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THE FINALS News

Hotfix 5.6.1

We’re pushing a PC only hotfix to solve an issue where players with an outdated driver were unable to play the game.

PC players will need to update their game.

Thank you for your patience while we solved this issue!

Update 5.6.0

[h3]Update 5.6.0[/h3]

POWER IS POWER

The power levels are at an all-time high in The Arena this week as DISSUN unveils its newest advertisement in preparation for its takeover of the World Tour starting tomorrow. The fuel company has a lot in store for you, so get ready to celebrate Lunar New Year in a powerful way, as a brand-new throwable takes center stage in the festively decorated Arena!

[previewyoutube][/previewyoutube]

For all DISSUN enthusiasts out there, you’re in luck! DISSUN has also taken over the store update!

[previewyoutube][/previewyoutube]

DISSUN: FUEL. FIRE. POWER

And finally, you should check out the IVADA Cataclysm Set, now available in the shop! The bundle comes with +2400 Multibucks!

We have a patch full of bug fixes as well as some changes to spawns in both Quick Cash and Cashout. Check out the content and balance changes here:

[h3]Balance Changes[/h3]

Quick Cash
  • Increased the max duration of respawn waves from 25s to 30s
  • Increased the respawn wave timer increment for players who die just before a new wave spawns from 5s to 7s
Dev Note: The changes we made to Quick Cash spawning increased the pace of the mode. These two changes should slow the pace down a little, similar to what we had previously, while maintaining the benefits of spawn waves keeping teams together. We’ll monitor how these perform and continue to adjust as needed.
  • Changed spawn behavior to prevent teams from spawning very close to enemy players


Cashout
  • Changed spawn behavior to prevent teams from respawning very far away or far too close to objectives
  • Changed spawn behavior to prevent teams from spawning very close to enemy players


[h3]Content and Bug Fixes [/h3]

Animation
  • Very small reduction to visual recoil on Lewis and M60 Red Dots sights to keep the experience in line with other weapons
  • Fixed a rare issue where eliminated players would get frozen and not turn into coins
  • Clothing will now move correctly when spinning your character in the menus
  • Fixed an issue where inspecting and throwing grenade-type gadgets simultaneously could make character animations look broken


Clubs
  • Added a Club page quick navigation icon to the top of the menu
  • Party-up requests from Clubs will now show in the event log and prompt a new marker when available

Contracts
  • Fix some occurrences of contract tracking for Goo Barrel and Fire Extinguisher
  • Fixed inconsistencies in the "Eliminate 5 opponents from 30 meters or more using gadgets" contract

Gameplay
  • Fixed an issue with Goo being able to launch players and objects in rare cases
  • Jump Pads will now correctly launch players traveling on ziplines rather than detach and drop them
  • Fixed various issues when hold interactions would sporadically cancel

Gifting
  • Players can now gift full outfits to friends

Performance & Stability
  • Fixed a rare crash related to the lockbolt

Private Matches
  • We now allow spectators to reconnect even when a private match is paused
  • Fixed an issue where input was not working when reconnecting as a spectator
  • Retain camera rotation when moving from a player to the freefly cam in spectator mode


Settings
VOIP
  • Added the ability to toggle the automatic gain control of the microphone volume to the settings

Specializations
Winch Claw
  • Will now cancel and block vaulting for opponents on successful hits


UI
  • Fixed an issue with scrollbars not being consistent and overlapping in some situations throughout menus

Weapons

Spear
  • Fixed an issue where you could start or continue sliding while performing the secondary spin attack

Sword
  • Using the secondary attack at the same time as activating a Jump Pad will now launch players to the intended (longer) distance

Duel Blades
  • Fixed an issue when swapping back from a deployable like the Jump Pad would cause the Dual Blades to get stuck swinging only once

Dagger
  • Fixed an issue where the backstab wouldn’t re-trigger the charge up after a vault if the input was held down


Security and Anti-Cheat
  • Refined and updated several detection rules to improve the precision and effectiveness of identifying players exploiting unfair advantages
  • Updated anti-cheat methods

World Tour | ISEUL-T Cup | Strike A Pose!

[h3]Get ready to show off! [/h3]

As ISEUL-T’s generous sponsorship comes to an end they want to see your flashiest moves! This week, your team will be rewarded with some extra cash for showing off by emoting near a cashout that your team starts, steals, or completes!

