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Patch Notes 1.4.0

Merry Patchmas, Yolks!

Today’s patch comes with lots of balance, and quality-of-life improvements across the entire game — along with general crash fixes. We also made major changes to our anti-cheat detection to ensure fewer matches with players who don’t play fair.

To celebrate the holidays, contestants will find a gift waiting for them! And don’t forget to bring your boots to Monaco, because it’s snowy and the halls have been decked!

Ho-Ho-Ho-Hop in there!


[h2]Balance Changes[/h2]

[h3]Abilities[/h3]
Goo Gun
  • Fixed an issue where goo could block the player
Mesh Shield
  • Mesh Shield Health reduced to 1100 from 1250
Recon Senses
  • Recon Senses activation cost reduced to 1 from 2

[h3]Gadgets[/h3]
C4
  • C4 max player damage reduced to 210 from 240
  • C4 max damage radius reduced to 1.6m from 2.4m
  • C4 self-damage multiplier increased to 1.3 from 1
Dome Shield
  • Dome Shield health reduced to 300 from 350
Gas Mine
  • Gas Mine arming time added (1.6 seconds)
Glitch Mine
  • Glitch Trap arming time added (1.6 seconds)
Goo Grenade
  • Fixed an issue where goo could block the player
Mine
  • Mine max player damage reduced to 140 from 160
  • Mine damage radius reduced to 3.5m from 4m
  • Mine arming time added (1.6 seconds)
Pyro Mine
  • Pyro Mine arming time added (1.6 seconds)
RPG-7
  • RPG-7 max player damage reduced to 150 from 165
  • RPG-7 min player damage reduced to 80 from 90
  • RPG-7 damage radius reduced to 4.5m from 4.75m
  • RPG-7 max damage radius reduced to 1.5m from 2.5m
  • RPG-7 aim-down sights dispersion increased slightly
  • RPG-7 hip-fire dispersion increased slightly
Stun Gun
  • Increased Stun Gun range to 12m from 10m

[h3]Maps[/h3]
Game Show Events
  • Added a repulsor to the flying saucers in the ‘Alien Invasion’ event
Vegas
  • Updated strain in various buildings, to give better destruction results
  • Resolved an issue where cashout stations would become invisible before players finished the transfer

[h3]Modes[/h3]
Bankit
  • Disallowed Deathmatch game show event from occurring in BankIt game mode

[h3]Weapons[/h3]
AKM
  • Slight adjustment to AKM recoil pattern
Flamethrower
  • Flamethrower fire rate increased to 170 from 160
LH1
  • LH1 damage increased to 47 from 45
Melee Weapons
  • Fixed an issue where melee hits didn’t always connect with enemy players
  • M11
  • M11 damage increased to 16 from 15
  • Riot Shield
  • Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions)
SA1216
  • SA1216 pellet dispersion increased slightly
  • SA1216 damage per pellet reduced to 7 from 8


[h3]Movement[/h3]
Vaulting
  • Reduced instances where you unintentionally climbed on objects outside of the player's view.
  • Fixed an issue where players could get stuck without being able to give input
Ziplines
  • Prevented placement of ziplines on pickupables

[h3]UI[/h3]
  • Various fixes to contestant screens
  • Polish to the social screen, which now hides the "Invite to party" button when you are not the party leader
  • Added a warning to the UI that appears when players are in danger of being AFK kicked
  • Player health bars now use the squad color when selected in the settings
  • UI shows you as "unranked" unless you’re among the top 500 on the leaderboards



Patch Notes 1.3.0

The first patch of Season 1 is chock-full of quality-of-life improvements and general fixes. The one everyone here is most happy about: the doors in Vegas won’t open in the wrong direction anymore — That was so annoying!

Here are the highlights we think you will all care about the most:

  • You can now see your actual position in the leaderboards once you have played a ranked match
  • Changed requirements for unranked tournaments from 12 to 6 matches
  • The Recent tab in the social screen is now working
  • Fixed some crash instances
  • Animation improvements to movement feel to get closer to the OB experience
  • Fixed a bug where some doors in Vegas would open in the wrong direction
  • Hold interactions that are started while moving will no longer be interrupted prematurely
  • OCE/SA Servers are selectable on all platforms

HotFix 1.2.3

What a whirlwind the last few days have been! Thanks for all the good games and amazing support
We have a patch with a few small but impactful updates:

We solved an authentication issue that was incorrectly reported as a ban and removed bans from accounts swept up in the error (try a restart now), an update to Skill-based Matchmaking (SBMM), and an adjustment to alleviate the backfilling annoyances flagged by the community.
  • Fixed a Steam login problem that caused players to receive a faulty ban message
  • We've made some changes to our skill-based matchmaking to ensure better-quality games. This means matchmaking times are likely to be ever so slightly longer, but you should find yourselves in slightly closer matches
  • We've updated the way backfills work in Quick Cash and Bank It. This should mean that you get backfilled less often and when you do get backfilled, you should have more time remaining in the match, especially in Bank It mode
  • We’ve fixed the incorrect timer on the in-game shop

See you in the arena!

THE FINALS peaks at 242k players


THE FINALS has peaked at 242,619 concurrent players on 10 December 2023 within the release week.
View charts and more statistics on our website.

HotFix 1.2.2

If you played in our Closed Betas and you feel that you are experiencing the game differently now. Make sure to bump your Field-of-View (FOV) up to 90 in the Video Settings menu for the same experience.

UI Changes
  • Added missing UI that made Oceania/South American matchmaking regions not visible in the settings even though they have been online and working. Please note, for the time being, South America will incorrectly be labeled as Brazil.

  • Fixed incorrect UI on prices from Steam that added two additional zeros in some countries. No one was charged that much, it was only a display issue.
Movement
  • Fine-tuned the first-person view sprint animations