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Ravenswatch Hotfix (Localization and Multiplayer Crash) - Version 0.17.01



Greetings, Ravens!

We're pushing this hotfix quickly after the release of the Fall of Avalon update to resolve a crash occurring in Multiplayer, as well as adding some missing localization.

[h2]Hotfix 0.17.01[/h2]

[h3]Fixed issues[/h3]
  • Added localization for Simplified Chinese, Traditional Chinese, Italian, Polish and Japanese
  • Fixed a crash that occurred while playing in Multiplayer

[h3]Our next patches will take care of[/h3]
  • Missing localization for German, Spanish, Korean, Portuguese, and Russian.
  • Crash that occurs when launching the game

The team is more than happy to see you all enjoy the Fall of Avalon update! We've been having fun watching your streams and videos.

There's nothing better than to see your reactions to the new content and features! We've also started reviewing your feedback and we're taking good notes of your suggestions, keep them coming!

Ravenswatch is still 30% off until April 29:

https://store.steampowered.com/app/2071280/Ravenswatch/

[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

- The Passtech Team 🍉

Update Notice: Translation Delay for Fall of Avalon Update

UPDATE 23/04 6PM CEST: We just pushed a Hotfix including the missing localization for Simplified Chinese, Traditional Chinese, Italian, Polish and Japanese.

You can read the full patch note here:

https://store.steampowered.com/news/app/2071280/view/4185608262935915133

German, Spanish, Korean, Portuguese, and Russian localizations will be added as soon as possible. We're sorry for the inconvenience.

_____

UPDATE 23/04, 11AM CEST: We are planning to release a translation patch for Simplified Chinese, Italian, Polish and Japanese in the next few hours.
_____

Greetings, Ravens!

We've just released our latest Fall of Avalon update, and we hope you enjoy it as much as we enjoyed producing it.

We're writing to inform you about a minor delay in the translation process for this update.
Currently, Fall of Avalon is available in English and French only.

We understand the importance of providing the best experience to all our players worldwide. That's why we're dedicated to translating each update into multiple languages to ensure everyone can fully immerse themselves in Ravenswatch.

Unfortunately, we have a slight delay of one to two days for translations with this update.

We apologize for any inconvenience this may cause and will notify you as soon as the additional languages are available.

Thank you for your understanding.

[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

- The Passtech Team 🍉

The Fall of Avalon Update is live!



Greetings, Ravens!

The Fall of Avalon update is now live on Steam for everyone to enjoy. This major update brings the third Chapter of Ravenswatch: Avalon, as well as the highly anticipated Custom Game Modes! Check the patch note below for the details on the Fall of Avalon update.

Passtech Games is beyond excited to release this new milestone in the development of Ravenswatch in Early Access! We are not done yet with Early Access as the team will now focus on version 1.0, a big step for the game and us! You can check our updated Roadmap below for some more details on that.

We are already planning the ‘after’ as well, with post-launch support for Ravenswatch. More information on that as we get closer to the final release.

To celebrate the new update, Ravenswatch is also 30% off on Steam starting today at 7 PM CEST!

[h2]Watch the Fall of Avalon Update trailer[/h2]

[previewyoutube][/previewyoutube]

[h2]Summary[/h2]

REACH THE FALLEN CITY OF AVALON
  • Chapter 3 - Avalon: a new map to explore
  • New enemies and mini-bosses
  • The Claws Master Nightmare
  • New themed quest: Help Morgan defeat the Dullahan / Headless Horseman
  • Runs are now 60+ minutes long
  • Reach level 10 (and beyond) in your runs, get more talents and power!
  • Upgrade your Ultimate abilities: 16 new final Talents (two per hero)
  • 8 new standard Talents (one per hero)
  • All starting Talents are available to choose from at the beginning of a run
  • Rerolls!
  • New Magical Objects and a new feature: Super Effects!
  • Reworked Rewards system (Sandman’s Shop, Grimoires of Monsters, economy)
  • Custom Game Modes: Remove the timer, And more!
  • And more!

