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Ravenswatch Patch Note (Version 1.0) - Version 1.0.0



Greetings, Ravens!

We’re TWO days away from the launch of Ravenswatch 1.0. The whole teams at Passtech and Nacon are beyond excited to reveal what we’ve been cooking for the last few months.

After almost a year and a half in Early Access, over 600,000 players, 370 291 372 dead enemies, and more than 7 million hours played, we’re getting ready to share the epilog of Ravenswatch on September 26!

Join our Discord server to get notified of our next events or chat about the game with our community.

We’re publishing the patch note early because we know you’re eager to know what’s coming with version 1.0! Check our detailed patch note down below:

[h2]TL;DR:[/h2]

Because we know our patch notes are lengthy ones, and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:

  • End game & new Final Boss
  • Carmilla joins the Ravenswatch!
  • Outfits (Skins)
  • Achievements
  • Detailed end-screen results
  • Last Memoirs
  • 15+ new Talents for Heroes
  • Lots of QoL, fixes, balancing, and community additions
  • Better Voice chat and social features

Read the detailed patch note below:

[h2]PATCH NOTE 1.0 (September 26th, 2024)[/h2]
🐦= Inspired by community reports and suggestions

[h3]New content and features[/h3]
  • End game & Final Boss:
    • For each difficulty from Adventure to Darkness, get a different ending leading to a new challenge!
    • Defeat Baba Yaga, the final Boss of Ravenswatch!
  • Carmilla, the Dhampir joins the Ravenswatch!
    • Unique set of abilities
    • 2 Ultimate abilities
    • 26 talents
    • All pages from her Memoirs
  • 🐦 Outfits (Skins):
    • Each hero has 4 Outfits to unlock under specific conditions:
      • Signature Outfit
      • Traveler Outfit
      • Master Outfit
      • Hidden Outfit
    • Some or all heroes have bonus Outfits available on the Steam store:
      • Fairytales Outfits (free for Early Access players!)
      • Ravens Outfits (Deluxe bonus item)
      • Nightmares Outfits (Deluxe bonus item)
  • 🐦 End screen results:
    • Get a deeper look at your final score with a detailed list of activities done during a run
    • Check your build at the end of a run (talents, magical objects, and stats)
    • Get detailed stats on your run and your actions!
    • Compare with your teammate's builds and stats
  • Memoirs:
    • Unlock the last Memoirs of each hero and learn about their conclusions after defeating Baba Yaga
    • All Memoirs have been voiced!
    • All Memoirs have special illustrations at the bottom of the pages
  • Achievements: 30 Steam Achievements have been added!
  • Social features: A new tab is available in the book
    • News: latest news about the game and Discord access
    • Game invitations: manage your game invitations
    • 🐦 Friends list: add Steam friends directly in the game
    • 🐦 Recent players: find the latest players you played with
    • 🐦 Blacklist: add players to the blacklist to stop encountering them in matchmaking

