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Update 1.5.5

[h3]Welcome to Update 1.5.5 [/h3]

Today’s update comes with a number of balance changes for weapons and gadgets, including a decrease in the length of invulnerability after revival. We’ve also implemented crash fixes, and an adjustment to tournament matchmaking that will lead to tighter player skill-gap in tournaments. There is also a fix to the crossplay settings so it can be turned off successfully.

On top of all of this, we have some new content in the store!

We have a survey available now in Embark ID that focuses on Solo Bank It and we’d appreciate it if you have the time to give us some feedback on this experimental mode.

A note about the future: based on your feedback and our own telemetry evaluation, we recognize that the Recon Senses ability for the Medium build needs an overhaul and we’re working on that right now. You can look forward to that change and more in next week’s update!

Okay let's dig in:


[h2]Balance Changes[/h2]

[h3]Gadgets[/h3]

Defibrillators
  • Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s
Revives
  • Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s


[h3]Weapons[/h3]

.357 Revolver
  • Decreased the amount of bullet dispersion applied when aiming down sights
  • Reduced damage fall-off start range to 23m from 35m
  • Reduced damage fall-off end range to 40m from 50m
CL-40
  • Increased player damage to 110 from 100
FCAR
  • Decreased damage to 25 from 26
Guardian Turret
  • Decreased health to 280 from 300
MGL32
  • Increased player damage to 83 from 80
Throwing Knives
  • Decreased the amount of projectile dispersion applied when falling
  • Decreased the amount of projectile dispersion applied when sprinting


[h3]Content And Bug Fixes[/h3]

Crashes
  • Fixed an issue where certain GPUs would sometimes crash
Matchmaking
  • Fixed an issue where crossplay settings would not be respected when the player was in a party
  • Updated matchmaking configuration in Tournament and Ranked Tournament modes, to help ensure closer matches by skill-rating



Hotfix 1.5.1

Hotfix 1.5.1 will address the bugs introduced by Update 1.5.0. Thank you to our community of players for helping us to identify these issues swiftly so we could get them patched up!

Read through the changelist below:

  • Fixed a bug that caused some weapons to apply bullet dispersion/spread/bloom when fired while aiming down sights.

  • Fixed an issue where the Solo Bank It progress bar would show an incorrect value after a deposit.

  • Fixed an issue specific to new Steam accounts that could cause them to not be able to log in to the game and would provide a TFLA0002 error.

  • Fixed an issue where item unlock animations would sometimes not show after the player made a purchase.

  • Fixed a crash in the raytracing code.

  • Fixed a crash that could happen during startup.

  • Reset the controller zoom sensitivity setting back to the default value.

Update 1.5.0

[h3]Welcome to Update 1.5.0[/h3]

Today we are introducing our very first limited-time mode (LTM): Solo Bank It!
This experimental twist on Bank It pits contestants against each other in a fight for individual glory in a 12-player arena. Just like Bank It, the first to amass 40,000 and deposit in the cash-out station wins. Solo queuers, rejoice!

[previewyoutube][/previewyoutube]

We’re putting this mode out there to learn more about your experience, so we’ll open a channel in Discord to gather feedback for as long as the mode stays up.

Outside the new mode, Update 1.5.0 comes with a litany of balance changes, tweaks, and bug fixes — all laid out below — to help improve the overall experience.

In addition, with Update 1.5.0 we’re introducing our fair play guidelines, with revamped and improved detection methods for unfair play. From now on, we’ll restrict cheaters with more confidence and will be able to stand firmly behind our bans. Our goal, as always, is to make the game safe, fair, and fun
Finally, we’ve decided to expand the size of our store, with an even bigger and more diverse range of items at any given time.

Check out the full notes below:

[h2]Balance Changes[/h2]

[h3]Abilities[/h3]

Charge N’ Slam
  • Fixed an issue where players could charge while stationary and stealing an extraction
Cloaking Device
  • Increased activation cost from 1s to 2s
  • Increased minimum required charge time to activate from 1.5s to 2.5s
Grapple Hook
  • Will no longer attach to objects that are attached to carriables
Guardian Turret
  • Will now shoot target dummies in the practice range
Mesh Shield
  • Decreased health from 1100 to 1000
Recon Senses
  • Increased activation cost from 1s to 1.5s
  • Decreased minimum charge time to activate from 2.5s to 2s


[h3]Gadgets[/h3]

C4
  • Player damage decreased from 210 to 155
  • Player min damage decreased from 120 to 100
Flashbang
  • Cooldown decreased from 20s to 18s
Gas Mine
  • Cooldown increased from 25s to 27s
Incendiary Mine
  • Cooldown decreased from 30s to 27s
Vanishing Bomb
  • Cooldown decreased from 20s to 18s
RPG
  • Player damage decreased from 150 to 140
Stun Gun
  • Decreased duration of stun effect from 5s to 3.75s
Tracking Dart
  • Cooldown decreased from 15s to 13s
  • Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart


[h3]Game Modes[/h3]

Bank It
  • Game show event start time reduced from minute six to minute four
Quick Cash
  • Game show event start time reduced from minute six to minute four
  • Team wipe respawn time increased from 17 to 18 seconds
Ranked Tournament
  • Team wipe respawn time increased from 25 to 26 seconds
Tournament
  • Team wipe respawn time increased from 25 to 26 seconds
  • Tournaments will now unlock after players have completed one round, reduced from 12


[h3]Maps[/h3]

