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Ravenswatch News: November 2024 (Ghoul's Gazette #1)

Dear Ravens from the Ravenswatch,

You’ve been surveying the darkest hills and stormiest islands of Reverie for more than a good month now. It’s time to listen to the tales of the folks left behind. Good news, you were able to put your hands on the first issue of the Ghoul’s Gazette, your periodical reports delivered straight to the battlefield.

Let’s dive in!

[h2]News from Reverie[/h2]

[previewyoutube][/previewyoutube]
In October, we released the first episode of ‘News from Reverie’, a new video format aiming to share the latest news and community updates of Ravenswatch! Learn more about 1.0 Statistics, our post-launch Roadmap, pre-orders for consoles, and behind-the-scenes on our YouTube channel! (Remember to subscribe so you do not miss our future episodes)



[h2]Consoles and Crossplay announcement[/h2]

Ravenswatch is about to come out on PlayStation and Xbox at the end of the month. We’re happy to announce that Ravenswatch will be cross-play compatible with all game versions! That means that you will be able to meet and match with other PC and console players in your future runs! (An option to disable cross-play will be available as well).

Pre-orders for PS4, PS5, Xbox One, and Xbox Series are now open on the PlayStation and Xbox official websites.

Watch our new trailer for the occasion:
https://www.youtube.com/watch?v=79zo3NftQko

[h2]Dev Team Favorite Builds![/h2]

Finally, we’ve asked Sébastien, Ravenswatch’s producer at Passtech Games, to share his favorite build with the community. Of course, he chose Sun Wukong!

[previewyoutube][/previewyoutube]
Now tell us what is YOUR favorite build in the comments below, and if you want to see more people from the Dev team share theirs!

[h2]What's to come![/h2]

That’s it for the first issue of Ghoul’s Gazette. What can you expect in the coming weeks and months?
  • Consoles and crossplay are arriving next week, on November 28!
  • Next month, we'll reveal more about Ravenswatch's first FREE Major Content Update.
  • And in just a few weeks, we'll tease a very surprising announcement as well 👀

Stay tuned!

- The Passtech Team 🍉

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Patch note - Version 1.0.04



Greetings, Ravens!

We're pushing a small patch today to take care of community reports. Thank you, everyone, for helping us track some of those bugs!

If you missed it, we unveiled our plans for the future of Ravenswatch:
https://steamcommunity.com/games/2071280/announcements/detail/4658502078447529054

[h2]Hotfix 1.0.04[/h2]

[h3]Fixed issues[/h3]
🐦= Community reports
  • 🐦 Rerolling Talents Lvl. 9: Fixed an issue that displayed "???" when rerolling Talents at level 9
  • 🐦 Carmilla: Fixed a bug where the 'Injection' Talent didn't deal damage to Baba Yaga
  • 🐦 Sun Wukong: Fixed a crash when Sun Wukong transfigured into Carmilla
  • Skins:
    • 🐦 Fixed an issue where some of Geppetto's skins would not unlock upon completing the condition
    • 🐦 Fixed an issue where other Skins would unlock with Sun Wukong
  • 🐦Intro video: The sound of the animated intro video is now part of the general volume and can be turned down
  • Social: Friendslist, Blacklist, Reports, and Recent Players are now accessible
  • 🐦 Localization: Various localization updates

[h3]Known issues[/h3]
  • Golden Egg won't display the proper numbers in its description
- The Passtech Team 🍉

[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Post-launch Roadmap and Behind-the-Scenes

Greetings, Ravens!

We’re two weeks into the launch of Ravenswatch 1.0 on Steam, and our teams at Passtech and Nacon would like to reiterate our gratitude for your reception of the game! Even after launching four titles in the past and almost twelve years of existence as a studio, it’s always an incredible journey and thrill to release a new game. To see your passion, love, and support for Ravenswatch is the best reward a team could have!

While some members of the team are working on the console versions of Ravenswatch (November 28th for PlayStation and Xbox, later on Nintendo Switch), the others are already building the future of the game!