Read the full patch note here:
https://store.steampowered.com/news/app/2071280/view/4185608262914177743


[h2]Get the Update[/h2]

Update the game for free on Steam right now to start playing the third Chapter and get a ton of other new content for Ravenswatch!

Ravenswatch is currently 30% off on Steam until April 28th, don't miss it:

https://store.steampowered.com/app/2071280/Ravenswatch/

[h2]New Roadmap[/h2]



[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

- The Passtech Team 🍉

Ravenswatch Patch note - Fall of Avalon Version 0.17.00



Greetings, Ravens!

The Fall of Avalon update is now live on Steam for everyone to enjoy. This major update brings the third Chapter of Ravenswatch: Avalon, as well as the highly anticipated Custom Game Modes! Check the patch note below for the details on the Fall of Avalon update.

Passtech Games is beyond excited to release this new milestone in the development of Ravenswatch in Early Access! We are not done yet with Early Access as the team will now focus on version 1.0, a big step for the game and us! You can check our updated Roadmap below for some more details on that.

We are already planning the ‘after’ as well, with post-launch support for Ravenswatch. More information on that as we get closer to the final release.

In the meantime, watch our Update trailer for Fall of Avalon here:

[previewyoutube][/previewyoutube]

PATCH NOTE 0.17.00 (April 22nd, 2024)

🐩 = Community additions, suggestions, reports

[h2]TL;DR:[/h2]

Because we know our patch notes are lengthy ones and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:
  • Chapter 3 - Avalon: a new map to explore
  • New enemies and mini-bosses
  • The Claws Master Nightmare
  • New themed quest: Help Morgan defeat the Dullahan / Headless Horseman
  • Runs are now 60+ minutes long
  • Reach level 10 (and beyond) in your runs, get more talents and power!
  • Upgrade your Ultimate abilities: 16 new final Talents (two per hero)
  • 8 new standard Talents (one per hero)
  • All starting Talents are available to choose from at the beginning of a run
  • Rerolls!
  • New Magical Objects and a new feature: Super Effects!
  • Reworked Rewards system (Sandman’s Shop, Grimoires of Monsters, economy)
  • Custom Game Modes: Remove the timer, And more!
  • And more!

Read the detailed patch note below:

[h3]New features[/h3]

⚠ Disclaimer: We were not able to add all the localization in time for the update. A patch will add the missing localization as soon as possible. We’re sorry for the inconvenience.

⚠ Double Disclaimer: In addition, some audio or visual feedback may need improvement, we’re looking forward to your feedback on what could be improved!

⚠ Triple Disclaimer: Difficulty progression has been reset following the addition of Chapter 3: Avalon. With a whole new Chapter to explore, we think it is important to relearn the difficulty curve of going through the full experience of a run. Completion Badges are also reset to reflect the increased challenge of the three Chapters. We believe that this is the final reset of Difficulty progression and Completion Badges.

Your progression on Heroes and other unlockables is not affected by this reset!


  • New Chapter - Avalon:
    + A new map in a new location! The gates of Avalon are opening, make your way into the abandoned castle and defeat the Nigthmare’s invasion!
    + After Chapter Two, continue your journey to Chapter Three, allowing you to reach level 10 (and beyond!)
    + Runs are now 60+ minutes long with the addition of Chapter Three
    + 1 new themed quest: Help Morgan defeat the Headless Horseman (Dullahan)
    + 10+ new enemies:
    • Wolves: Timber Wolf, Dire Wolf, Alpha Wolf
    • Gargoyles: Bestial Gargoyle, Fire Gargoyle, Blood Gargoyle
    • Witches: Young Witch, Crone Witch, Broom Witch
    • Knights: Sword Knight, Spear Knight, Mage Knight
    • Skeletons
    + 1 new Mini-boss challenge: Boss Coven
    + 1 new Master Nightmare: Claws Master Nightmare
  • 🐩 Custom Game Modes:
    + Create customizable runs with selectable positive or negative modifiers
    + Increase or decrease the difficulty of runs with modifiers
    + A score modifier is applied to reflect your choice of modifiers
    + 11 Positive modifiers: No timer mode, Play a single random Chapter, Quick Dash cooldown
 and more.
    + 11 Negative modifiers: No Mini-Map, Healing Fountains are empty, No Raven feathers available
 and more.
  • Challenges: 5 pre-made Challenges available
    + Untouchable
    + Black Moon
    + Power of the Sun
    + Adrenaline
    + Terra Incognita
  • 🐩 Rerolls:
    + Stars of Fate will let you reroll Talents, Magical Objects as well as Rewards at the Grimoires and Wishing Well
    + You get 3 Stars of Fate at the start of a run, pictured by a shooting star ☄ symbol
    + More Stars of Fate can be obtained during a run

