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What's in store in 2024 for Ravenswatch? - Dev Diary #06



Greetings, Ravens!

Here we are again with another Dev Diary update! We’ve got many things to talk about before the end of the year, so let’s jump in!

But just before! We've made a vlog out of this written Dev Diary! It's shorter but with even more concept arts. Let us know if you enjoy this format and if we should continue it!

[previewyoutube]Video[/previewyoutube]

[h2]Connection issues status[/h2]

We've already tackled many of the network issues since the beginning of the Early access, but some online problems remain and are harder to track down and eliminate. We want to make our thinking and process clear, so here's a little transparency on what we're working on and what we have identified:

When players are having trouble establishing a connection in P2P together (because of firewalls, VPNs, location, etc.), our server creates a relay between them. We believe that it's this relay that creates packet losses and leads to extensive delays, intangible enemies, disconnections, and more.

We released a hotfix to our latest update, revolving around general connection issues in co-op. Read about it here:
https://steamcommunity.com/games/2071280/announcements/detail/3879350083351937884

While working on a more immediate solution, we have also decided to switch our current service provider, so we can better distribute this relay across the world and benefit from a more stable solution. We expect it to be a big structural change, so we want to make the transition as smooth as possible and it takes a little bit of time. This will help with all the general issues related to delays, disconnections, and high PINGs.

We'll keep you updated on this matter along with our progress.

[h2]Stats Sun Wukong[/h2]

It’s already been a month since the release of the Sun Wukong Update! We’ve got some fun stats and facts about the new hero, let’s have a look:


Sun Wukong was picked for 269 546 runs since he was made available! But over 700 000 deaths were counted, that’s almost 3 deaths per run! (We see you struggling with the Yang stance haha).

[h2]Altar of Heroes[/h2]

As requested by the community for a long time, we’ve started working on a new Activity that will let players revive fallen Heroes or buy extra Revive Feathers. We’ll share more details in our next Dev Diary as we’re hoping to release this new feature in our next Update, planned for Q1 of 2024!

Here’s a little glimpse at our visual research for this highly anticipated altar:

Work in progress concept art

It’s something we’re sure will be deeply appreciated, especially after we add the third and last Chapter of Ravenswatch which will increase the overall length of a run.

[h2]Chapter 3[/h2]

It’s still early to talk about the third Chapter of Ravenswatch, as it’s expected to be released for Q2 of 2024, though we thought it would be nice to share our progress on this future big addition to the game!

The third and final Chapter of Ravenswatch will bring a whole new map to explore, new enemies, one new themed quest, and a new Master Nightmare to defeat. Much like Storm Island, it will be a challenge to complete as you’ll have to cross both the first and second Chapters of the game to reach the final one.

Right now, we’ve set the layout and level design of this new map, as well as a few enemies that are currently being animated. The mood of this Chapter will be even darker and gloomy, with a never-ending Nightmare invasion. Here are a few concept arts to pique your curiosity (we don’t want to show too much too early):

Work in progress concept art

Work in progress concept art

Work in progress concept art

[h2]Community Questions[/h2]

  1. Are you planning more content after 1.0.? YES, we are considering making Ravenswatch a live service game after its release in version 1.0. To be honest, we’re still thinking about how that would look like, but we want to keep the game alive for as long as possible, depending of course on what the players want.

    We will probably launch a poll/form in a couple of months, to gather some information about what YOU would like to see out of the game once the Early Access is complete.

    EDIT (01/05/2024): Hello y'all!

    There's probably confusion (on our side) about our live service comment. We see you getting worried and want to reassure you about our intentions.

    Perhaps another word we should have used is "post-launch content" as we intend to have free and paid DLCs. The game won't be free-to-play, there won't be in-game microtransactions and no internet connection will be needed to play solo.


  2. Vocal chat for online Co-op? YES. It’s part of the second major iteration we’re anticipating for the matchmaking system that was released last update. We’ll add more co-op features, like a Kick button and more Co-op info in the HUD, for example. The vocal chat is a priority, as we understand that communication is key for success in Ravenswatch.

  3. Remove the timer? YES & NO. That’s a tricky one… Obviously, some people don’t love it. But there’s also a lot of players that enjoy it. We’ve twisted and turned the problem in every way possible, but for us, the limitation of time is part of the core gameplay of the game. Having that pressure, and making decisions because of it, is the experience we designed for Ravenswatch.

    Now, we can understand players want to explore the whole map (like a true RPG) or that it contributes to the difficulty of the game. We’re keen on balancing the difficulty as we make patches during this Early Access, but we’ll also make custom modes available for those who want to get rid of the timer (and more) and enjoy the game differently. The custom modes will let you dabble with many customizable settings, giving you the chance to tailor your own experience.

[h3]Christmas at Passtech Games![/h3]

As the team is getting ready to take a well-deserved holiday break, Passtech brings Christmas to the studio! We celebrate the whole day with good food, presents opening, games together, and even a brainstorming session on our next game after Ravenswatch 👀



🌟 We wish you all Happy Holidays! 🌟


It’s also Christmas on our social media! We’re currently running contests on both Twitter and our Discord server to win keys and awesome prizes for the holiday. Join the Discord now for a chance to win, or follow us on Twitter to get all the details!



- The Passtech Team 🍉

[h2]Social Channels[/h2] Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Patch note (Matchmaking) - Version 0.15.03



Greetings, Ravens!