We’re happy to give you some news for our post-launch plans and a glimpse at some behind-the-scenes of the production of Ravenswatch.

[h2]Post-launch Roadmap[/h2]
This first year of post-launch support will be the occasion to bring more variety and replayabilty to Ravenswatch. Our focus will be on enriching the game's three Chapters, by adding new activities, map events, new enemies, challenges and exciting battles. Major updates will be free for everyone to enjoy.

Of course, another focus is on HEROES! Throughout the Early Access of Ravenswatch, but also the short time after version 1.0, you were able to share a lot of your ideas and suggestions about the cast of the Ravenswatch. Passtech Games is already working on the line-up of this first year (and even beyond…), and we have some crazy ideas coming up that we cannot wait to reveal to our community! Heroes DLCs will be paid content to support the game's development, but will be accompanied by minor free updates as well.

This roadmap is deliberately not detailed to leave us room for surprises, new ideas from the community, and time to work on the updates/DLCs. We'll share more about our plans in our future vlogs and dev diaries. We’re also taking good notes of your feedback, QoL requests, and suggestions to add along the way.

[h2]Behind-the-scenes[/h2]
Passtech Games presents "How to Make a Hero", a three-part series on creating Ravenswatch and its iconic characters!

[previewyoutube][/previewyoutube]
https://www.youtube.com/watch?v=8W5POgGyGuc
https://www.youtube.com/watch?v=cSP1rX0kVcc

From character concepts to Heroes playable in-game, the team goes deep into our processes, giving exclusive details about the last hero to join the Ravenswatch to date - Carmilla - and sharing an intimate look at life in the Passtech studio.

We hope you enjoy these videos! Feel free to drop a comment to share your thoughts!

[h2]Art Blast[/h2]
More “behind the scenes” from our artists! Head over to Artstation to look at the massive Art Blast of Ravenswatch from our talented team.

A word from our Art Director:
Originally posted by André-Terramorsi
“Almost four years ago, we set out to make a game that would build and improve upon the foundations that were our previous titles. The obvious challenges would be crafting a good multiplayer experience and growing the studio to tackle a bigger development scope than ever before. Artistically, we knew we wanted to keep our stylized approach to making good-looking games, and with the world of Reverie where tales and legends coexist, it just felt obvious to embrace an illustrative art style.

"Make a screenshot look like it could have been hand-drawn” was perhaps a bit ambitious as a goal, but it is the kind of compass you need to guide you through a game’s development. It always felt like we, 2D artists, were illustrating a book that 3D artists magically brought to life. As is often (if not always) the case, we didn't nail it on the first try; but I never doubted that we were on the right track, all thanks to the talented people I have the honor and privilege to lead at Passtech Games (AND the rest of the studio of course, but we’re here to talk about art, sorry guys).
It is a bumpy ride trying to achieve such a distinct look while continuously improving your home-made engine. Looking back, I can’t believe the amount of basic tools we had to build from scratch, and how many tricks and techniques we had to come up with so that one could immerse themselves in this aesthetic. It can be frustrating to think that most of those efforts end up being invisible to the players’ eyes. On the other hand, we’ve seen countless reviews praising how the game looks, so I can safely say it wasn’t all for nothing.

Also, the fact that you are reading this means that some of this background work is about to get the audience it deserves!

Allow me a cheesy analogy: Ravenswatch started from the idea that we could make a game starring heroes that would come together to face titanic challenges, each with their own personal strengths. I hope you understand where I’m going with this while browsing through the work of the Ravenswatch artists. I genuinely mean it.“
Valentin André-Terramorsi - Art Director: https://www.artstation.com/hurubas




Max Maury Martineau - Concept Artist: https://www.artstation.com/maxtronaute




Romane Govin - Lead 3D Environment Artist: https://www.artstation.com/row




Angelica Delannoy - 3D Environment Artist: https://www.artstation.com/anjou20




Corentin Itan - 3D Environment Artist: https://www.artstation.com/icore




Alice Fernandez - Character Artist: https://www.artstation.com/yiname12




Etienne Guyard - 3D Animator: https://www.artstation.com/hykee




Julien Seren - 3D Animator: https://www.artstation.com/julienanimfolio




Karine Amadou - VFX Artist: https://www.artstation.com/pikarine




Jonathan Silvestre - UI & 2D Artist: https://www.artstation.com/jonsilvestre




Jean-Olivier Ferrer - 3D Environment Artist: https://www.artstation.com/volsung




- The Passtech Team 🍉

[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Hotfix - Version 1.0.03



Greetings, Ravens!