Las Vegas
  • Updated destruction behavior to get more realistic destruction
  • Updated strain system to get more realistic destruction
  • Updated various ziplines in the level


[h3]Throwables[/h3]
  • Depoyable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown


[h3]Weapons[/h3]

Flamethrower
  • Damage increased from 28 to 30
LH1
  • Damage increased from 47 to 49
M11
  • Recoil pattern updated, to make the weapon easier to control
SH1900 Shotgun
  • Damage decreased from 12 to 10 damage per pellet
M60
  • Damage increased from 21 to 22
Riot Shield
  • Updated attack animations and hit sweeps, to make the weapon feel more responsive
  • Fixed issues where the Riot Shield could be invisible and still block bullets
  • Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder
SA1216
  • Fixed an issue that allowed the weapon to be fired faster than intended
SR-84 Sniper Rifle
  • Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84
Throwing Knives
  • Added new trail effects to make the projectiles easier to see
  • Shortened the lifetime of Knives stuck in metal surfaces
V9S
  • Damage increased from 35 to 36


[h2]Content And Bug Fixes[/h2]

[h3]Animation[/h3]

Updated some main menu weapon animations
Left-side inspection animations added to the following items:
  • AKM
  • CL-40
  • FCAR
  • Flamethrower
  • Goo Gun
  • Lewis Gun
  • LH1
  • M11
  • M60
  • MGL32
  • Model 1887
  • R.357
  • SA1216
  • SH1900
  • SR-84
  • Stun Gun
  • Tracking Dart
  • V9S
  • XP-54



[h3]Audio[/h3]

  • Replaced an old unattenuated sound on the Glitch Trap
  • Fix a zip wire attachment sound that could play on the main menu


[h3]Characters[/h3]

  • Fixed some issues where hair could clip visually with various headwear
  • Fixed some skinning issues that occurred on wrists
  • Fixed some skinning issues that occurred on gloves

[h3]Controller[/h3]
  • Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions

[h3]Console[/h3]
  • Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles

[h3]Crashes[/h3]
  • Fixed a server crash where players could attach to ziplines and disconnect at the same time
  • Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens
  • Disconnects
  • Fixed an issue where game servers could very rarely shut down early due to how players connected

[h3]Maps[/h3]
General
  • Improved the floor number display in elevators
  • Fixed lingering smoke clouds that could appear during the end of round sequence
  • Fixed team logos not always streaming in during the end of round sequence

Monaco
  • Fixed an awning that partially clipped through the path of a zipline
  • Optimised lighting for the Fog and Storm weather types
Seoul
  • Fixed an initial spawn in Hospital that ran into a small dead end
  • Fixed some railings that could block bullets
Vegas
  • Fixed an issue where the map border blocked bullets and grenades
  • Fixed a ladder that sometimes caused players to get stuck
  • Fixed some issues with intersecting and floating assets
  • Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly
Movement
  • Fixed an issue where players could slingshot themselves (aka ‘superglide’) by grinding against obstacles during vault interactions.
Vaulting
  • Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on
  • Updated vaulting to feel snappier and be more aligned to ledges
Quick Melee
  • Fixed an issue where players could use Quick Melee on ladders
UI
  • Fixed an issue where scoreboard text could be cut short
  • Fixed a ‘New’ label that could clip with the Play button in the main menu
  • Fixed an issue where ‘Tournament Winners’ text could be partially visible on both sides of the screen
  • Fixed an issue where player’s names could appear over their face in the end of round screens
  • Fixed an issue where the Career screen could jump during the first frame
  • Fixed an issue where hover VFX would not play on video thumbnails
  • Fixed an issue where some Weapon Charms and Stickers would become unequippable
  • Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours
  • Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings
  • Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location
  • Fixed an issue where player names above the health bar could sometimes get cut off
  • Fixed an issue where the subtitle preview would not hide correctly when exiting settings
  • Fixed team member names sometimes staying transparent after respawn
  • Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences
  • Fixed an issue where some settings in the settings screen would not be affected by restoring default


[h3]Settings[/h3]

VoIP
  • Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only)
  • Set VoIP to be enabled by default on console, with Voice Activated set as the default input (new installs only)
Weapons
  • Fixed an issue where bullet dispersion/spread would not update if the player switched between items
  • Throwing Knives will now have the correct skin when thrown
  • Fixed cheat exploit with melee weapons


Patch Notes 1.4.1

We’re back!

Today we have a small patch that addresses community feedback on aim assist, fair play, and bug fixes. These changes are the result of an in-depth review of how aim assist works — something we’ve only been able to validate with a player base as large as ours (thanks so much for playing our game, yolks!).

We have another bigger update in the works for next week, with a major security fix and some new exciting content, so stay tuned for that!


Aim Assist changes
  • Zoom Snapping Angular Velocity now has a max cap, preventing unintended rapid 90-degree turns.
  • Camera Magnetism will be reduced to 35% from 50%, making player aim less sticky and lowering controller accuracy.
  • Zoom Snapping Time will be reduced to 0.25s from 0.3s.
  • Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them more than other weapons.
  • Aim assist will ignore invisible players, fixing a bug with the existing system.
  • Clients running key re-mapping programs on PC will not have access to aim assist.

Happy Holidays

Celebrate the holidays in THE FINALS! Between December 20 and January 3, you can tumble around in a snowy Monaco, get your free holiday cosmetics, and cause mayhem and destruction in the world's most festive game show.

[previewyoutube][/previewyoutube]

Happy holidays, yolks!