Here's a small matchmaking improvement patch before the end of the year. This should help us find teammates more easily as you can launch a run whenever you want while in search of players now! More improvements to the matchmaking system are planned.

Our next diary (coming next week) should reveal more about our plans for 2024 and give you a sneak peek at what we're currently working on 👀

[h2]:: Hotfix 0.15.03 ::[/h2]

[h3]Improvements[/h3]
  • Matchmaking: You can now start a Run even if the lobby is not full. Choose ‘4 players’ in the matchmaking settings and wait for 1, 2, or 3 players before launching a game.
    Note: More improvements will be made to the Matchmaking system, like choosing any Difficulty, having a kick button or a vocal chat, and more.
  • Localization: Fixed some Simplified Chinese localization errors.

[h3]Currently investigated issues[/h3]
  • Desynch / Random disconnection issues
  • High PINGs

Our next Major update in Q1 of 2024 should bring improvements on those reported issues. Stay tuned.

[h2]:: Updated Roadmap ::[/h2]



[h2]:: Social Channels ::[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

- The Passtech Team 🍉

Ravenswatch Hotfix (Online) - Version 0.15.02



Greetings Ravens,

We're back with a quick hotfix (is it still hot if the update has been out for a week?) on Online connections between players. We wanted to thank you for the amazing reception of our latest update, The Sun Wukong Update. We're so glad that you enjoy this new character and the matchmaking system! The game is sitting currently at 82% recent positive reviews, that's wonderful and the team really appreciates your feedback.

Anyway, here's a little recap of the hotfix and our current investigated issues, with full transparency:

[h2]:: Hotfix 0.15.02 ::[/h2]

[h3]Fixed bugs[/h3]
  • Online: Fixed a bug related to P2P connections. May improve your experience if the online co-op has worsened since The Sun Wukong Update (0.15.01)

[h3]Currently investigated issues[/h3]
  • Desynch / Random disconnection issues
  • High PINGs

We've already tackled many of the network issues since the beginning of the Early access, but some online problems remain and are harder to track down and eliminate (starting to sound less like debugging and more like hitman-related stuff...). We want to make our thinking and process clear, so here's a little transparency on what we're working on and what we have identified:

Why it has trouble working:
When players are having trouble establishing a connection in P2P together (because of firewalls, VPNs, location, etc.), our server creates a relay between them. We believe that it's this relay that creates packet losses and leads to extensive delays, intangible enemies, disconnections, and more.

Our first move, more immediate:
We've located the issue with the relay, so our short-term move is to try several possible solutions to prevent more problems from happening. We're hoping this will help to create a more stable experience for co-op runs, especially with delays and intangible enemies. This patch is a first step towards those solutions. But this is not a miracle solution, so we do not believe we should stop there, as it won't help with the high PINGs people are reporting. We're also working on a more long-term solution, detailed below.

Our second move, asap:
We will change our current service provider, so we can better distribute this relay across the world and benefit from a more stable solution. We've made some good progress with Epic Online Services (EOS) in the last few weeks and we are currently testing the integration of this new tech. We expect it to be a big structural change, so we want to make the transition as smooth as possible. This will help with all the general issues related to delays, disconnections, and high PINGs.

We'll keep you updated on this matter along with our progress. Our next patch will revolve around the improvements we are making with the matchmaking system, thanks to your feedback and reports.

[h2]:: Updated Roadmap ::[/h2]



[h2]:: Social Channels ::[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

- The Passtech Team 🍉

Nominate Ravenswatch at the Steam Awards!

[h2]The Steam Awards are here, it's time to pick your favorite games of the year.[/h2]

Greetings, Ravens!

The Steam Awards are coming up, and we need your help! If you liked Ravenswatch, you can nominate it for the "Better With Friends" Award!



There are some games out there that just aren't the same when you play by yourself. Maybe you need to have a friend to watch your back. Maybe you need to have a friend that you can stab in their back. Either way, fun is awaiting those who gather friends together play this game.

[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

- The Passtech Team 🍉

The Sun Wukong Update is live!



Greetings, Ravens!

The Sun Wukong update is now available for free on Steam! We are so happy to release this new Major update for Ravenswatch, which includes a whole new and unique playable Hero, a matchmaking feature, and more! Check our roadmap down below to follow the development of the game.

To celebrate the new update, Ravenswatch is also 15% off on Steam!

[h2]Watch the Sun Wukong Update trailer[/h2]

[previewyoutube][/previewyoutube]

[h2]Summary[/h2]

A CURSED CROWN,

A GOD TURNED MORTAL,

THE MONKEY KING JOINS THE RAVENSWATCH!
  • A new hero joins the Ravenswatch: Sun Wukong!
    + Unique Talent: Yin and Yang stances
    + Unique Ability kit
    + 17 Talents
    + 2 Ultimate Abilities
  • Online Matchmaking
  • Pings on the map
  • Difficulty modes Overhaul
  • New options: Pause timer during choices, screenshake...
  • And more!

Read the full patch note here:
https://store.steampowered.com/news/app/2071280/view/3807291946733085879


[h2]Get the Update[/h2]

Update the game for free on Steam right now to start playing with Sun Wukong and get a ton of other new content for Ravenswatch!

Ravenswatch is currently 15% off on Steam until November 21th, don't miss it:

https://store.steampowered.com/app/2071280/Ravenswatch/

[h2]New Roadmap[/h2]



[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

- The Passtech Team 🍉