[h3]Heroes content and adjustments[/h3]
  • General:
    + Upgrade your Ultimate Abilities with final Talents, now available!
    + 🐩 All four Starting Talents are now available to choose from at the start of a run
    + Reach Level 10+ in runs. Levels beyond 10 continue to scale Attack damage and Health points
    + Dash UI has been reworked to welcome the possibility of having multiple charges. When an arrow (or multiple arrows) is displayed, a Dash is available.
  • Scarlet:
    + 2 final Talents:
    • Fiery Maw
    • Bone Cracker
    + 1 new standard Talent:
    • Evisceration
    + Adjustments:
    • 🐩 ‘Savagery’ timer is now frozen during the Trait passive transformation
    • 🐩 ‘Fan of Spikes’ will now only trigger when Scarlet is in combat
    • Transformation with ‘Shapeshifter’ Talent now grants an Intangibility window instead of an Invincibility window
  • The Pied Piper:
    + 2 final Talents:
    • Jig
    • Vermin Massacre
    + 1 new standard Talent:
    • Sforzando
    + Adjustments:
    • 🐩 Reviewed ‘Invasive Blast’ Talent, it now spawns a given amount of rats if Defense hits at least one enemy
    • ‘Ghost Notes’ now ignore scenery collisions before exploding
  • Beowulf:
    + 2 final Talents:
    • Immolation
    • Volcanic Rage
    + 1 new standard Talent:
    • Breath of Fire
    + Adjustments:
    • 🐩 ‘Sparkling Shield’ reflects damage reduced to 120%/150%180%/210% (from 200%/250%/300%/350%)
    • Fixed ‘Scorched Earth’: damage is now properly scaled with power damage
  • Snow Queen:
    + 2 final Talents:
    • Royal Ray
    • Rending Storm
    + 1 new standard Talent:
    • Snowball
    + Adjustments:
    • 🐩 ‘Freezing Stars’ now detonate (instead of vanish) when their lifetime expires. Reduced lifetime to 10s (from 15s)
    • Fixed Defense, it now correctly applies damage multiple times to the same target, even if the Snow Queen stays within the enemy hurtbox
    • Fixed ‘Protective Crow’ and ‘Ice Shield’ Shields that would override themselves
  • Aladdin:
    + 2 final Talents:
    • Wondrous Wishes
    • Dream Stride
    + 1 new standard Talent:
    • Shard Blades
    + Adjustments:
    • ‘Jinniya’s Gift’: changed formula for chances to get better talents, it is now more effective and accurate
    • 🐩 ‘Dream Scimitars’ doesn’t proc anymore during Master Nightmare fights
    • Consumables dropped from Special Wishes now offer a choice between 2 (instead of 3)
    • Fix: ‘Air Dash’ can now properly be chained without any cooldown between two
  • Melusine:
    + 2 final Talents:
    • Vortex Bomb
    • Crescendo
    + 1 new standard Talent:
    • Water Bubble
  • Geppetto:
    + 2 final Talents:
    • Bomb Reverse
    • High Voltage
    + 1 new standard Talent:
    • Explosive Builds
    + Adjustments:
    • 🐩 ‘Lightning Rod Dummies’ now triggers lightning strikes after 2-2.5s (instead of 0.5-1s). Base damage set to 28 (from 20)
    • 🐩 Magical Object drops generated from ‘Flash of Genius’ now offer choice among 2 objects (instead of no choice)
    • Slightly reduced recovery time of ‘Nailing Strike’s last attack
  • Sun Wukong:
    + 2 final Talents:
    • Army of Monkeys
    • Perfect Copy
    + 1 new standard Talent:
    • Ìm

