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Bunny Bash Returns!

Update 6.3 – Bunny Bash is Back! 🐰💥

Outfits fluffed, basket loaded—Bunny Bash returns!

Our egg-cellent spring event is back, and this time it’s taking over Power Shift! For the next two weeks, you’ll be hopping into a version of the mode with locked loadouts, hand-crafted for chaos. Each class brings a different flavor of mayhem, from Miniguns and Mesh Shields to Glitch Grenades and Thermal Bores. It's time for some seasonal fun, and a chance to rack up egg-cellent rewards.

Bunny Bash takes place across: 

  • Horizon

  • Monaco

  • Skyway Stadium

  • Kyoto

  • Bernal

  • Las Vegas Stadium


[previewyoutube][/previewyoutube]

You’ll play through two circuits, each with five reward milestones, the first is live now, and the second hops in next week!

What can you earn?

  • Punk Bunny EarsGood Hare Day

  • Punk Chicken Outfit PiecesCoop Core Vest, Nest Runner Pants, Fowl Fingers, Cluck Kickers

  • CharmRebel Hatcher

  • Weapon SkinsRapid Scrambler for the CB-01, ARN-220, and M134

  • Goo Grenade SkinTama Easter Fling


Bunny Bash is live for two weeks until the 24th of April!

See you in The Arena, let's get bashing!

Update 6.3 - Bunny Bash is Back!

[h2]Update 6.3 - Bunny Bash is Back! [/h2]
Outfits fluffed, basket loaded. Bunny Bash returns!

Our egg-cellent spring event is back! For the next two weeks, you’ll be hopping into a version of Power Shift with locked loadouts, hand-crafted for chaos. Each class brings a different flavor of mayhem, from Miniguns and Mesh Shields to Glitch Grenades and Thermal Bores. Time for some seasonal fun,and a chance to rack up some amazing rewards!

Bunny Bash takes place across:
  • SYS$Horizon
  • Monaco
  • Skyway Stadium
  • Kyoto
  • Bernal
  • Las Vegas Stadium

You’ll play through two circuits, each with five rewards. The first is live now, and the second hops into action next week!

What’s at stake? What’s the rewards?
  • Punk Bunny Ears - Good Hare Day
  • Punk Chicken Outfit Pieces - Coop Core Vest, Nest Runner Pants, Fowl Fingers,Cluck Kickers
  • Charm - Rebel Hatcher
  • Weapon Skins - Rapid Scrambler for the CB-01, ARN-220, and M134
  • Goo Grenade Skin - Tama Easter Fling


[previewyoutube][/previewyoutube]

Spring Twitch Drops are LIVE!
Watch any THE FINALS creator on Twitch for 3 hours total to earn the Green Shoot skin for the ARN-220, CB-01 Repeater, and M134 Minigun. Cute, springy, and just a little too fresh for your enemies.

Ruby Rank is now unlocked!
Think you've got what it takes to stand with the best? Ruby Tier is now open in Ranked Tournaments, climb your way into the Top 500 and prove it. The grind just got steeper.. and a whole lot sweatier.

ENGIMO takes the stage!
ALFA ACTA have ended their generous sponsorship in the World Tour, and now the seasoned veterans over at ENGIMO takes the stage!
They'll kick off their sponsorship with some Standard Cashout.
Pure Competition, Perfectly Broadcast, Perfectly Connected - just the way ENGIMO wants you to see it!

[previewyoutube][/previewyoutube]

On the gameplay side, Update 6.3 brings a nerf to the Sword’s secondary attack, aiming to reduce the frustration many players have felt when facing this very sharp stick.
We’ve also rolled out a wide slate of bug fixes and improvements across UI, animations, performance, and more.

Finally, Balance-wise, the meta’s looking more stable than it has in a while, but we’re still keeping a close eye on standout contenders like the Cerberus, Pike-556, FAMAS, and the Season 6 newcomers: M134, CB-01, and ARN-220.

We’ve also got a stacked store rotation this week. Is it a bird? Is it a plane? Nope, that’s a snuke!

[previewyoutube][/previewyoutube]

Now, let’s hop into the full patch notes below, before we hop into Bunny Bash! 🐣

[h3]Balance Changes[/h3]

Dev Note: This week's balance changes are fairly light as right now, the overall meta is looking more stable than it has for a while. We are monitoring several items based on their performance at present though and are likely to make some adjustments to them in the coming weeks. These include the Cerberus 12GA, Pike-556 and FAMAS, as well as each of the three new weapons, the M134 Minigun, CB-01 Repeater and the ARN-220.

Additionally, we’re continuing to monitor the performance of the respawn system in Cashout mode and expect to have some refinements to make to the system in the 6.6 update.

