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The Hourglass of Dreams Update is live!

[p]Greetings, Ravens! [/p][p][/p][p]The Hourglass of Dreams update is now live on all platforms. We’re very excited to share this new free major update with the Ravenswatch community! It’s time to explore new ways of playing with a revisited Timer mechanic and more content!
[/p][p]To go with the update, we’re also releasing the Timeless Skin Pack, available on all platforms for $3,99. Wear a new costume for Scarlet and her Wolf form, Geppetto, Aladdin, and Melusine:[/p][p][/p][p][dynamiclink][/dynamiclink] [/p][h2]Watch the Hourglass of Dreams Update trailer
[/h2][previewyoutube][/previewyoutube][h2]
Summary[/h2][p]
TIME IS SLIPPING THROUGH THE GLASS!
[/p]
  • [p]Hourglass of Dreams[/p]
  • [p]Overtime[/p]
  • [p]New Side Quests: [/p]
    • [p]Jack and the Beanstalk[/p]
    • [p]Sinbad and the Roc[/p]
    • [p]Mordred and the Crown[/p]
  • [p]Leprechaun's Cauldron[/p]
  • [p]Steam Achievements[/p]
  • [p]New cosmetic DLC[/p]
  • [p]And more![/p]
[p][/p][p]Read the detailed patch note here: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Get the Update and Cosmetic DLC[/h2][p]
Update the game for free on Steam to start playing the Hourglass of Dreams update.

Get Ravenswatch for 50% off on Steam:
[/p][p][dynamiclink][/dynamiclink][/p][p]Get the Timeless Skin Pack for $3,99:
[/p][p][dynamiclink][/dynamiclink] [/p][h2]Updated Roadmap[/h2][p]
[/p][h2]Social Channels[/h2][p]
Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

- The Passtech Team 🍉[/p]