[h3]Magical Objects content and adjustments[/h3]
  • General:
    + Super Effects: Magical Objects now have a ‘Super Effects’ that can be triggered if a collection is complete. A collection is a specific number of identical Magical Objects found in your Inventory.
    • Common: 5 identical Magical Objects for a complete collection
    • Rare: 4 identical Magical Objects for a complete collection
    • Epic: 3 identical Magical Objects for a complete collection
    • Legendary/Cursed: Don’t have a ‘Super Effect’ as they are unique
    + Meta: Magical Objects are now all unlocked by default, and are not part of the meta progression. Effects and Super Effects are hidden until equipped or discovered during a game
  • New Magical Objects:
    + Leprechaun Coin (Common)
    + Green Armor (Common)
    + Queen of Hearts Card (Rare)
    + Charmstone (Epic)
    + Holy Grail (Legendary)
    + Raven Effigy (Legendary)
    + Ring of Dispel (Legendary)
    + Hungry Grass (Cursed)
    + Fast-Walker Boots (Cursed)
    + Balor’s Eye (Cursed)
  • New Effects:
    + Goldilocks’ Porridge: Healing Orbs grant STRENGTH for 4 seconds
    + Fairy Dust: When taking damage, gain 15 SHIELD (Max. every 30 seconds)
    + Eternal Rose: After DASH, gain +10% Crit Chance for 2 seconds
    + Golden Egg: Each time Dream Shards are consumed, gain DMG +1
    + Oni Mask: DMG +20 for each cursed magical object, VITALITY -10 for each legendary magical object
    + Baba Yaga’s Mortar: Warns of lethal damage and restores all health instead (only works once)
    + Mad Hat: Taking damage earns 10% of their value as Dream Shards
    + Bloody Mary’s Mirror: DMG now counts as ARMOR and vice versa
    + Cauldron of Dyrnwch: VITALITY +100, all healings are reduced by 50%
  • Removed Magical Object:
    + Little Thumb Pebbles
  • Adjustments:
    + Voodoo Doll: Extra damage to boss reduced to 10% (from 20%)
    + Tamatebako: now also grants 3 Stars of Fate (rerolls)
    + Water of Life: now also grants +25 VITALITY
    + Witch Broom: extra damage taken reduced to 25% (from 50%)

[h3]General Improvements & Balancing[/h3]
  • Rewards and Economy:
    + The Sandman:
    • ‘Consumables’ have been replaced by ‘Dreams’, a new Reward type only available at the Sandman’s Shop
    • 10 Dreams are available:
      • Star Fragment
      • Sand of oblivion
      • Dream of power
      • Dream of invulnerability
      • Rapid Shaping
      • Minor Shaping
      • Major Shaping
      • Sand of Knowledge
      • Grandiose Shaping
      • Stand of Enlightenment
    • Legendary and Cursed Magical Objects can be found at the Sandman’s Shop
    • Prices for upgrading Talents have been adjusted to match the new progression with Chapter 3 and the adjustments on the economy of the game
    + Grimoires of Monsters:
    • Grimoires now offer flat stats or rewards instead of the 3 same offers
    • Offers are still scaled with the difficulty of the Grimoire (Green, Orange or Red):
      • Health chapter: +X VITALITY
      • War chapter: +X DMG
      • Protection chapter: +X ARMOR
      • Luck chapter: +X CRIT CHANCE
      • Anatomy chapter: +X CRIT DAMAGE
      • Astronomy chapter: +X REROLLS
      • Dream chapter: +X DREAM SHARDS
    + 🐩 Dream Crystals: Small and Medium Dream Crystals found in between Camps and Activities now drop more Dream Shards to increase their attractiveness
    + Enemies:
    • Gnolls: Shielded Gnolls now properly deal extra damage when corrupted or under a Strength effect
    • Mini-Boss stagger: In multiplay only, increased the stagger bar on mini-bosses so they're not so easy to stun and a bit more resistant (no changes in solo)
    • Status: Negative statuses on enemies are now displayed above their health bars (Chilled, Weakened, Ignited
)
    • Enraged: The enraged effect on Master Nightmare is now displayed on their Health Bar.