Weapons

Sword
  • Decreased secondary attack damage from 140 to 105
Dev Note: The Sword has increasingly become a source of frustration for a lot of players, especially Light players, who feel its ‘one-shot’ potential when combined with Quick Melee is too oppressive. Over time, we’ve been trying to reduce the potential for one-shots in a lot of places in the game and we feel it’s time to address that here. We believe the sudden rise in frustration with the Sword is also partially due to the removal of the Stun Gun, which was many Light players’ answer to a fast lunging Sword user in the past. This change removes the essentially one-shot potential of the Sword.

Longer term, we’re going to continue to monitor the Sword and explore some alternative changes that might allow us to nudge the lunge damage back up, but that will take more time and we’d rather try to address this issue now than wait. We’ll also need to see how things change once the re-worked Stun Gun returns, which should be around 6.6.

Additionally, there are several exploits and bugs we’ve become aware of related to performing extra or ‘phantom’ attacks, which we’re aiming to fix in the near future.

[h3]Content and Bug Fixes [/h3]

Animation
  • Fixed an issue on the standard reload for the AKM where the magazine was flicked in the wrong direction, it now flicks forwards as intended
  • Fixed an animation issue where the Haptic Reload animation for .50 Akimbo looked broken from another player's perspective
  • Fixed an animation issue where cancelling the Wild Draw inspect animation for the Throwing Knives by attacking looked broken from another player's perspective
  • Added missing shell eject for the CB-01 Repeater lever action animation
  • Updated the M26 Matter reload animations to move the reticle less when aiming down sights
  • Fixed a rare issue where the upper body on the third person contestant could become out of proportion
  • Fixed the recurve bow’s animation breaking when swapping to another item while the bow is charged
  • Fixed an issue where the Dual Blades was offset from the contestants hands in third person while sprinting
  • Fixed the left arm looking broken in third person when equipping the breach charge while crouching
  • Fixed an issue where the hammer for the CB-01 Repeater changed position when sliding and aiming down sights


Badges
  • Removed faulty tier indicator number from the Ruby Badge


Characters & Customization
  • Fixed a lighting issue on the contestant cards
  • Fixed a lighting issue with some of the hairstyles
  • Reduced the frequency of Moolah charm mooing, with a lower chance of the sounds playing on eliminating an enemy
  • Updated frontend size of riot shield, making it easier to preview skins on shields


Clubs
  • Browse Clubs screen now hides full clubs by default
  • Filter toggle added to include full clubs


Controller
  • Fixed an issue where the controller rumble was turned on when spectating other players


Gadgets

Barricade
  • Fixed an issue with the text looking wrong on certain skins


Game Modes

General
  • Fixed an issue that would previously lead to incomplete information when inspecting your teams loadout at the start of the match

Cashout Modes
  • Cashboxes that are hidden, due to being carried, are now briefly visible when a contestant spawns

Team Death Match
  • Fixed a rare issue where the wrong loadout was selected in TDM when entering the round
  • Fixed an issue where if backfilling into a Team Death Match game the user would not have all their loadout options available
  • Fixed an issue that would make backfilling not work after the first round in team deathmatch and further tweaked the rules for backfilling
  • Adjusted map borders for the OSPUZE and ENGIMO locations on Las Vegas Stadium so they no longer cut-out the jump pads on the street next to the spawns
  • Fixed an issue on Kyoto where you could bump your head against invisible collision above the Hillside building

Practice Range
  • Fixed an issue so that bots that got respawned by players now always show their correct animations
  • Changed so that bots in the practice range stops firing against each other if the player is too far away from them
  • Improved the responsiveness of bots reacting to player and dynamic behavior


Gameplay
  • Added more thorough environmental kill tracking for winch claw, attributing kills when the pulled object pushes another player out of bounds
  • Fixed an issue where gateways could be used to end up outside the Arenas boundaries on several locations in Team Death Match
  • Fixed a rare issue where picking up an interactable item would cause the mouse to be blocked for the rest of the session
  • Fixed an issue where picked up objects could sometimes drop inside geometry in an incorrect way
  • Prevent items from being teleported infinitely when gateways are placed closely together in a confined space
  • Fixed an issue with ammo showing up as 0/0 after respawning
  • Fixed a rare issue where after an elimination the flow would not proceed beyond the kill-cam, the contestant can now respawn while stuck in kill-cam if it were to happen
  • Fixed another issue that could cause sights and scopes to appear misaligned
  • Fixed issue where the first person weapon would cover the screen after teleporting through the gateway while holding a carriable
  • Fixed an issue where players could vault onto obstacles while holding interacts


Arenas

Bernal
  • Fixed a staircase in the Hotels (ISEUL-T) area being slightly too steep, causing odd movement behavior when jumping into it in specific ways

