[/p][p][/p][p]You’ll explore grasslands overtaken by grobb tribes and their wooden encampments…[/p][p][/p][p]…a desert where an ancient god slumbers…[/p][p][/p][p]…and a winter domain full of abandoned mines and castle ruins.[/p][p][/p]
💎Dangerous Dungeons & Rewarding Ruins
[p]As you explore the islands, you’ll discover entrances to dungeons brimming with both enemies and treasure alike.
[/p][p]Encounters are often layered with puzzles, environmental hazards, and locked areas that call for clever use of your tools and skills.[/p][p][/p][p][/p][p]Treasure chests packed with valuable loot are scattered throughout, rewarding curious explorers who stray from the beaten path. In Cloudheim, it’s not just about reaching the end; it’s about everything you uncover along the way.[/p][p][/p]
🪩Q&A Time!
[p]We brought in some folks from the team to chat about level design and world-building.[/p][p][/p][p][/p][p]When it comes to world-building, what does “show, don’t tell” mean to you?[/p][p][/p][p]Ian: It means treating the player intelligently. I'm always considering how to balance the guidance the player needs for their goals against the least amount of guidance needed to make things feel vast and immersive. Exploration is my favorite aspect in games, so I know how good it feels to slowly piece together an understanding of an area and the lore surrounding it. It's like a giant puzzle![/p][p][/p][p]John: To me, “show, don’t tell” is about making the world feel lived-in through its design, not its dialogue. A ruined bridge can suggest a fallen kingdom. A sun-drenched clearing after a claustrophobic cave can imply safety or relief. Good world-building invites the player to observe, speculate, and feel—not just listen. When done right, even the quietest corner tells a story that feels personal, because the player discovered it rather than being told about it.
[/p][p]Wojtek: It's the best method of storytelling, whether you're a writer, a filmmaker, or a game designer. It's also the most expensive, as it requires scripting sequences, animating objects, adding visual and audio effects, and other similar tasks.[/p][p]To get a little technical, in Cloudheim, we designers have a fantastic tool at our disposal—the signal system. This in-house technology allows us to script a sequence of events quickly, visualize all the connections, and debug them efficiently. The system lets us create building blocks and reuse them.[/p][p]We've developed modules that detect player presence, track where the player is looking, switch effects on and off, change materials on objects, and more.[/p][p][/p][p]How do you account for different player behaviors, like those who like to rush through versus the ones searching every corner?[/p][p][/p][p]Ian: I do my best to make areas multifaceted but still cohesive. Giving a clear goal, adding a puzzle, unique combat encounters, and a ton of little secrets ensures that everyone has something to do, but they can still run straight to the end of an area if that's their playstyle.
[/p][p]John: It’s a question of rhythm and affordance. Some players want to express mastery through speed. Others want to express it through thoroughness. As designers, our job is to ensure both feel seen. That can be through visual signposting, branching flows, or soft pacing shifts—moments where the game invites a deeper look without demanding it. Ultimately, it’s about respecting player agency while still guiding the experience.
[/p][p]Wojtek: Always need to ensure we have things for both player types - ideally a golden path that is easy to find and follow for people who want to rush through, and many cool things and secrets to discover for people who enjoy exploring.
[/p][p]What are some things to consider when designing a dungeon, especially for a co-op game?
[/p][p]Ian: I want dungeons to hold value for players because they feel like truly different experiences, so it's important to me that dungeons have a unique theme for their gameplay, story, and art. Everything from the enemies that spawn to the foliage on the walls should make a space feel unique and satisfying to explore. My hope is that the variety is something players will notice and appreciate as a team.
[/p][p]John: A couple things come to mind, but perhaps most importantly, you want moments that test the group as a group. Not every challenge needs to be hard individually, and some of the most rewarding moments come from timing, coordination, and shared tension. A great co-op dungeon lets players feel like they pulled something off together.
[/p][p]If you had to pick just one favorite area (without too many spoilers!), what would it be?
[/p][p]Ian: There is a particularly bouncy corner in our desert with a lot of destruction and a unique puzzle. I love that place![/p][p][/p][p][/p][p]Wojtek: (Had the same answer as Ian.) It is a perfect mix of an interesting space with a lot of movement options, dynamic combat, impressive visuals and challenging puzzles.[/p][p][/p][p]John: Without spoiling too much? It’s an area where the environment shifts in a way that changes how players move through it. It’s got a strong silhouette, an offbeat mood, and a moment where the party usually stops and says, “Wait, what just happened?”[/p][p]I love spaces that catch players off guard—not with difficulty, but with personality. The ones where the world surprises you a little, and you remember it not because it was the hardest or the biggest, but because it felt different. That’s where the magic is.[/p][p][/p][p][/p][p][/p][p]This is just a glimpse of what goes into creating a world like Cloudheim’s, and we can’t wait for players to begin their adventures and discover what’s in store![/p][p][/p]
📣Community Corner
[p]Did you know we’ve been running some playtests? Here are some (actual) comments left by our testers:[/p][p][/p][p]“A beautiful blend of action, adventure, crafting, and creativity!”[/p][p]“They have an entire area dedicated to frogs.”[/p][p]“Ever wanted to Sparta kick something so hard it flies into orbit? Play Cloudheim.”[/p][p][/p][p]We’ll be doing more tests, so it’s not too late to join in on the fun![/p][p]SIGN UP HERE[/p][p][/p]
🗺️Up Next: Characters & Creatures
[p]Look forward to our next blog as we cover the different characters and wonderful creatures, both friend and foe alike, that you can meet on our journey.[/p][p][/p][p][/p][p]Stay tuned![/p][p][/p][p]

Join us for Open Beta!

[previewyoutube][/previewyoutube][p][/p][p]Coming soon, open beta testing will start for Steam! Make sure to sign up and be first in line:[/p][p][/p][p]Sign up for the Open Beta here! [/p][p][/p][p]For the latest playtest news, join our Discord![/p][p][/p][p][/p]