Ravenswatch Patch Note (Hourglass of Dreams Update) - Version 1.3

[p]Greetings, Ravens![/p][p][/p][p]The Hourglass of Dreams update is now live on all platforms. We’re very excited to share this new free major update with the Ravenswatch community! It’s time to explore new ways of playing with a revisited Timer mechanic and more content![/p][p]To go with the update, we’re also releasing the Timeless Skin Pack, available on all platforms for $3,99. Wear a new costume for Scarlet and her Wolf form, Geppetto, Aladdin, and Melusine.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Watch the Hourglass of Dreams trailer[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][h2]TL;DR[/h2][p][/p][p]Because we know our patch notes are lengthy ones, and you probably just want to play, here’s a “too long, didn’t read!” summary just for you:[/p]
  • [p]Hourglass of Dreams[/p]
  • [p]Overtime[/p]
  • [p]New Side Quests: [/p]
    • [p]Jack and the Beanstalk[/p]
    • [p]Sinbad and the Roc[/p]
    • [p]Mordred and the Crown[/p]
  • [p]Leprechaun's Cauldron[/p]
  • [p]Steam Achievements[/p]
  • [p]New cosmetic DLC[/p]
  • [p]And more![/p]
[p]Read the detailed patch note below for more information.[/p][p]
[/p][h2]Patch Notes (1.3)[/h2][p]🐦 = Inspired by community reports and suggestions[/p][p][/p][p]Due to major content changes, any existing run in progress has been discarded. Your overall progress has not been affected. Finish your run before updating the game if you don’t want to lose it! Thank you for your understanding.[/p][p][/p][h3]New content and features[/h3]
  • [p]New Game Mechanics[/p]
    • [p]Hourglass of Dreams[/p]
      • [p]Get rewards (Dream Shards, Magical Objects, and XP) if you trigger the Master Nightmare before the 18-minute countdown ends[/p]
      • [p]The Hourglass of Dreams is located next to the Sandman[/p]
      • [p]Rewards can be collected at the beginning of the following Chapter / Epilogue
        [/p]
    • [p]Overtime[/p]
      • [p]Get 3 extra minutes after the 18-minute countdown to complete your activities[/p]
      • [p]The longer you wait, the stronger the Master Nightmare is getting! (up to 100% more damage and health)[/p]
      • [p]Once in the Overtime period, you can teleport to the Boss at any time[/p]
      • [p]Spending no to little time in Overtime will not affect the Master Nightmare
        [/p]
  • [p]New Side Quests[/p]
    • [p]Jack and the Beanstalk (Dark Hills)[/p]
      • [p]Help Jack find the Magic Bean to reach a safe place in the clouds, away from the Nightmares[/p]
      • [p]Protect Jack and defeat the Ogre, who is located in the sky[/p]
      • [p]The Ogre is a new Mini-Boss[/p]
    • [p]Sinbad and the Roc (Storm Island)[/p]
      • [p]Escort Sinbad in a cave infested by enemies, while he collects diamonds on the way to the peak[/p]
      • [p]Knock down and tame Simorgh, the giant Roc, for Sinbad to escape the island[/p]
      • [p]Simorgh is a new Mini-Boss[/p]
    • [p]Mordred and the Crown (Avalon)[/p]
      • [p]Cross Avalon’s catacombs and reach Morgan[/p]
      • [p]Get rid of Mordred, who has taken possession of King Arthur’s crown and threatens to destroy it[/p]
      • [p]Mordred is a new Mini-Boss[/p][p][/p]
  • [p]New Activity[/p]
    • [p]Leprechaun’s Cauldron[/p]
      • [p]Rid the Leprechaun’s Cauldron of the Nightmares spawning around it[/p]
      • [p]Defeat them all before the cauldron empties itself of its Dream Shards[/p]
    [p][/p]
  • [p]More variety in the Map (new scenic diversity)[/p]
    • [p]3 new camps in Dark Hills[/p]
    • [p]3 new camps in Storm Island[/p]
    • [p]3 new camps in Avalon[/p][p][/p]
  • [p]New Steam Achievements[/p]
    • [p]Get 400 Dream Shards or more from the Leprechaun’s Cauldron[/p]
    • [p]Achieve a Victory with 9 Magical Objects or more collected from the Hourglass of Dreams[/p]
    • [p]Complete a Chapter using the full overtime[/p]
    [p][/p]
  • [p]Timeless Skin Pack[/p]
    • [p]Wear new costumes for Scarlet, her Wolf form, Aladdin, Melusine, and Geppetto![/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Heroes improvements, fixes, and balancing[/h2]
  • [p]Scarlet[/p]