[h3]General improvements and balancing[/h3]
  • Difficulty balancing:
    • 🐦 Enemies damage in Chapter 1 adjusted to -20% in Adventure/ -10% Twilight Difficulty
    • 🐦 Enemies Damage scaling on Chapter 2 & 3 adjusted to -20%/-10%/-/+10% (Adventure/Twilight/Darkness/Nightmare)
    • 🐦 Enemies Health scaling on Chapter 2 & 3 adjusted to -10%/-5% in Adventure/Twilight difficulty
    Design Note: In Adventure and Twilight modes, enemies deal less damage overall, while Chapter 2 and Chapter 3 will increase enemy damage and health less abruptly. Darkness and Nightmare remain unchanged, except a slight increase in damage dealt by enemies in Chapter 2/Nightmare, which didn’t scale properly until now.
  • Healings and Shields: All healings and shields obtained from abilities or talents now benefit from a 15% increase per Hero Level (instead of 10%)
    Design Note: this doesn’t affect healings in % of max. Health or life on hit healings. It allows those abilities or talents to better scale throughout the game and make them more attractive, even in late game.
  • Wishing Wells: added differentiation between green, orange, and red Wishing Wells
    • Green: 1 power-up/consumable (50), 1 common object (100), 1 rare object (150)
    • Orange: 1 common object (100), 1 rare object (150), 1 epic object (250)
    • Red: 1 rare object (150), 1 epic object (250), 1 legendary object (350)
    • Red Wishing Wells won’t appear in Chapter 1, and Green Wishing Wells won’t appear in Chapter 3
  • Rerolls:
    • 🐦 Choices discarded by a Reroll won’t show for the next choice anymore (they can still show again after rerolling more than once)
    • Small rewards like Consumable/Power-ups (ex: from Aladdin's second wish) cannot be rerolled anymore but instead offer a choice among 3 (instead of 2)
  • The Sandman:
    • In the Dream Section, Sandman can now trade Common objects (100 Dream Shards), Rare objects (150 Dream Shards), and Epic Objects (250 Dream Shards)
    • Legendary and Cursed objects now cost 350 (from 300)
    • 🐦 ‘Minor Shaping’ now costs 100 (from 200) to duplicate one Common Object already owned (instead of 2)
  • HUD: Major additions and improvements to the user interface have been made
    • 🐦 Crit Chance and Crit Damage are now displayed with other stats
    • Stats have been moved to the Inventory and display a tooltip. They pop back on the HUD for a short time if stats are being updated
    • 🐦 Teammates’ health bars and mic status have been added to the HUD
    • Mic status is displayed in Loading screens and Cinematics
    • Keys have been added next to the other resources
    • 🐦 Activities with a timer (Boss Shrines, Grimoires…) now appear in the HUD
    • Tumor stages are now displayed at the top of the screen
    • Bosses and Mini-bosses names have been added to their health bars
    • Death’s Doors interface has been modified to welcome the other changes
  • Heroes:
    • Unlocking conditions to Heroes have been changed slightly
    • 🐦 Added INTANGIBLE description to all Heroes abilities that activate this status

[h3]Heroes content and adjustments[/h3]
Design Notes: Based on players feedback, we chose to improve many Talents which were considered too weak or not attractive enough. More adjustments like these will be made in future updates.

🐺 SCARLET
  • New content: added 2 final Talents:
    • Reload
    • Pack Leader
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Shapeshifter: now reduces maximum health by 20% (from 30%) and heals when used by a fixed 20% of max. Health (from 20/25/30/35). Cooldown is now reduced by Talent rarity (30/26/22/18s) from a fixed 30s
    • 🐦 Savagery: the maximum number of stacks is now fixed to 20 (from 20/25/30/35), and each now grants +1/1.2/1.4/1.6 DMG (from a fixed 1). Stacks are lost after 5s if not refreshed (instead of 4s)
    • 🐦 Pulverize: now consumes only 1 combo point (from all) to increase Special damage by +40/50/60/70% (from +20/25/30/35 per combo point)

🐀 THE PIED PIPER
  • New content: added 2 final Talents:
    • Rain of Notes
    • Rat King
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Explosive Rats: explosion now deals 6/7.5/9/10.5 damage (from 5/6/7/8)
    • 🐦 Low Notes: now reduces Attack frequency by 40% (from 50%) but deals +60/75/90/105% damage (from 100/120/140/160%). Additionally, the damage bonus is now multiplicative instead of additive (all changes kind of compensate themselves, but make the Talent feel better and correctly scale during a game)

🐉 BEOWULF
  • New content: added 2 final Talents:
    • Sudden Growth
    • Fireball
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Rampart: when complete, also increases the range of your defense healing (from 5m to 8m)
    • 🐦 Furnace: now increases Beowulf’s Ignite effects damage by 32/40/48/56% (from 20/25/30/35%)
    • Dragon Flight: Ultimate 1 now clears the Trait cooldown when it ends

🥶 THE SNOW QUEEN
  • New content: added 2 final Talents:
    • Ice Beam
    • Shattering Storm
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Frost Surge: animation recovery is now shorter (same as Power without this Talent)
    • 🐦 Ice Spray: when ‘Ice Spray’ is combined with ‘Ice Cores’, all attacks are now shot on both sides (instead of shooting them in turn)
    • 🐦 Dual Lances: now have a fixed -45% range (former Rare version) and each lance deals 70/80/90/100% damage (from always 100%)

🧞‍♀️ ALADDIN
  • New content: added 2 final Talents:
    • Infinite Wishes
    • Quick Ride
  • Progress to Rank 9
  • Adjustments:
    • Ring Jinn: Power cooldown set to 6s (from 7s)
    • Enchanted Blades: Special cooldown set to 8s (from 9s)