[h3]Fixed bugs[/h3]
  • General performance improvements
  • Improved Network Stability (some issues remain and will be our next priority. Please reach out on the Steam forums or Discord if you’re encountering specific problems)
Major
  • Fixed a crash that occurred when accepting a Game invitation on Steam during the loading screen
  • Fixed a crash that occurred with Beowulf and ‘Sparkling Shield” against the Faceless Master Nightmare
Minor
  • Fixed an issue where a Cursed Magical Object could be collected multiple times
  • 🐩 Fixed the intangible Roc Birds
  • 🐩 Fixed an issue where the timer was not the same between players
  • Fixed an issue where a Host player who died in the Altar of Heroes was not redirected to the defeat screen if another player abandoned the run
  • Other minor fixes

[h3]Known issues[/h3]

Some issues have been tracked by our testers’ team and will be fixed with following patches. Sorry for the inconvenience.

  • No Localization for other language than English and French
  • No code in the lobby may occur for some players: please reach out here on our Discord server if you’re encountering this issue
  • The ‘Hungry Grass’ Magical Object effect doesn’t work if the ‘Black Lotus’ Magical Object is equipped
  • The ‘Balor’s Eye’ Magical Object doesn’t properly work with abilities that don't directly hit enemies (examples: Scarlet and Geppetto’s bombs)
  • Cinematic issue after killing the Cyclops for peers
  • A sound of healing is played when the custom modifier “Dried up fountain” is selected
  • Witches can sometimes disappear for Peers before they die
  • Softlocks are possible if getting disconnected in co-op while in the inventory
  • Softlocks are possible if the player is disconnected while on the Abandon pop-up box
  • A crash can occur when changing the texture quality (from low to hight) during a run
  • A crash can occur on the Steam Deck while returning to the lobby


New Roadmap




[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

- The Passtech Team 🍉

What's coming in the Fall of Avalon Update - Dev Diary #08



Greetings, Ravens!

New Dev Diary incoming! After being quiet for a few months, this one is going to be a good and long read! We were very busy with this update, which turned out to be a MASSIVE one.

Last week, we revealed that the Fall of Avalon would be released on April 22nd, that's in a week! Today we’re diving into all (or almost) the details of what's coming in this update.

Brave enough to continue? Let’s go!

[h2]Chapter 3: Avalon[/h2]
The third Chapter of Ravenswatch is finally here! Or at least, it’s coming out very soon! 😇 On April 22nd, explore a new map with new enemies, new challenges, and a new Master Nightmare to defeat!

Avalon is the last stop on the heroes' journey to overcome the Nightmares (or is it?). Meet dangerous Witches, dishonored Knights, and corrupted Wolves in the fallen city of Avalon. We’re also keeping the last enemy type a secret so there are still some surprises on the release day, but do you want to take guesses? 😏

The Coven is waiting for you

WOLVES!!!

Along your journey, you may find a mysterious woman named Morgan, asking for your help in the abandoned city of Avalon. Her brother, the King, is threatening the last hope of light on the corrupted lands of Reverie. Defeat the Headless Horseman (Dullahan) in this new themed quest available in the third Chapter of Ravenswatch.

Help Morgan to defeat her brother

Slay the Dullahan

Finally, are you up to the challenge of a new Master Nightmare? We couldn’t resist a little tease in our Reveal Date trailer, but sorry that’s all you’ll get today! Maybe tune in tomorrow during our Devstream for a first official look at this new boss.

Ravenswatch's Early Access is not done yet, even with the Fall of Avalon update! We're getting closer to the end but we have still a lot of work ahead of us for version 1.0. If you’ve missed it, watch our latest trailer showcased at the Triple-i Initiative event last week for a good look at the Fall of Avalon update:

https://steamcommunity.com/games/2071280/announcements/detail/4206999092512712267

[h2]Custom Modes and Challenges[/h2]

Custom runs and Challenges are making their big debuts in the Fall of Avalon update! In addition to a whole new Chapter to explore, we thought: why not even more replayability with a way to customize runs?

