Chernobylite 2 demo is coming to Kickstarter backers tomorrow
Why did you have to wait a few days after the campaign finished? Well, the game is not publicly released on Steam (the Early Access starts next month), which implicates that we can't directly generate the access keys on Steam. We could only generate very small pack of keys to share with some media and influencers and we had to finish the campaign to get to know how many of you finally supported us. On top of it, we've been adding text translations to let you play with subtitles in your preferred language and adding some improvements based on initial media feedback. Then we kindly asked Steam support to generate special playtest keys for our 2377 backers. Just an hour ago we got confirmation that our request is approved and we can start sending over the keys.
We need to spend some time today preparing everything, but we should be ready by tomorrow. Then, we'll email you Steam access keys and post an update here to confirm that. Stay tuned and tomorrow will be our great day!
In the meantime, if you can't wait to check what to expect in the game (spoiler-free material), you can see the short video here:
[previewyoutube][/previewyoutube]
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And now for something completely different. A few days ago we launched a contest for your creative ideas on what Black Stalker would say seeing this picture:

You sent us numerous answers, and it was tough to select the best - all of them were either beautifully crazy, deeply intriguing, or simply fun. We love your immersion in our project and promise to do more contests very soon, giving you the next opportunities to win our precious merch.
We discussed them all, and picked the most touching for us, and here are the results:


Congratulations, winners! We will contact you within the next few days to get your addresses and prepare the packages to send to you.
[hr][/hr][h2]We're working on our new game! Add it to your wishlist![/h2]
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/


By reaching more than 200% of our campaign goal, we confirmed, justified, and solidified the sense of three years of hard work. Many of you already know that the Chornobyl Zone has been our obsession for much longer—since 2014, we've been there dozens of times, and this is our third project dedicated to this place. But this is the first time we can craft the virtual Zone to the proper size, making it an open world that you can explore seamlessly and for as long as you want.
Exceeding our campaign target with six stretch goals, we've secured many possibilities for expanding the project beyond our original plans. In addition to the key feature of switchable first-person and third-person perspectives, we know that we can add all guns from the first Chernobylite, including the lovely Blaster, make them all customizable, add extra locations for single-player and coop missions, and provide you with a customizable interface for both game perspectives.