🌊 MELUSINE
  • New content: added 2 final Talents:
    • Healing Blast
    • Overtone Singing
  • Progress to Rank 9
  • Adjustment
    • 🐦 Protective Flow: applies Shield in a wider range, making it easier to target allies

🔧 GEPPETTO
  • New content: added 2 final Talents:
    • Master Puppet
    • Hyperclock
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Unstable Core: the unstable timer is temporarily frozen while a dummy is being pushed by Geppetto’s Power (preventing unexpected explosions)
    • 🐦 Nailing Strike: now hits in a wider zone (3m > 3.5m)
    • 🐦 Lightning Rod Dummies: increased base damage to 36 (from 28)
    • 🐦 Oiled Mechanisms: increased damage to 50/60/70/80% (from 40/50/60/70%)

🐵 SUN WUKONG
  • New content: added 2 final Talents:
    • Mantra of Replication
    • Divine Beverage
  • Progress to Rank 9
  • Adjustments:
    • 🐦 Stone Monkey: attacks’ stagger set to 4 (from 1)
    • Resonance: can now also trigger the ‘Supreme Polarity’ effect
    • 🐦 Frost Tiger: increased base damage to 44 (from 40)
    • Focused Strikes stagger set to 5 for consecutive strikes on the same target
    • 🐦 Jindou Yun: set Power stagger to 30 for each strike (reverted previous patch change)

[h3]Magical Objects content and adjustments[/h3]
Design Notes: As for Heroes, magical objects have received much feedback and suggestions to make them better and more balanced. It is the first batch of adjustments; others are in consideration, but we prefer to make notable changes at a reasonable pace to monitor how it affects the game, good or bad

  • General:
    • Now displays cooldowns on objects with cooldowns
    • 🐦 No more objects going beyond the screen!
  • 🐦 Voodoo Doll: now deals +15% damage to Boss (from +10%)
  • 🐦 Horn of Plenty: The effect has been reworked
    • Is now a Common object (from Rare) and its effect has been entirely reworked.
    • New effect: When picked up, make 2 consumables appear.
    • Collection effect: +10 DMG, +20 VITALITY, +20 ARMOR
  • 🐦 Adamant: consumable now grants +6 ARMOR (from +5)
  • 🐦 Golden Apple: consumable now grants +6 VITALITY (from +5)
  • 🐦 Silver Bullets: consumable now grants +4 DMG (from +3)
  • 🐦 Four-Leaf Clover: consumable now grants +4 Crit Chance (from +3)
  • 🐦 Whetstone: consumable now grants +13 Crit Damage (from +10)
  • 🐦 Fairy Dust: is now a Rare object (from Common) and applies an 18 Shield when hit (from 15)
  • 🐦 Golden Egg: The effect has been reworked
    • New effect: now grants +1 DMG for each 150 Dream Shards spent during the game (retroactive effect)
  • 🐦 Flaming Pearl: collection effect has been reworked: POWER deals +15% damage to enemies for each Negative Status they have
  • 🐦 Thunderstone: collection effect has been reworked: SPECIAL casts a Lightning Strike upon up to 3 close enemies
  • 🐦 Adder Stone: collection effect has been reworked: After a DEFENSE, gain +40% Move Speed decaying over 3 seconds
  • 🐦Charmstone: collection effect has been reworked: DASH grants a 10 SHIELD for 6 seconds
  • 🐦 Oni Mask: now reduces Vitality by 10 per Legendary object owned (from 15)
  • 🐦 Cauldron of Dyrnwch: now increases Vitality by 60 (from 100) and reduces healings by 25% (from 50%)
  • 🐦 Eye of Balor: now REMOVES all charges of POWER and SPECIAL to make them deal +100% damage per charge removed
  • 🐦 Vorpal Blade: now displays a blade above enemies in question
  • 🐦 Star Fragment: added ‘Star Fragment’ to the pool of Consumables droppable by Heroes and Magical Objects

[h3]Enemies adjustments[/h3]
  • 🐦 Crabs:
    • Standard Crabs will now definitely lose their Resistance 3 (golden armor symbol) once staggered and now have 75 Stagger points (from 60)
    • Elite Crabs will now only regain Resistant 1 (single armor symbol) after recovering of stagger instead of Resistant 3
    Design note: These changes do not affect the Boss Crab.
  • Pools of damage: pools of damage over time left on the ground by enemies (such as Poison or Fire pools) can now be dodged by Intangible status. Note block won’t proc on these types of damage
  • 🐦 Enemies' resistance: no longer additive with Vulnerable, Marked or other Damage increase debuff. It is now multiplicative, with the sum of debuffs increasing damage taken, making resistant enemies less affected by these debuffs while not staggered

