1. Ravenswatch
  2. News

Ravenswatch News

Ravenswatch Hotfix - Version 0.13.01



Greetings, Ravens!

Here is a quick hotfix for the missing localization for Geppetto and other miscellaneous titles and descriptions. We are sorry for the inconvenience!

If you want to read the full patch note for the Geppetto Update, check the link down below: https://steamcommunity.com/games/2071280/announcements/detail/3677797598558131697

[h2]:: Hotfix - Version 0.13.01 ::[/h2]

[h3]Fixed bug[/h3]
  • Localization: Added the missing texts for Geppetto and other miscellaneous titles and descriptions in French, Italian, German, Spanish, Korean, Polish, Portuguese, Russian, Japanese, Simplified Chinese and Traditional Chinese.

[h2]:: Social Links ::[/h2]

Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames


- The Passtech Team

The Geppetto Update is out now! - Version 0.13.00



Greetings, Ravens!

The Geppetto Update marks the first content Update for Ravenswatch since the launch of the game in Early Access, and it's available NOW FOR FREE on Steam!

Make room for Geppetto - the Italian woodcarver, and father of Pinocchio - with his atypical gameplay style!

[h3]Watch The Geppetto Update trailer[/h3]

[previewyoutube][previewyoutube]https://www.youtube.com/watch?v=RWtr0CBwb-0[/previewyoutube]
[/previewyoutube]
[h3]Get the Update[/h3]

Update the game on Steam right now to get access to Geppetto and a ton of other new content for Ravenswatch! Read the patch note down below for an extensive look at what's new and what changed.

Ravenswatch is currently 10% off on Steam until June 5th, don't miss it:

https://store.steampowered.com/app/2071280/Ravenswatch/

Join us on Discord to chat with the community and share your impression/feedback with us!

[h2]:: Patch note - Version 0.13.00 ::[/h2]
🐦 = Community feedback/reports

DISCLAIMER: Some texts are not yet translated into other languages. We will add localization in an hotfix in the upcoming days. We apologize for any inconvenience.

[h3]New features[/h3]
  • New Hero: Geppetto joins the Ravenswatch!
    + 4 Abilities + 1 Trait
    + 14 Upgrades
    + 2 Ultimates
    Design Notes: Unlock Geppetto by winning 3 runs with 3 different characters.
  • Additional Ultimate abilities:
    + Scarlet: GRANDMOTHER'S SOUVENIR / IN THE BELLY
    + The Pied Piper: PLAGUE OF RATS
    + Beowulf: RAGING CHAIN
    + Snow Queen: SNOW STORM
    + Aladdin: MAGIC CARPET
    + Melusine: WISP BALLET
  • 🐦 New Teleport System: Teleport yourself from anywhere using the TAB / Back button, access the Mini-map, and choose a Teleport mark to land on.
  • New Voice lines:
    + Added more barks and voices lines for all heroes
    + Scarlet’s Wolf form now has voice lines!
  • New Dialog system: Heroes can now exchange short dialogs together during quiet moments
  • New Magical Objects icons: All the Magical Objects and Consumables now have unique icons!
  • 🐦 Pigs’ quest HUD revisions: We adjusted the Pigs’ quest interface so it’s now clearer and neater
  • 🐦 Tooltips: Added better tooltips for ATTACK, POWER, DEFENSE, etc. on abilities and Upgrades (still a work in progress)