    • [p]🐦 Distant Explosion: Maximum throwing distance is now reached in 0,25 seconds (from 0,35), which is ~30% faster[/p]
    • [p]🐦 Reload: Fixed an issue where using SPECIAL does not count for "Reload" if "Distant Explosion" is equipped[/p]
    • [p]In the Belly: Fixed an issue where using Scarlet's "In the Belly" Ultimate against one of Baba Yaga's Stalkers would not update the House's fight life bar[/p]
    [p][/p]
  • [p]The Pied Piper[/p]
    • [p]Rats: Fixed several issues where some damage modifiers and status were not correctly applied for Piper's rats[/p]
    [p][/p]
  • [p]Aladdin[/p]
    • [p]🐦 Wish of Omnipotence: Fixed an issue where the duration of the Omnipotence status didn’t scale when upgraded[/p]
    • [p]Air Dash: Fixed an issue where “Air Dash” would trigger Eternal Rose / Swan Cloak / Seven League Boots magical objects[/p][p][/p]
  • [p]Melusine[/p]
    • [p]Healing Blast:[/p]
      • [p]Fixed the healing effect so it doesn’t affect Geppetto’s Dummies anymore[/p]
      • [p]Fixed the Regeneration effect, now correctly gives 5% health per second as mentioned in the description[/p]
      [p][/p]
  • [p]Sun Wukong[/p]
    • [p]Transfiguration: Fixed an issue where an empty text box would appear when Wukong used the Transfiguration Ultimate[/p]
    [p][/p]
  • [p]Carmilla:[/p]
    • [p]Bat Master: Fixed an issue where the muffled sound effect from Carmilla's Bat Master Talent would also apply to other players[/p]
    [p][/p]
  • [p]Romeo[/p]
    • [p]Secret Weapon: Increased damage bonus from successful block counterattack with defense to +32%/+40%/+48%/+56% depending on the rarity of the talent (from +24%/+30%/+36%/+42%)[/p]
    • [p]🐦 Love Shield: Love Shield now grants 4 seconds of invincibility regardless of the rarity of the talent. Added a cooldown on triggering the Invincible status of 14/12/10/8 seconds, depending on the rarity of the talent[/p]
    • [p]Panache: Each Panache Point now grants +5 DMG (regardless of the rarity of the talent) in addition to the attack speed bonus, which remains unchanged[/p]
    • [p]Thorns Aura: [/p]
      • [p]Increased the radius of the effect area to 5.5 meters (from 4)[/p]
      • [p]Fixed an issue where Thorn Aura’s VFX would keep playing while in Death's Door[/p]
    • [p]Love Thread: Increased beam damage to 33 damage per second for 6 seconds (from 22 damage for 7 seconds)[/p]
    • [p]Black Rose: Fixed an issue where canceling Black Rose would not reset the good amount of cooldown[/p][p][/p]
  • [p]Juliet[/p]
    • [p]🐦 Attack: ATTACK now deals 20 damage (from 24)[/p]
    • [p]🐦 Power: PERFECT SHOT now gives +50% Additional Damage (from +100% CRIT CHANCE)[/p]
    • [p]Defense: [/p]
      • [p]ATTACK shots triggered from the DEFENSE now scale with Magical Objects, increasing ATTACK[/p]
      • [p]ATTACKS triggered by Juliet’s DEFENSE now proc for Ace of Spades and Black Lotus Magical Objects[/p]
    • [p]Heartbeat: Triggering TRAIT or receiving Romeo's TRAIT now triggers a shockwave dealing 100/125/150/175 damage (from 80/100/120/140)[/p]
    • [p]Vaillant Heart: TRAIT grants both Romeo and Juliet +20% MOVE SPEED and STRENGTH for now 5 seconds/6,25/7,5/8,75 (from 4/5/6/7)[/p]
    • [p]Passion Dance: Now restore 4-8 health every second (instead of every tick)[/p]
    • [p]Explosive Backstep: Fixed an issue where Explosive Backstep would trigger instantly if the ATTACK button was already held before triggering POWER[/p]
[p][/p][p]Design Note: We received a lot of feedback following Romeo and Juliet's release, and for once, we were surprised that the large majority of players were concerned about how strong the characters were. We took the time to reflect on the feedback and decided to adjust their kit and talents slightly. The idea was to keep what made them fun to play without that "overpowering" effect. [/p][p]For Juliet, we first underestimated how easy it would be to perform Perfect Shots during combat situations, and thus, it resulted in a crazy outburst of power. The difficulty of balancing Criticals (with the ability of CRIT Chance becoming CRIT Damage) would make up for some wacky situations with that Hero. We believe that her power curve is now much more manageable from a