[h3]Fixed bugs[/h3]
  • 🐦 Sinbad’s Quest: Fixed an issue where it was impossible to reach the Cyclops cave
  • 🐦 Dash: Fixed an issue where additional charges disappeared from the HUD while transitioning to the next Chapter
  • 🐦 Keys: Fixed an issue where keys would not work on Boss shrines
  • Scarlet: Fixed Bloody Mary’s Mirror that didn’t correctly apply to Scarlet’s life steal with her Howl ability
  • Beowulf: Fixed the Armor generated by the ‘Rempart’ talent, which was given in each Chapter
  • Sun Wukong:
    • Fixed the ‘Fiery Golden Eyes’ talent VFX that was played twice on the mini-map for peers
    • Fixed the HP bar that was duplicated upon any cutscene while being transfigured into another hero
  • Voodoo Doll: Fixed the modifier that was not applied on Geppetto’s dummies
  • Holly Grail: Fixed the effect that was doubled in Yin Stance with Sun Wukong
  • Hungry Grass: Fixed the effect that was not triggered if Black Lotus was effective
  • Morgan’s Quest: Fixed a visual issue where the quest was not dismissed when fighting the Master Nightmare in Chapter 3
  • Teleporting:
    • Fixed an issue where the mouse cursor could disappear after a teleport
    • Fixed a visual issue where grass was not correctly rendered upon teleporting
  • 🐦 Tumors: Fixed an issue where heroes' abilities could focus enemies outside of the tumor
  • 🐦 Localization: Various localization issues in all languages

For any remaining bugs or technical issues, follow these links:
Support and Reports: https://my.nacongaming.com/support/game/ravenswatch

Support: https://steamcommunity.com/app/2071280/discussions/0/4201363889248437949


See you in two days for the update!

- The Passtech Team 🍉

[h2]Social Channels[/h2] Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website



One week before Ravenswatch 1.0!



Greetings, Ravens!

We’re getting very close to Ravenswatch 1.0 on Steam! In just one week, the Early Access of Ravenswatch is coming to an end.

Next week, we will share more information about the content and changes of 1.0! Follow us on Twitch now to get notified of that fun event 👀

To our Early Access players: THANK YOU! Your feedback, suggestions, reports, and overall support have been a great fuel during this year and a half of open development. As a token of our appreciation, you will automatically get the “Fairytales Skin Pack”. Thank you for tagging along this incredible journey!



[h2]Supporter Edition[/h2]

On September 26, we will also release a "Supporter Edition". This special edition will be available on Steam on the day of the launch for $34,99.

If you already own the game, you will have the ability to "complete your collection" on Steam for a discounted price. Alternatively, each DLCs can be purchased separately if you are only interested in one!



https://store.steampowered.com/app/2071280/Ravenswatch/

Let's dive into the content of the Supporter Edition:

[h3]Ravens Skin Pack[/h3]

Nine exclusive Ravenswatch-colored outfits for the heroes Scarlet, Beowulf, The Snow Queen, The Pied Piper, Aladdin, Sun Wukong, Geppetto, Melusine and Carmilla.


Wear the Ravenswatch costume together to feel like a proper squad surveying the land of Reverie!

[h3]Nightmares Skin Pack[/h3]

Nine exclusive outfits in Nightmares colors, for the same heroes!


We've always known that the Nightmares had corrupted the heroes, but to what extent?

[h3]Digital Soundtrack[/h3]

A truly melodic adventure! Immerse yourself in the unique atmosphere of Ravenswatch with the game's original soundtrack, mastered in a 20-track album.

01 - Main Theme
02 - Enchanted Roads of Dark Hills
03 - The Call of the Ravenswatch
04 - A Nightmarish Attack
05 - Remains of Hogsden Village
06 - Hope in the Swamps
07 - The Master Tentacle Nightmare
08 - Reach the Shores of Storm Island
09 - Corrupted Sands
10 - A Nightmarish Invasion
11 - Time of the Colossus
12 - The Master Faceless Nightmare
13 - The Fall of Avalon
14 - Slay the Dullahan
15 - Insidious Kingdom
16 - A Nightmarish Despair
17 - The Final Path to Truth
18 - The Master Claws Nightmare
19 - Baba Yaga's Theme
20 - Credits


Beautifully reorchestrated by Antoine Duchêne - Ravenswatch’s music composer - you can listen to a sneak peek of the first single here:

Click here to listen to Enchanted Road of Dark Hills



[h3]Digital Artbook[/h3]

More than 150 plates of concept art and illustrations from pencil to 3D!