[h3]Heroes adjustements[/h3]
  • Scarlet, Piper, Beowulf, Snow Queen: Fixed some upgrades displayed information not taking into account DMG modifiers
  • Scarlet:
    + Removed inertia when aiming with the mouse with ‘Distant Blows’ upgrade
    + Will not passively transform during an interaction anymore
    + Fixed Aggressive Defense damage not scaling correctly with DMG value
  • Beowulf:
    + Improved control on Special so Beowulf can orient quicker during the ability, including with the ‘Bladestorm’ upgrade
    + Fixed damage calculation for ‘Fiery Seismo’ upgrade, which gave higher damage per hit than expected
  • Aladdin:
    + 🐦 Second Wish now spawns Consumables instead of Magical Objects
    Design notes: Aladdin’s capacity to generate Magical Objects with his second wish could really go off limits in terms of power and was simply too much, especially in Multiplayer. Offering Consumables instead is a way to keep the idea of empowerment with the Wish, but it’s more reasonable and controllable. We may even think of making some unique ones for this wish in the future!
    + Third Wish Shield cannot stack with itself anymore
  • Melusine:
    + Cannot use Contextual Interactions anymore while in Sing Stance
    + ‘Protective Flow’ Upgrade’s Shield base value adjusted to 8 (from 10)
    + 🐦 Fixed a bug that could allow ‘Underwater Predation’ effect to last after defense is interrupted
[h3]
Balancing[/h3]
  • Healing Upgrades: Healing upgrades do not scale with DMG anymore (Piper’s ‘Perfect Harmony’, Aladdin’s ‘Healing Blades’, Melusine’s ‘Spring Water’)
    Design Notes: Healings produced by abilities were incorrectly scaling with the damage they dealt, making those abilities snowball too much in terms of value when upgraded/improved by DMG. Those healings still scale with Hero Level and can still be improved with the Mermaid Tears object.
  • Healing Orbs: Healing orbs now heal a fixed portion of Health instead of a % of maximum
    Design Notes: Healing a % of maximum health results to be more and more valuable as Heroes level up and gain vitality, thus making Heroes even more potent as they get more powerful and this could make advanced trials easier than expected. It was also a disadvantage for Heroes with a lower health pool, making them even more vulnerable at early stages of the game. Healing orbs now always heal 20 HP until Nightmare 4 difficulty where it is reduced to 10 HP. Those values are still improved by the Mermaid Tears object.
  • Enemies: Now have a shorter delay in making their first attack
    Design Notes: Enemies were in general a bit slow to start attacking when entering combat, and some of them had trouble even attacking one time sometimes. This will encourage players to think about their engagements and make the enemies a little more dangerous.
  • Treants: Will now chain swipe attacks when they hit a Hero up to 4 times (from no limit)
  • Magical Object - Faerie Dust: Lowered Shield increase to +25% (from +50%)
    Design Notes: Shields in general are very valuable, and even this objects is specific to Heroes having access to it, the result was too high.
  • Magical Object - Vajra: Lowered damage dealt to 40 (from 50)

[h3]Fixed bugs[/h3]
  • Crashes:
    + 🐦 Fixed a crash where the game would become unresponsive when Inventory or a Grimoire interface were triggered at the same time as a Teleport
    + 🐦 Fixed a crash when a player attempted to revive another player while still attacking continuously
    + 🐦 Fixed a crash when a player would hold the right mouse button while teleporting to any Raven’s mark
  • 🐦 Revived Heroes: Fixed an issue where a player could be revived with 0HP after being teleported to a Tumor or Boss fight
  • 🐦 Snakes: Fixed an issue where Snake Nightmares would teleport outside of the Tumor or Grimoire challenges
  • SFX: Fixed an issue where The Pied Piper would whistle after every dash
    Enemies: Fixed an issue where some enemies' shadows were still displayed a few seconds after they disappeared
  • 🐦 Pigs’ quest: Fixed an issue where resources would still be visible to Peers after the end of the quest
  • 🐦 Lobby: Fixed an issue where players would not see their gametag in the lobby
  • Localization:
    + 🐦 Fixed an issue where the Sandman’s shop was not fully localized in all languages
    + 🐦 Fixed an issue where special Polish characters were not displayed

[h2]:: Roadmap ::[/h2]


[h3]What's next[/h3]

Our next update will be one of the biggest we make during Ravenswatch's Early Access, it's also game-changing as we bring a whole new Chapter to explore and much more! You will soon reach the deadly shores of Storm Island, a whole new area with new environments, enemies, and bosses!

Adding a new Chapter also means updating the game's loop as you will be able to level up your Heroes even further and continue your journey to save Reverie! Be ready for a whole new challenge.

[h3]What we're focusing on[/h3]

Our main focus and priority are to deliver a good and stable experience for all players, in solo and in co-op. We are tackling bugs and crashes that have occurred during playtests and that have been reported by the community. More patches will be released to improve the quality of the multiplayer experience as well as the general game experience.

While we're hardworking on The Storm Island Update, we are also working on other features requested by the community and upcoming content for later Updates. Our goal is to release the Storm Island this summer (window from June 21st - Sept. 23rd) and we'll communicate a release date when we'll have more visibility.