Monaco
  • General polish on collision, materials, and destruction
  • Fixed an issue with missing polygons in attic floor in one of the Monaco House
  • Removed tree from path that players often got stuck on
  • Improved and fixed some minor issues with ground collision

Las Vegas Stadium
  • General polish on collision, materials, and destruction
  • Fixed an issue with decals on Las Vegas Stadium that covered jump pads

Kyoto
  • Fixed an issue where paper walls in Kyoto would sometimes not get destroyed right away
  • Fixed issue with missing holes in Kyoto Temple floor leading to basement
  • Simplified some collision on Kyoto to reduce memory cost and increase performance

General
  • Fixed an issue with streaked lines appearing on billboards based on customization
  • Reworked billboards to be more cosmetic accurate and less error prone from visual artefacts


Performance & Stability
  • Optimized GPU performance in high-load destruction scenarios
  • Fixed some of our more common crashes


Private Matches & Spectator
  • Added global kill-feed to spectator slots
  • Fixed an issue with VOIP where players in a party could still hear each other through VOIP in a private match when placed in different teams
  • Allow for opting out of game show events in private matches
  • Fixed distant outlines not showing up in spectator mode
  • Fixed an issue in the Lobby when too many players joined at the same time they could start duplicating
  • Fixed the spectator keybind info not being accessible in Power Shift.
  • Added Original Las Vegas as a selectable map in private matches


Rendering
  • Fixed an issue where volumetric effects appeared black on lower quality settings


Settings
  • Added support for NVIDIA DLSS 4, including multi-frame generation, and the latest SuperResolution models. See the updated DLSS related options in the Video settings.
  • Added an option to choose between "CNN" and "Transformer" models for NVIDIA DLSS in the Video settings.
    • "CNN" is the model coming from DLSS 2 and 3 versions. It's a fast and high quality method.
    • "Transformer" is the new model introduced with DLSS 4. It's even higher quality, but more GPU intensive.


UI
  • Fixed a rare issue where the scoreboard could be viewed in an incomplete state at the start of the match
  • Fixed an issue where the reload times were incorrect for ARN-220 and CB-01 Repeater in the weapon overview screen
  • Improved the frontend equipping functionality to ensure the correct parts are selected and equipped when purchasing a bundle
  • Fixed an issue where you could scroll the text area of a player card
  • Fixed issue where some in-game UI elements could get drawn on top of menus
  • Rich presence status now correctly displays 'Editing Contestant' while in the Contestants menu
  • Fixed an issue with the “My Outfits” tab where the inspect action would sometimes preview the incorrect customizations
  • Fixed an issue with outfits created after you have reached the limit of allowed outfits
  • When renaming outfits there's no longer a warning message when the name of the outfit is the same name as you started with
  • The tiles in My Outfits feature a new hover icon for better visibility of the options menu
  • The expressions tab no longer resets to the top category when re entering the screen from inspect/battlepass/store
  • Removed Quit button from "game summary screen" and improved the skip/next flow in the end of round/reward flow
  • Fixed badges getting cropped incorrectly in the reward card
  • Fix player cards sometimes not updating after editing outfits


Weapons

Minigun
  • Winding up the minigun no longer uses the secondary fire input action. Instead winding up the minigun uses the same keybind as aim down sight (Hold or Toggle)

SR-84
  • The scope movement when aiming down the scope is now toned down to more accurateLy reflect where the shots will land when firing
  • Improved the camera motion when crouchiNg or stopping after moving while aiming down the scope
  • Fixed first person sniper scope visuals flicKering when going into crouch

Revolver
  • Fixed an issue where the Horizon Hammer skin was slightly misaligned when aiming down sights

Security and Anti-cheat
  • Improved messaging for forbidden tools
  • Refined detection systems

Head Hunter

Head Hunter


This week on the World Tour, the spotlight, and the pressure, lands squarely on the top fraggers.

ALFA ACTA signs off their seasonal sponsorship with a new twist for Season 6: Head Hunter. During this special Game Show event, the player on each team with the highest number of eliminations will have a bounty of $5000 placed on their head. The better they play, the bigger the reward - and the bigger the target.

Every elimination they score boosts their bounty by $2,000. Take them out? Their bounty goes straight to your team. Let them live? They’ll cash in that full amount when the event ends at the 2-minute mark.

Stay sharp, move smart, and watch the scoreboard. This week, glory and greed go hand in hand.

[previewyoutube][/previewyoutube]

[h3]ARENAS:[/h3]
Monaco
Seoul
Skyway Stadium
Fortune Stadium

Store Rotation 6.2

Store Rotation 6.2.0


[h3]The Arena’s getting a little more chaotic, and a whole lot more colorful, in this week’s store rotation![/h3]

First up: the Mischief Maker Set. A masterclass in mischief, this ÖRF-themed outfit brings a full loadout of trickster energy, including the HumÖRFul Havoc weapon skins. It’s all style, all smirk, and just the right amount of trouble.