balancing perspective, while still keeping Juliet extremely fierce and strong. [/p][p]The same goes for Romeo’s Love Shield talent. The Invincibility duration was too high and would lead to very strange situations. As you may remember, Romeo and Juliet were intended as multiplayer characters only, thus performing the SPECIAL required communication and synchronization. As we shifted vision with them being playable in solo as well, there were no more challenges behind the SPECIAL ability. Romeo saw multiple buffs in its kit as well, as it was sometimes perceived as too demanding compared to Juliet. We hope to encourage players to experiment more with his playstyle of quick attacks and fast retreat. [/p][p]We also upped many other talents, specifically those relying on the TRAIT of the characters. For the same reason that they can work solo now, those talents needed to be better adjusted; it’s all more powerful now![/p][p][/p][h2]General improvements, fixes, and balancing[/h2][p][/p]
  • [p]Activities[/p]
    • [p]🐦 Straw Quest: Enemies killed in Straw camps before launching the Straw Quest no longer respawn[/p]
    • [p]🐦 Wood Quest: Fixed an issue where enemies could get stuck OOB[/p]
    • [p]Dullahan Quest: Fixed an issue where Morgan’s dialog was not triggered at the Orchard Tree[/p]
    • [p]Ghoul Den: Repositioned the Ghoul mini-boss in the stage to prevent easy access to the chest without fighting him[/p]
    • [p]🐦 Altar of Heroes: Fixed an issue where Heroes would sometimes not get teleported to the Altar of Heroes after dying[/p]
    • [p]🐦 Astral Shrines :[/p]
      • [p]Green Camps: Now increases randomly 1 talent (from lowest Talent)[/p]
      • [p]Yellow Camps: Now increases randomly 2 talents (from 1)[/p]
      • [p]Red Camp: Now increase randomly 3 talents (from 2)[/p]
    • [p]🐦 Refugees: Fixed an issue where objects traded with Refugees could get mixed up and not be displayed properly[/p]
    • [p]Blood Rituals: Fixed an issue where players could teleport out of the Blood Ritual before the activity starts[/p]
    [p][/p]
  • [p]Enemies[/p]
    • [p]General: Fixed an issue where enemies could attack behind barriers[/p]
    • [p]Snakes: Fixed the VFX of the Snake’s beam attack that would glitch when touching a collision[/p]
    • [p]🐦 Cyclops: Fixed an issue where the Cyclops would stop attacking if he was staggered exactly when he would eat a player[/p]
    • [p]Dullahan: Fixed an issue where his horse’s trails of fire weren't dealing any damage to Geppetto’s dummies[/p]
    • [p]Tentacle Master Nightmare: Fixed the visual warning of the circular attack that was not displayed in multiplayer for some players[/p]
    [p][/p]
  • [p]Magical Objects[/p]
    • [p]Fairy Dust: Fixed an issue where fairy dust could stack abnormally[/p]
    • [p]🐦 Horn of Plenty: Fixed an issue where Horn of Plenty's consumables could spawn in an unreachable location[/p]
    • [p]🐦 Bloody Mary’s Mirror: Fixed an issue where Bloody Mary’s Mirror was preventing the selection of specific Refugees’ choices related to VITALITY[/p]
    [p][/p]
  • [p]Misc[/p]
    • [p]🐦 Hero Selection: Romeo & Juliet are now available in the Random Hero Selection[/p]
    • [p]Status and effects:[/p]
      • [p]Bleed: [/p]
        • [p]Fixed an issue where Bleed could stack abnormally in specific situations with Scarlet and Carmilla[/p]
        • [p]🐦 Fixed an issue where the amount of Bleed was not correctly applied[/p]
      • [p]Ignite: Fixed an issue where Ignite effects would ignore some enemies' damage reduction abilities[/p]
      • [p]Thunder: Damage dealt by Thunder sources (magical objects/talents) is now impacted adequately by status (Strength/Marked) and applies proper critical hits[/p]
    • [p]Crashes:[/p]
      • [p]🐦 Baba Yaga: Fixed a crash that could occur in multiplayer for some players during her fight[/p]
      • [p]🐦 Username: Fixed a crash that could happen if the Player ID contained an emoji[/p]
      • [p]🐦 Loading Screen: Fixed a crash that could happen during Loading screens on specific setups[/p]
    • [p]🐦 Localization: Various localization fixes for Romeo, Juliet, and Geppetto[/p]
[p][/p][p]- The Passtech Team 🍉
[/p]