Follow us on social media to not miss anything!

[h2]:: Social Links ::[/h2]

Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames


- The Passtech Team

What's in the Geppetto Update? - Dev Diary #02



Greetings, Ravens!

Welcome to our second Dev Diary, a regular rendez-vous where we give news about the development of Ravenswatch and look at what's currently hot in the community. This post is going to be a lengthy one, but it's dedicated to the ones who love to dive into the intricacies of game development! We'll have a patch note with all the changes and additions on the day of the release of the Geppetto Update.

[h2]:: THE GEPPETTO UPDATE - OUT MAY 31ST ::[/h2]

First and foremost, if you haven't watched the Geppetto reveal teaser, check it out now:

[previewyoutube][/previewyoutube]
It was really fun to try and figure out how to introduce a new character to the community.

We won't be adding heroes very often in the game, so we had to mark the occasion both with a dedicated trailer and also with our participation in the AG French Direct, an event that highlights French and French-speaking games through a conference full of exclusive announcements and new trailers. The online event went great and +11 000 people gathered live to watch the cool new games announcements as well as Geppetto's reveal.

Now let's dive into what this Update will bring out for Ravenswatch, we know that's what you're here for!

[h3]Geppetto joins the Ravenswatch[/h3]

You may recognize Geppetto from the Pinocchio tale from the 1881 novel written by Carlo Collodi. Pinocchio's been really popular recently with films by Zemeckis and Guillermo Del Toro, as well as upcoming games like Lies of P.

We actually had the idea of the character really early on in the development of Ravenswatch (and he was voted most popular by the team at Passtech as well when it was time to decide which characters would make it into the game!), but with his very atypical gameplay style, we decided it would be best to bring him out when more classic gameplays were explored with other heroes.



Why is Geppetto atypical gameplay-wise? He's a mix between a melee and a ranged character. You want to stay close to help your puppets, but far enough to avoid enemies as Geppetto is not a really resistant character (well, he's pretty old after all). Built around the idea of "tower defense", Geppetto can turn into a one-man army character.





Find out everything about Geppetto on May 31st!

[h3]Additional Ultimate Abilities[/h3]

For this update, we also added additional Ultimate Abilities for all the existing heroes, which you will be able to unlock at Rank 6 after your runs. We won't spoil you with everything, but here's a glimpse at what awaits:

A Whole New World 🎵

More raaaaaats 🐀

Big chomp 🐺 (maybe doing that on a small Ghoul is not the best idea...)

[h3]The teleport system[/h3]

One feedback reported frequently was how frustrating it was to have to walk back inside caves to exit them. Changing the teleport system not only resolves this issue but also allows more mobility on the map overall, especially when time is a matter of great importance in the game. You can now teleport yourself from anywhere, no need to go on a Raven's Mark teleporter anymore. You can choose a teleport point that you previously uncovered and will land on it - while not in combat (we see you trying to avoid mini-bosses or challenges you activated!)



[h3]Balancing and general improvements[/h3]

The update will also bring its share of balancing and visual/sound improvements. The main issue that was reported by players was Aladdin's overpowered wishes. Aladdin’s capacity to generate Magical Objects with his second wish could really go off limits in terms of power and was simply too much, especially in Multiplayer. Offering Consumables instead is a way to keep the idea of empowering with the Wish, but it’s more reasonable and controllable. We may even think of making some unique ones for this wish in the future!

Oh, and now Magical Objects and Consumables have icons! Here's a sneak peek:



We added more voice lines for all the characters, as well as short dialogs to continue to bring out their personalities, and now their relationships. We will keep working on this system as we believe it's a great way to deliver backstories and lore into the game (we are also working on other storytelling elements).

The Geppetto Update will be out on May 31st, and we cannot wait for you to get your hands on the new Puppet master! Thanks for reading,

- The Passtech Team 🍉

[h2]:: SOCIAL CHANNELS ::[/h2]

Ravenswatch Patch note - Version 0.12.01



Greetings, Ravens!

Our team has been working on optimizing Ravenswatch's Online experience for the last couple of weeks and this patch should help players that have encountered issues while playing in co-op. Check the patch note down below for additional information.