A dance floor appears whenever a player opens a vault, starts a cashout, steals a cashout or completes a cashout. When the dance floor appears you have 5 seconds to strike a pose, and hold that pose for at least 2 seconds - doing so awards your team with $1000. Everyone in your team can do it - so make sure to coordinate your best moves and maximize that cash!

Let’s get ready to strike our boldest poses, and rack up that bonus cash!

[previewyoutube][/previewyoutube]

ARENAS:
  • Kyoto (Winter EC)
  • Bernal
  • Skyway Stadium
  • Fortune Stadium


Update 5.5.0

[h3]Store Update 5.5.0[/h3]

Be the life of the party with this week’s store update!

[previewyoutube][/previewyoutube]

[h3]Content and Bug Fixes [/h3]

Contracts

We have implemented additional fixes for the following contracts as they have not been working correctly:
  • Hit opponents [x] times with arena carriables, cash boxes or the decryption key
  • Earn 20,000 cash in one round, 4 times in Cashout Modes
  • Play 3 matches of World Tour or Bank It

Update 5.4.0

Time to Shine!

Welcome back, Contestants! This week we have a plethora of bug fixes, an updated store, and a new stop on the World Tour!

This is the second week of the ISEUL-T Cup and our sponsors are illuminating the Arena with spotlights that shine bright over every active Cashout Station! Bask in the glow of this light to earn additional fans while you defend, attack, or just strike a pose! Your time in the limelight will be rewarding!

[previewyoutube][/previewyoutube]

This week the Arenas will be:
  • Seoul
  • Fortune Stadium
  • Horizon
  • Las Vegas

Finally, check out the new store before heading down to read the bullets:

[previewyoutube][/previewyoutube]

Content and Bug Fixes

Animation
  • Fixed an issue where sights on the Cerberus shotgun could misalign and feel intrusive when aiming down sights
  • Fixed a where reload animations on the Cerberus could intersect
  • Fixed an animation error that could occur when swapping between items while vaulting
  • Fixed an issue where the red dot sight on the M26 Matter could move out of the sight window when reloading
Contracts
  • Earnings in Powershift will now count towards the total cash earned on some Contracts
Gadgets

Gravity Vortex
  • The Gravity Vortex’s particle effect, prior to activation, will now be visible to teammates

Zipline
  • Fixed a rare issue where the zipline Gadget would not connect to some surfaces
Game Modes

Quick Cash
  • Fixed an issue that could occasionally cause respawning teams to be placed too close to already spawned enemy teams
Maps

Bernal
  • Improved traversal in some areas that caused issues when using Charge ‘n’ Slam
  • VFX polish and additions across multiple Bernal assets that previously had missing effects
Player Cards
  • Fixed an issue causing facemasks to clip on player cards
Private Matches
  • Fixed an issue where the HUD could sometimes not be visible for spectators in private matches
Rendering
  • Fixed an issue with the APS Turret and Guardian Turret that caused them to stop rendering at shorter distances than they should, when using Low graphics settings
Settings
  • Added a new secondary scaling option named "Upscaled Resolution”
  • Reworked the naming and description texts of existing resolution-related options to give more information on how various resolutions are used
  • Resolution scaling sliders are now showing the scaled resolutions in pixels as well as the scaling percentage
Specializations

Change ‘n Slam
  • Fixed an issue where the Gravity Vortex could essentially capture players using the Charge ‘n’ Slam, rather than letting them pass through it
  • Fixed a rare issue where sprinting could desync between client and server, causing issues where it looks like you are sprinting but you are not. This happened most frequently after performing Charge ‘n’ Slam

Dematerializer

  • Fixed an issue that sometimes made it impossible to re-materialize walls that are close to a Cashout Station
UI
  • Fixed an issue with Player Cards that could sometimes make them too bright
  • Fixed an issue that caused player names to flicker in the recently played with section of the Social menu
  • Fixed an issue within messages in the eliminations log Club tags to have the wrong color
  • Fixed an issue where the character could sometimes perform the wrong emote

  • Fixed an issue with the reload duration stat for the KS-23 shotgun on the Equipment screen, as it didn’t match the current balance
VFX
  • Added the light visual indicator to the ‘Blast Back’ C4 skin, so players can tell when a deployed charge is primed and ready to detonate
  • Added missing destruction state effects on multiple objects across all maps