See you next week for more info about Ravenswatch 1.0, and the launch!

- The Passtech Team 🍉

[h2]Social Channels[/h2] Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Roguelike ARPG Ravenswatch adds a fantastic new character for launch

As a big fan of Hades and roguelike games in general, Ravenswatch is one I've had my eye on for a while. While the roots of Passtech Games' excellent Curse of the Dead Gods can still be seen, Ravenswatch steps more dramatically away from the Hades structure to offer a freeform open-world ARPG - but one that nevertheless retains all those delicious roguelike hooks. Ahead of its upcoming 1.0 launch in late September, I got hands-on with the game and tried the newest character Carmilla at Gamescom 2024, and I'm already eager to spend more time with her.


Read the rest of the story...


RELATED LINKS:

Grim co-op action-RPG sees player count boost thanks to big update

Ravenswatch 1.0 is coming out September 26th



Greetings, Ravens!

What a big day! Passtech Games & Nacon are delighted to announce the official release date for Ravenswatch 1.0. After over a year of Early Access, we’re excited to share this next step for our beloved game.

[h3]Ravenswatch 1.0 will come out on Steam on September 26th, 2024.[/h3]

Check our Release date announcement trailer:

[previewyoutube][/previewyoutube]
That’s right! The Witch Baba Yaga will be the final challenge for the Ravenswatch. Some heroes mention this witchy figure in their memoirs; did you catch it?

Ravenswatch will also be released on consoles a few months after the PC release, just enough time to pass certifications on those platforms.

If you’ve missed our previous announcement, we unveiled Carmilla - the 9th hero to join the Ravenswatch! She will join the rest of the cast on September 26th as well. Learn more in our latest news:

https://store.steampowered.com/news/app/2071280/view/4236284539313000160

https://store.steampowered.com/app/2071280/Ravenswatch/

- The Passtech Team 🍉

[h2]Social Channels[/h2] Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Carmilla will join the Ravenswatch in version 1.0!



Greetings, Ravens!

Excited news today! As you just saw in the title of this blog post, we’re announcing the last hero joining the Ravenswatch in version 1.0: Carmilla!

You may wonder who she is, so take a look at our video presentation of this enigmatic dhampir:

[previewyoutube][/previewyoutube]

NOTE: Work in progress visual and audio feedback, general HUD/UI, and specific to Carmilla

Congratulations to those who guessed we were making a Vampire character or even Carmilla (you were not many!)

You all know the very famous figure of Count Dracula from Bram Stoker's novel. Our version of Carmilla is inspired by the Irish short story from Joseph Sheridan Le Fanu. The Gothic novella predates Dracula and was one of the first vampire fiction released in 1872.

Original illustration of Carmilla by David Henry Friston

Separated from the love of her eternal life in the war against darkness, Carmilla now fights to extinguish those she holds responsible for destroying her happily ever after. She is a dhampir, a day-walking vampire, drinking blood to strengthen her powers while taking care to control the monster within. Carmilla is physically fast and ferocious - her wit also has fangs.

In Ravenswatch, Carmilla is described as a bewitching woman, torn between humanity and vampire savagery. She embodies the vampire fantasy and she can build up unnaturally strong abilities with BLOOD.



Carmilla’s gameplay is unique and oriented towards resource and risk management. Some ABILITIES generate BLOOD that can be used to fuel other ABILITIES. But keep track of how much blood you possess as using BLOOD when you don't have any will consume HEALTH instead.



She’s a tricky character that you’ll have to get used to, particularly her blood management mechanic. But once you get the hang of it, she’s ruthless!

We hope you enjoyed this short presentation of Carmilla, the next hero to join the Ravenswatch!

Carmilla will be available to play in version 1.0, and we cannot wait to see you try this new hero!

Stay tuned because we’ll soon have more information to share about the full release of Ravenswatch. Perhaps even in a few days at Gamescom for the 2024 Future Games Show… 🤭



- The Passtech Team 🍉

[h2]Social Channels[/h2] Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website