Stay tuned for the Geppetto Update, coming out later this month on May 31st!
Learn more about what's coming next in our previous post.

[h2]:: Patch note - Version 0.12.01 ::[/h2]

While this patch is not a miraculous fix for all the Online issues, it should still help players to have a smoother co-op experience overall. We are still working on fixes and optimizations and will continue to do so throughout the development of Ravenswatch in Early Access. Thank you to everyone that has shared their issues with us, your reports help us greatly while trying to resolve them. We will track the results of this patch to see what can still be improved while working on other online fixes as well.

[h3]Fixed bugs[/h3]
  • Network issues:
    + Desynch issues: Desynch issues have been limited and
  • dramatic* desynchronizations should be less frequent.
    Note: Though the Desynch issues still remain as it is a core problem of the online architecture of the game, we have pushed numerous fixes that should prevent vast delays from happening for some players. The issue can still be present depending on the internet connection between the host and peers.
    + Internet connection logs: You can now check the quality of the internet connection of all the players by pressing Esc/Start. Screenshotting this menu while encountering Desynch issues and sharing it with us on our Discord server will help us in resolving this issue.
    + Play with more than 4 players: Fixed an issue where it was possible to play with more than 4 players (sorry, hehe)
    + Spreading across the map: We have made adjustments so that being spread across the map should now be a smoother experience
  • Grimoire of Monsters: Fixed the issue where Grimoires were not lootable after completing the activity
  • Early Access message: The Early Access message appearing at the end of each run has been moved to appear only at the end of a run in Nightmare 9
    Note: The message appearing at the end of each successful run, no matter what Nightmare level you were on, was confusing for players and let them believe that they had reached the end of the Early Access content, although more characters, upgrades, magical objects, and Nightmare difficulties were not unlocked.
  • Sandman: Fixed an issue where the texts in the Sandman’s shop were not localized
[h3]Known issues[/h3]
  • Some codes don't generate in the lobby, preventing people from playing in Co-op
  • Intangible enemies on 3/4 multiplayer
  • Random crash occurring during the Master Nightmare boss fight
  • Projectiles from Heroes or enemies go through slopes
  • Snake Nightmares can teleport outside of the Tumor or Grimoire challenges
  • Play with the same characters in co-op (2 Scarlets, 4 Aladdins…)
  • On Steam deck, some attack signals are not displayed
  • Various localization issues

[h2]:: Early Access Roadmap ::[/h2]

The next content update in line is the Geppetto Update, set to release on May 31st! Check the visual down below to this what's coming, or watch the reveal teaser here.



[h2]:: Fan arts ::[/h2]

Thank you all for the warm welcome for Ravenswatch's Early access and for sharing your artwork!

By @Janfon1

By @DungeonGaro

By @RaaziaArt

[h2]:: Social Links ::[/h2]

Visit Passtech Games website: https://www.passtechgames.com

Follow the official Ravenswatch Twitter account: https://twitter.com/PlayRavenswatch

Follow Passtech Games on Twitter: https://twitter.com/PasstechGames

Join Ravenswatch’s subreddit: https://www.reddit.com/r/ravenswatch

Watch us on Twitch: https://www.twitch.tv/passtechgames

Follow us on Facebook: https://www.facebook.com/gaming/PasstechGames

Follow us on Instagram: https://www.instagram.com/passtechgames


- The Passtech Team

Geppetto will join the Ravenswatch on May 31! (Reveal Teaser)



Greetings, Ravens!

The team at Passtech Games is beyond excited to finally reveal the next hero to join the Ravenswatch as well as announce the release date of the Spring update!

Make room for Geppetto, the Italian woodcarver, and father of Pinocchio:

[previewyoutube][/previewyoutube]
[h2]:: GET READY FOR MAY 31ST! ::[/h2]

The Spring Update - also now known as the Geppetto Update - will release on May 31st with even more content:
  • Geppetto joins the Ravenswatch with his own set of abilities and special trait, 14 Upgrades, and 2 Ultimates
  • All the heroes can unlock their second Ultimate ability
  • Teleport yourself from anywhere on the map, while not in combat
  • More voicelines and now short dialogs between the heroes
  • And more!


[h2]:: SOCIAL CHANNELS ::[/h2]

See you soon in Reverie!