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Ravenswatch News

Ravenswatch 1.0 is coming out September 26th



Greetings, Ravens!

What a big day! Passtech Games & Nacon are delighted to announce the official release date for Ravenswatch 1.0. After over a year of Early Access, we’re excited to share this next step for our beloved game.

[h3]Ravenswatch 1.0 will come out on Steam on September 26th, 2024.[/h3]

Check our Release date announcement trailer:

[previewyoutube][/previewyoutube]
That’s right! The Witch Baba Yaga will be the final challenge for the Ravenswatch. Some heroes mention this witchy figure in their memoirs; did you catch it?

Ravenswatch will also be released on consoles a few months after the PC release, just enough time to pass certifications on those platforms.

If you’ve missed our previous announcement, we unveiled Carmilla - the 9th hero to join the Ravenswatch! She will join the rest of the cast on September 26th as well. Learn more in our latest news:

https://store.steampowered.com/news/app/2071280/view/4236284539313000160

https://store.steampowered.com/app/2071280/Ravenswatch/

- The Passtech Team 🍉

[h2]Social Channels[/h2] Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Carmilla will join the Ravenswatch in version 1.0!



Greetings, Ravens!

Excited news today! As you just saw in the title of this blog post, we’re announcing the last hero joining the Ravenswatch in version 1.0: Carmilla!

You may wonder who she is, so take a look at our video presentation of this enigmatic dhampir:

[previewyoutube][/previewyoutube]

NOTE: Work in progress visual and audio feedback, general HUD/UI, and specific to Carmilla

Congratulations to those who guessed we were making a Vampire character or even Carmilla (you were not many!)

You all know the very famous figure of Count Dracula from Bram Stoker's novel. Our version of Carmilla is inspired by the Irish short story from Joseph Sheridan Le Fanu. The Gothic novella predates Dracula and was one of the first vampire fiction released in 1872.

Original illustration of Carmilla by David Henry Friston

Separated from the love of her eternal life in the war against darkness, Carmilla now fights to extinguish those she holds responsible for destroying her happily ever after. She is a dhampir, a day-walking vampire, drinking blood to strengthen her powers while taking care to control the monster within. Carmilla is physically fast and ferocious - her wit also has fangs.

In Ravenswatch, Carmilla is described as a bewitching woman, torn between humanity and vampire savagery. She embodies the vampire fantasy and she can build up unnaturally strong abilities with BLOOD.



Carmilla’s gameplay is unique and oriented towards resource and risk management. Some ABILITIES generate BLOOD that can be used to fuel other ABILITIES. But keep track of how much blood you possess as using BLOOD when you don't have any will consume HEALTH instead.



She’s a tricky character that you’ll have to get used to, particularly her blood management mechanic. But once you get the hang of it, she’s ruthless!

We hope you enjoyed this short presentation of Carmilla, the next hero to join the Ravenswatch!

Carmilla will be available to play in version 1.0, and we cannot wait to see you try this new hero!

Stay tuned because we’ll soon have more information to share about the full release of Ravenswatch. Perhaps even in a few days at Gamescom for the 2024 Future Games Show… 🤭



- The Passtech Team 🍉

[h2]Social Channels[/h2] Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Version 1.0 on the way! - Dev Diary #10



Greetings, Ravens!

It’s already our tenth Dev Diary! Boy, we’ve got things to say! Thanks for taking the time, as always, to read our deepest thoughts on the development of Ravenswatch in Early Access.

We’re taking the necessary time to polish and balance the game's overall experience before launching Ravenswatch in version 1.0. But that doesn’t mean we can’t show what we’re working on! Let’s dive in, shall we?

[h2]Leaving Early Access soon[/h2]
Ravenswatch’s Early Access is coming to an end! After over a year, we’re getting ready to launch the game in version 1.0 in the coming months.

There is no date to reveal yet, but be sure you’ll be the first to know when the information is out.