We're pushing a new hotfix to resolve more (lingering) issues on version 1.0. Thank you for your patience and support!

By the way! Join us today on Twitch for a session of Ravenswatch Q&As, runs, and the reveal of our Post-launch Roadmap!

[h2]Hotfix 1.0.03[/h2]

[h3]Fixed issues[/h3]
  • Crash at launch: Fixed another crash that was happening for some players when launching the game (right after the Passtech logo)
  • Crash at launch: Fixed a crash that would occur for some players if they didn't have the right codecs installed on their computers
  • Achievements: Fixed an issue where Achievements could be unlocked with modifiers in multiplayer
  • Savior of the Day: Fixed the "Savior of the Day" Achievement that was not unlocking with Aladdin's Revive wish
  • Outfits: Fixed an issue where Outfits could be unlocked with modifiers in multiplayer
  • Scarlet's Hidden Outfit: Fixed an issue where Scarlet's hidden Outfit could re-lock after coming back to the game
  • Aladdin's Hidden Outfit: Fixed the condition where Aladdin's hidden Outfit would not unlock in Adventure mode
  • Super effect: Fixed an issue where the super effect of a Magical Object would not be revealed in the current run if the object was met again during the game
Please note that Outfilts and Achievements are not unlockable with Custom Game Modes (modifiers applied to the run). Previously, a bug could unlock Outfits and Achievements for Peers when Modifiers were used, but not for the Host of the game.

[h3]Known issues[/h3]
  • Friendslist, Blacklist, and Recent players are not accessible
  • Crash with Sun Wukong's Transfiguration ultimate
  • Golden Egg won't display the proper numbers in its description


- The Passtech Team 🍉

[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website

Ravenswatch Hotfix - Version 1.0.02



Greetings, Ravens!

THANK YOU so much for the reception of Ravenswatch 1.0! The team is thrilled about your reviews, feedback, and support.

We have pushed a small hotfix that resolves a few issues players reported. Look at the patch note below to see what was fixed and what known issues are still under investigation.

[h2]Hotfix 1.0.02[/h2]

[h3]Fixed issues[/h3]
  • Crash at launch: Fixed a crash that was happening for some players when launching the game (right after the Passtech logo)
  • Crash when quitting: Fixed a crash that occurred when quitting the game
  • Teleport to Boss: Fixed the issue where players were not teleported to the Bosses
  • Teleport when dead: Fixed the issue where players could teleport when dead and brought back without a 3D model
  • Melusine Unlocking Text: Fixed the text error in Melusine's memoir, saying "it was available in a future update"
  • Description Box: Fixed an issue where a placeholder description box would pop up at the end of a completed Talent Quest
  • Vitality: Fixed the display issue of Vitality when crossing Chapters

[h3]Known major issues[/h3]
  • Steam doesn't launch the game
  • Friendslist, Blacklist and Recent players are not accessible
  • Achievements may not unlock for some players
  • Outfits may not unlock for some players in multiplayer
  • Scarlet's hidden Outfit may be re-locked after coming back to the game
  • Crash with Sun Wukong's Transfiguration ultimate
  • Golden Egg won't display the proper numbers in its description


Ravenswatch is still 20% off on Steam, get it at a discounted price while you can:

https://store.steampowered.com/app/2071280/Ravenswatch/

Stay tuned for our post-launch roadmap, which is coming soon!

- The Passtech Team 🍉

[h2]Social Channels[/h2]

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website