On the fruitier side of things, the Ripe for Chaos Set turns the Arena into your personal fruit basket. These green, sticker-plastered Forbidden Fruit weapons may look adorable, but don’t be fooled, they’re too tempting to resist and just chaotic enough to get the job done.

Also new in the store this week:

  • Golden Hour Bundle - Drip in gold, play for keeps.
  • Heatstroke Set - Burn down the competition and leave no one cool.


Let’s check out this week’s store:

[previewyoutube][/previewyoutube]

And do keep your eyes peeled for this week’s World Tour update, Contestants!
Let’s just say.. being on top might paint a big target on your back.

Update 6.1

Update 6.1


[h3]Update 6.1 - Bug Fixes, some balance and the First Stop on the Season 6 Tour[/h3]

Season 6 kicked off with a bang, and we’re keeping up the pace with our first update of the season packed with balance changes, bug fixes, and a bold new twist in World Tour.

First up, Update 6.1 delivers a boost to the ARN-220, nudging up its damage to help it hit harder in the heat of battle. While it’s not a final solution, it gives us a better read on its place in the meta. As for the CB-01 Repeater and the M134 Minigun, we’ve seen plenty of mixed opinions, but the data shows they’re landing squarely in the middle for now.

On top of that, we’ve tackled a series of bugs affecting outfits, weapons, and core gameplay, including one that could make your contestant invisible, and another that prevented players from shooting after respawning. There’s still work to do, and we’re tracking down any lingering issues.

But that’s not all. This week also marks the next World Tour stop: Risk & Reward. In this twist, eliminations no longer have fixed payouts, instead, your cash earned depends on your weapon of choice. Play it safe with an AKM or M11 and earn just $200 per elimination, or go big with a Spear or M26 and rake in a cool $1000. It’s a high-risk, high-reward showdown which is perfect for testing your nerve and shaking up your strategy.

Featured Arenas:
  • Las Vegas Stadium
  • Skyway Stadium
  • Kyoto
  • Fortune Stadium

Thanks for being part of the chaos. We’re just getting started.

[previewyoutube][/previewyoutube]

Now, let’s dig into everything coming in Update 6.1!

[h3]Balance Changes [/h3]

Weapons

ARN-220
  • Increased damage from 15 to 17
Dev Note: The ARN has not performed as well as we initially expected since its release so this change is a small nudge to make it more effective. We’re not 100% sure this solves its effectiveness, but it should help while we dig further into the performance data and figure out how else we might want to improve it

Dev Note: We’d also like to note that we’ve seen some mixed initial feedback on both the CB-01 and M134 Minigun, with feedback varying a lot from player to player. Right now, the performance data we have suggests both weapons are performing somewhat ‘in the middle of the pack’, and because of this we’re not going to rush out any changes to these weapons in 6.1. Instead, we’ll give them a little more time to settle into the meta and will then check again on how they’re performing once players have had more time to adapt to them.

[h3]Content and Bug Fixes [/h3]

Characters & Customization
  • Fixed an issue when current outfits created prior to Season 6 could get duplicated when the game was updated to Version 6.0.
Dev Note: We still see that duplicates can appear after creating outfits inside the game, we have fixed one potential cause and will be on the look out for more.

  • Fixed an issue where certain combinations of cosmetics could render them invisible
  • Fixed an issue where the deletion of a created outfit could lead to unexpected results
  • Fixed an issue where billboards showing off contestants would not have the correct outfit if it was changed in the lobby prior to the round starting
  • Fixed the requirement for the Amethyst 'Cash Earned' player card badge as it was being handed out incorrectly.
Dev Note: This means that if you were part of the players who got the badge while it was bugged, you will no longer have it

Controller
  • Fixed an issue where you could not navigate away from the “feedback sent” screen with a controller
Game Play
  • Fixed an issue where contestants were not able to shoot after respawning
Dev Note: We believe that we have found and fixed one of the more common “can’t shoot bugs”. We are still hard at work fixing any remaining cases as we might not have caught them all just yet.

  • Fixed an issue where sights attached to a weapon would get a faulty texture if combined with certain skins
  • Fixed an issue where weapons could get offset in aim down sight, obscuring the screen
Maps

Practice Range
  • Updated practice range trophy with S5 leaderboards
Private Matches
  • Cleaned up Game Mode Information screen to only show relevant information
  • Cleaned up Lobby Creation screen to only show relevant fields
Rendering
  • Fix motion blur artifacts for some Intel and AMD GPUs
Social
  • Fixed support for anonymous and streamer mode in World Tour and Ranked Tournaments
UI
  • Fixed background images looking stretched in some screens
Weapons
M134 Minigun
  • Fixed the missing aim assist when using a controller.


Security and Anti-cheat