In preparation for our 1.0 release, we plan to adjust Ravenswatch’s pricing on Steam on August 1st. Ravenswatch will then be at its final price of $24.99. We’re giving you this information a little in advance so you still can grab Ravenswatch at its Early Access price until then - even better, as we have a discount of 25% off running starting today! It’s time to tell your friends!

https://store.steampowered.com/app/2071280/Ravenswatch/

If you purchased Ravenswatch during Early Access, the price increase will not affect you.

Stay tuned for the release date reveal!

[h2]What can you expect of version 1.0?[/h2] [h3]A new Hero joins the Ravenswatch![/h3]
The long-awaited new playable character of the Ravenswatch will make their debut in version 1.0. We’re still keeping their identity a secret a tiny bit longer, but we thought, why not share some stuff about their personality?



Oh, and by the way, we’ve NEVER seen their name suggested in all the forum posts, messages, and topics we’ve read - Although some of you have come pretty close! Now that’s a pretty good hint…

[h3]Skins or “Outfits”[/h3]
If you've played the game recently, you may have noticed the Skins section in the Book menu. Version 1.0 will bring “Outfits” unlockable behind specific (and sometimes hidden? 😈) conditions!

We cannot resist showing you a tiny glimpse of the many outfits Heroes of the Ravenswatch will get to wear:





[h3]Endgame[/h3]
And the thing we want to talk about the least because we want to keep as many surprises as possible: the ending!

Just know that we’re working on an epic encounter with the FINAL BOSS of Ravenswatch, the one that even makes Scarlet tremble as a wolf. We'll be properly introducing this charismatic figure in due time.

A lot more is coming with version 1.0. To name just a few: achievements, endings for each character’s memoirs, more stats at the end of run results screen, and YES - the display of crit chance and crit damage stats in the HUD:



We’re taking this opportunity again to thank every member of this community! Your support exceeded our expectations, and we could not have gone through this Early Access without it. We look forward to sharing Ravenswatch 1.0 with every one of you and new players!

- The Passtech Team 🍉

[h2]Social Channels[/h2] Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Patch note (Economy) - Version 0.17.04



You’ve been heard, Ravens!

After reading your feedback on our latest patch, it became clear that some of our changes were not welcomed by the community. We hear you and this patch will address the main issue reported by players: the economy.

While our intentions were never to put a strain on players, we recognize that this drastic change was not in line with the community’s expectations (and ultimately our own).

By adjusting the economy, we were hoping to pivot the narrative of accumulating too many Magical Objects during a game, as we mentioned in a previous Dev Diary. We now understand that this solution was not adapted and fair to players.

Having looked at the videos, data, and feedback from the Avalon update, we felt that players were looking for a significantly greater challenge on the higher difficulties of the game (hence why we hadn't made any changes to Adventure mode). It's safe to say that our impression was wrong! If players want an even more challenging experience with the Nightmare Difficulty, our main focus should be around the Custom Game Mode modifiers and changes on specific combos from now on, as pointed out by some members of the community here.

Thank you for raising concerns and sharing your thoughts during this development process! We’ll keep on monitoring new feedback on the other balancing changes and adjust if necessary 👍

Also, we’re going live TODAY at 5 PM CEST (in about 45 minutes) on Twitch to chat about this patch and play some runs, so join us!

>> Follow our Twitch channel not to miss any of our Devstreams <<

Read the detailed patch note below:

PATCH NOTE 0.17.04 (June 28th, 2024)

🐦 = Community additions, suggestions, reports

[h3]General Balancing[/h3]
  • 🐦 Economy: Removed the Economy change on the increase of Dream Shards costs in higher difficulties (back at what it was before)
  • 🐦 Hope Diamond: Now grants +50% Dream Shards (from +100%)
    Design Note: Often pointed out by the community as a systematic trigger for overpowered combos, we have weakened the Hope Diamond item in more reasonable proportions. We will closely monitor the effects of the previous patch as well as these two changes.
- The Passtech Team 🍉

Ravenswatch is still 25% off until July 11:

https://store.steampowered.com/app/2071280/Ravenswatch/

New Roadmap




[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website