With modifiers, players will be able to tailor their Ravenswatch experience the way they want it to be. No more timer? Done. Play only during Nighttime? Done. All enemies are Corrupted? Done. No Mini-Map? Done. We could go on
 But we’ll let you discover all that on April 22nd! You’ll be able to lower or increase the challenge with the Custom Modes.

With those modifiers, we created pre-made Challenges that you can select both in solo or in co-op. Here’s an example of a Challenge we curated for you 😈 :

[h3]Terra Incognita[/h3]
  • Explorer: No countdown before Master Nightmare awakening
  • One Chapter: Play a single random Chapter
  • Angry Birds: Heroes start with no raven feather, and none can be recovered
  • Shadowy Fog: The map is not displayed and cannot be used
  • Lack of Imagination: 1 offers less for each choice of Talent or reward


Want to see this live? Join us tomorrow on Twitch for an exclusive showcase of the custom modes and challenges!

[h2]Rerolls?! New Magical Objects?! Reworked rewards system?!
[/h2]

If you’ve been around since the launch of Ravenswatch in Early Access (or even before with the Closed Alpha?), you’ve probably noticed we haven’t touched the Magical Objects and reward system too much!

Well, we were waiting for a better vision of what a complete run (3 Chapters) would be and we’ve now made significant changes. Here’s just a short list of what’s been modified or added:
  • Rerolls! You’ll get to use reroll to control the randomness of Talents, Magical Objects, and Rewards at Grimoires of Monsters
  • The Sandman will have some new offers in his store

  • 
As well as the Grimoires of Monsters.
  • New Magical Objects! (and some changed
)
  • Magical Objects will now have a ‘super-effect’, triggered by the number of identical objects you have in your inventory.
  • Check our patch note on April 22nd for a detailed description of all the changes.

[h2]Upgrade your Ultimates and new Talents[/h2]

The more you progressed into a run, the less your Ultimate ability could compare to your regular abilities that were upgraded with Talents. Now reaching Level 10 will let you upgrade your Ultimates to add even more power to your builds!

Alongside the Ultimates, we’ve also added 1 talent per hero so you can bring, once again, more variety into your builds! In total, that’s 24 new Talents available!

A good example with Volcanic Rage for Beowulf's second Ultimate!

[h2]Live Showcase and Q&A[/h2]
Bookmark our future Devstream for an exclusive showcase of the Fall of Avalon Update! We’ll chat, show some gameplay, explain our decisions, and reveal almost EVERYTHING from the upcoming update! Oh, and it’s going to be 4 hours long
 Check our program down below :

Fall of Avalon Update Showcase:
📆 April 16
🕚 4 PM CEST

16:00 - 17:00 CEST (w/ Margaux and Mathilda)
  • Welcome to the Fall of Avalon showcase!
  • General Q&A session (w/ Margaux and Mathilda)
  • First showcase of new features and balancing
17:00 - 18:30 CEST (w/ Romane, Pascal, Max and Margaux)
  • Q&A session with the Map team
  • Artworks and concept arts of Avalon
  • First runs on Avalon
18:30 - 20:00 CEST (w/ Adrien, Valentin, Margaux and Mathilda)
  • Exclusive reveal: Custom Modes!
  • Runs with new Challenges


[h2]Passtech Games[/h2]
Passtech Games had the chance to participate in the Triple-i Initiative, a whole new online showcase of trailers, demos, and game announcements! We gathered the team for a live watch party and we were beyond excited to see Ravenswatch during the event!



You can watch the full replay of the showcase here and also check out all the great games and DLCs that were announced on Steam:

https://www.youtube.com/watch?v=S9eP0JWIk8U

We’ve been hosting cool community events on our Discord server! From a Build Your Hero Workshop to playing with the Devs, the team at Passtech and the community has been busy haha

Hero concepts by ZeRG, notfuegonasus, weijak, RedRan6er, and Deka

If you’d like to be there for the next ones, join Passtech Games’ official Discord server here.

- The Passtech Team 🍉

[h2]Social Channels[/h2] Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website