Major new Ravenswatch update adds risk and reward to its most divisive mechanic

New Ravenswatch update The Hourglass of Dreams could have leapt straight out of my imagination. The fairy-tale roguelike ARPG from Passtech Games has had me and a friend in its clutches with its tremendous flavor and smart twist on the format. Now, its next big overhaul is delivering some exciting ways to adapt your playstyle, and introducing more risk and reward decisions in the process. That's just the start, however; there are new quests, events, and activities to discover, making now a great time to discover why it's earned an excellent 86%-positive Steam review score so far.


Read the rest of the story...


RELATED LINKS:

Dark fantasy co-op game Ravenswatch adds two more characters for free

Dark fantasy roguelike Ravenswatch is adding two free characters made for co-op

Action roguelike Ravenswatch introduces new boss fights in first major update

The Hourglass of Dreams Update (Content Highlights)

[h2]Edit: Important News! The Hourglass of Dreams Major Update now launches on September 17 on all platforms, one day earlier than planned! Just 5 days to go![/h2][p][/p][p]Greetings, everyone![/p][p][/p][p]The Hourglass of Dreams Update is around the corner and will launch on September 18 on all platforms. It’s time to reveal more about what the content is all about in this new major free update!
[/p][p]Buckle up! We’re going in for a deep dive, but beware of spoilers if you want to discover it on your own! Take a look a this gameplay montage:[/p][p] [/p][previewyoutube][/previewyoutube][p][/p][h2]Hourglass of Dreams[/h2][h2]
[/h2][p]
The Sandman has decided to make a little room for the Hourglass of Dreams near his shop. This new mechanic activates at the beginning of a new Chapter if you triggered the Master Nightmare before the 18-minute countdown ends in the previous one.[/p][p][/p][p]For the longest time, players have been asking for some type of reward for triggering the Master Nightmare early. Until now, only a score bonus in the end screen results would highlight this feat, but we always wanted to add something that had a real impact on the runs.
[/p][p]Now, you’ll receive a certain amount of rewards depending on when you trigger the Boss (the earlier, the better the rewards and their amounts):[/p]
  • [p]Dream Shards[/p]
  • [p]Magical Objects[/p]
  • [p]XP[/p]
[p]The Hourglass of Dreams makes up for a new way of playing and new strategies as you progress through your runs. Should you trigger the Boss early and sacrifice points of interest on the map for guaranteed Shards/Items/XP in the next Chapter? Or miss the Hourglass of Dreams rewards because the map has more interesting activities to offer?
[/p][p]Fighting a Master Nightmare early has its costs, you'll be weaker than usual in theory. But the well-earned rewards from the Hourglass of Dreams should allow you to start exploring the next Chapter in good shape.[/p][p] [/p][h2]Overtime[/h2][p][/p][p][/p][p]
Aah, the timer. If only we had a coin for every time we were asked to remove it or add time to the runs… We could make Ravenswatch 2 (it’s a joke, don’t panic).[/p][p]
The idea of adding time to the timer has always been on our minds, but it couldn't be done without a trade-off. The game is built around this timer, and although a modifier allows you to remove it entirely, this takes away the essence of the game: the tension, the pressure of making choices, and the storytelling.[/p][p]
So here's the new Overtime mechanic! At the end of the initial 18-minute timer, you will automatically enter the “overtime” period, which will allow you to gain up to 3 more minutes.[/p][p]Will you use this extra time to finish your current activity, or to spend your last dream shards at the Sandman? Will you take advantage of it to finish as many activities as possible on the map? Or will you avoid Overtime at all costs?
[/p][p][/p][p]
Because while you’re buffing up for the big fight, the Master Nightmare will also take advantage of the Overtime to gain attack power and HP! This gain will be proportional to the time spent in Overtime (up to a certain limit) [/p][p]Once you enter Overtime, you can teleport immediately to the Boss to avoid wasting another second. Spending no to little time in the Overtime will not affect the Master Nightmare.[/p][p][/p][h2]New Quests[/h2][p][/p][p]Are you sick of Cynric already? (How could you!). Or you’ve been eaten by the Cyclops one too many times? This update is made for you!
[/p][p]The Hourglass of Dreams update brings 3 new optional Quests to Reverie. They will randomly replace the Pigs quests in Dark Hills, Sinbad and the Cyclops in Storm Island, and the Dullahan and Orchad’s tree in Avalon.[/p][p][/p][h3]Jack and the Beanstalk (Dark Hills)[/h3][p]
[/p][p]
In this new quest, you’ll meet with Jack (from Jack and the Beanstalk), who requisitioned you to find his Magic Bean lost in Hogsden. He needs to reach a safe place in the clouds that he once visited, away from the Nightmares threatening his life.
[/p][p]Tough break! As he climbs the Magic Bean, he will face the Ogre, who lives in the sky and menaces to make him fall to the ground! It's up to you to stop him![/p][p] [/p][h3]Sinbad and the Roc (Storm Island)[/h3][p]
[/p][p][/p][p]Sinbad is back, but this time in a new predicament. You’ll need to escort him through a cave infested by enemies, while he collects diamonds (Sinbad cannot resist a shiny stone). When you finally reach the exit, you’ll face Simorgh, a giant Roc that made the mountain’s peak its nest. 
[/p][p]You see a threatening enemy to defeat, but Sinbad sees a way to escape the island with his loot. Knock down and tame Simorgh to help Sinbad flee.
[/p][h3]Mordred and the Crown (Avalon)

[/h3][p][/p][p]
Morgan is not done in her quest to save Avalon and restore its former glory. This time, her illegitimate son Mordred has taken possession of King Arthur’s crown and threatens to destroy it. [/p][p]
Morgan can only hold on for so long, so you’ll have to navigate the tombs of the fallen city to reach and get rid of Mordred. [/p][p][/p][h2]Leprechaun’s Cauldon[/h2][p][/p][p]A new activity makes its way into Reverie. Rid the Leprechaun’s Cauldron of the Nightmares spawning around it. But be quick! The cauldron will start to empty itself of its Dream Shards as soon as you activate it. 
[/p][h2]Timeless Skin Pack[/h2][p]
It’s time for Scarlet, her Wolf form, Aladdin, Melusine, and Geppetto to get their special premium Outfits enhanced with 3D model alterations and VFX![/p][p]
[/p][p]Geppetto – A pyrotechnician costume for Geppetto, with a new gleaming hot hammer and a backpack filled with fireworks and turning gears. In addition to his cap and full beard, he put on his best jacket.
[/p][p]Scarlet and her Wolf form – Their skull-shaped masks are reminiscent of obscure forest cults. Scarlet’s human form wields a dagger made of bone. Filling their combo points triggers a magical red smoke coming out of their shoulder pads.
[/p][p]Aladdin – Aladdin removes his hood to reveal a stylish new look! The sand guardian will shine brightly as his Enchantment bar fills up.
[/p][p]Melusine With her serpent tail, Melusine reveals a new form of mermaid queen, always ready for battle. A trail of water follows her like a cape. Splash![/p][p][/p][p]Get the Timeless Skin Pack on September 18 available on all platforms for $3,99.[/p][p][/p][h2]And more![/h2][p]
Steam achievements, Romeo & Juliet balancing, more decor variety in the enemy camps… The new update is filled with even more content to discover on September 18.[/p][p] [/p][h3]Devstream[/h3][p][/p][p][/p][p]
Bookmark our future Devstream to watch the dev team play and showcase the Hourglass of Dreams Update. Get your questions ready![/p][p]
Hourglass of Dreams Livestream:
[/p][p]📆 September 11[/p][p]🕚 4:30 PM CEST
[/p][p]Follow Passtech Games on Twitch[/p][p][/p][p]We cannot wait. [/p][p]
The Passtech Team 🍉[/p][p]
[/p]

The Hourglass of Dreams Update launches on September 17! (Reveal Date Teaser)

[h2]Edit: Important News! The Hourglass of Dreams Major Update now launches on September 17 on all platforms, one day earlier than planned! Just 5 days to go![/h2][p][/p][p]Greetings, Ravens!

Passtech Games and NACON are thrilled to reveal the Hourglass of Dreams Update, coming out on September 18 on all platforms!
[/p][previewyoutube][/previewyoutube][p][/p][h2]Get ready for September 18
[/h2][h3]TIME IS SLIPPING THROUGH THE GLASS![/h3]
  • [p]New Game Mechanics[/p]
  • [p]New Side Quests[/p]
  • [p]And WAY more!
    [/p]
[p]Learn more in our upcoming content reveal blog post in the coming days.[/p][p]The Hourglass of Dreams Update will be available on Steam, PlayStation, Xbox, and Nintendo Switch. [/p][p][/p][p] - The Passtech Team 🍉
[/p][h2]Social Channels

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website[/h2]